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user:loggy:randomevents [2021/01/27 18:19] loggy |
user:loggy:randomevents [2022/04/16 14:19] (current) loggy I forgot scales were internally flipped |
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| - | ====== Random Events ======= | + | ====== |
| **Generating Random Events** | **Generating Random Events** | ||
| * Events are considered on a nation-by-nation basis, for every nation that is in the game. | * Events are considered on a nation-by-nation basis, for every nation that is in the game. | ||
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| * Luck scale in a province * the global luck "event is good" value. | * Luck scale in a province * the global luck "event is good" value. | ||
| * //Note//: If the province is not under friendly dominion, any positive luck scales are ignored and 0 is used instead. | * //Note//: If the province is not under friendly dominion, any positive luck scales are ignored and 0 is used instead. | ||
| - | * If (random number 0-99) < (random number 0-99) -- the "event is good" %, the event is good. | + | * If (random number 0-99) < 50 + the "event is good" %, the event is good. |
| + | * IE: neutral scales is 50/50, misfortune 3 is 80% bad and 20% good | ||