Table of Contents

Raiding province defense with generic troops

TODO: This is a work in progress; edits/feedback appreciated!

While AI players will often spend their extra gold on putting 40 province defense in every province, humans generally invest their gold into troops and infrastructure. As a result, it is commonly valuable to build raiding forces designed to beat 1-6 province defense with the minimal possible cost. One common way to do this is with thugs or mages scripted to buff elite troops or summon elementals, but it's also possible to do this cheaply with troops or summons.

One important thing to note is that what works depends significantly on the nation you're fighting, because province defense contains a national commander, and these vary widely in quality. While MA Marignon gets the unarmored human Friar (dangerous only via banishing undead), EA Vanheim gets a Vanherse, and Shinuyama gets a Bakemono General, both of which are quite capable compared with the rest of the PD combined. In many raids, the PD routs without the commander entering melee; but the nature of the PD commander can be very significant for raiders designed to snipe the commander.

In this guide, we will discuss several affordable options for beating 6 PD of a common province defense type reliably with summons and independent recruits. All of them can be countered cheaply by an opponent who anticipates what you're going to send, often as cheaply as raising PD to 10, adding a handful of national units, or bringing a single mage, perhaps with 1-2 gems. But those light defenses require the opponent to commit gold (for PD) or mobile troops to defend the province, and would lose to a stronger army of your own.

So while you may successfully use one of these exact compositions in a multiplayer game, or you can also supplement them with more elite resources designed to beat more determined resistance. (For example, some Iron Pigs, which are very efficient at dispatching PD, might help a Frozen Heart caster target an enemy thug, by killing all the other targets).

This guide is intended as source of data about about what troops/summons are particularly economical for fighting indies, as a source of inspiration for how you can assemble ultra cheap raiding parties.

For this guide, we will focus on an average PD type: Reliably 6PD in a province owned by ea-arcoscephale reliably with 20% or fewer losses. If you're expecting 1PD or are OK with a decent chance of failure, you can send less! The test was done using the Land Arena map, which has infantry types common in the middle age.

Note that some PD types, like Lion Tribe, are considerably weaker, whereas others, with Heavy Cavalry, Barbarian, or Crossbowman units, counter some of these compositions.

Note that while this small province defense force only costs 21 Gold to create, it would cost 220 Gold to recruit that force as a mobile army. However, independents are weak troops, and province defense forces uses poor tactics that mean the units engage at different times, and one can reliably beat PD with substantially cheaper squads.

To be displayed on this page, one needs to be able to succeed reliably with at most 7 gems of summons or 150 gold (assuming you spend another 30-60 gold on a commander).

No leadership required

Some items are sufficient to allow a mundane commander to defeat province defense.

Mundane leadership

These are parties that can be led with a cheap independent Commander or Barbarian Chief. We include here independent troops one can purchase with gold.

Only economical with full Dragon Master discounts:

TODO: Other Drakes are likely economical with full Dragon Master discounts as well.

Undead leadership

Nations that picked Undead Leadership on their bless can lead these parties with a 60 Gold independent Priest. Otherwise, usually the cheapest option is 3deathgem for a Mound King.

Many undead and demons have perfect morale, and will keep fighting even after heavy casualties. However, if the army HP rout happens, any mindless undead will dissolve.

Magic leadership

Nations that picked Magic Leadership on their bless can lead these parties with a 60 Gold independent Priest. The Sleeper (10naturegem) is the cheapest generic summon with magic leadership, which is not budget at all. But some national commanders have magic leaders that don't cost 2 commander pointers: The Batab, Hybrid Commander, Naga Chief, Beast Trainer, Attendant of the Oracles, Shuten-doji, Illithid Lord, and Houri.

Otherwise, you'll be bringing a mage. The examples below assume you're bringing the indy priest; a mage substantially increases the cost of what you're bringing, and also dramatically changes your options. Even a nature 11 casting Protection or a astral 11 casting Body Ethereal and Luck is enough to empower 1-2 squares of unremarkable troops to beat our PD challenge.

Construct magic beings often have the never heals tag, and may need to retreat to a lab to heal before a second raid.

National summons

Many national summons are more economical than the above options for raiding PD. This is especially true for sacreds if you have a strong bless. Options that have been tested are collected here.

Raiders that are not efficient

The following are options which are not efficient raiders, in the sense that they either outright lose with 8+ gems worth of the summon, require 3+ mage turns to mass, or win with major losses (Mainly happens to units with perfect morale).

Flyer results are highly RNG dependent, depending whether the PD commander is near the archers.

National options:

Contributing

Please be encouraged to add additional options to the guide! Test using the Arena map with defender Dominion present (affects Morale). With the Debug mod, you can Wish for national summons of other nations. Generally, an option should be documented with the minimum number of troops required to win reliably (Wins 3 times in a row with ⇐15% losses all 3 times). If unreliable or finicky, record that. Document the formation if you had a materially worse result with other formations you tried.

Calculate gem costs for summons using the minimum paths for the spell.

TODO: Recheck all the gem costs for this algorithm.