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Alteration

Changes the physical world. Alteration spells can give units increased strength, resistance to fire, and the like. They can also change the weather. - Illwinter.

Alteration is a very handy school. It's best-known for its "buff" spells, which alter your teammates to make them significantly tougher to harm through conventional means. Barkskin, Stoneskin, and Ironskin are the trademark examples, but there are other options provided by other paths. There are also "debuff" spells, such as Blindness & Shrink, but not as many.

This school also provides a fair amount of attack spells, altering targets in ways that deal severe damage to them (such as Combustion and Incinerate). Deep in the school, you'll find methods of converting foes into useless forms, such as a pathetic animal (Curse of the Frog Prince, Polymorph) or a pile (Bone Melter, Liquify, Disintegrate).

Rituals also change the form of things; Pyromancers & Geomancers can use their Gems to transmute stuff into Gold, Nature Mages can change their own forms in an attempt to learn a different perspective of magic, and super-powerful Astral Mages will eventually be able to derive whatever they want from the universe (see Wish for more details). Earth Mages can also alter Fortress walls if they're skilled enough (Crumble, Iron Walls), and will even be able to raise forts in a single turn (Wizard's Tower), though these Rituals are deep in the school.

Generalization

Standard

  • Fire primarily allows you to set fire to stuff (even allowing you to prime yourself to combust in a pinch), but it also provides Cold Resistance.
  • Air can shape the wind to help you out, but is best known for turning teammates into fog or creating Phantasmal Warrior illusions out of thin air.
  • Water primarily allows you to freeze/slow and melt/quicken stuff (the former is more effective underwater), but it also provides Fire Resistance.
  • Earth is the source of Stoneskin and Ironskin, along with strengthening magic, but it can also be used to catch others with the ground or to destroy gear. It also provides Shock Resistance, and can provide other resistances on a personal basis.
  • Astral primarily allows you to alter your fate (Twist Fate, Luck), but can also be used to alter time (Time Stop) and space (Body Ethereal). It also allows you to alter the allegiances of Magic Beings.
  • Death lets you alter the life force of beings, making them weaker (Weakness) or even stealing their HP (Drain Life), but it also lets you make things more "dead" (Hand of Dust, Disintegrate, and technically Skeletal Legion). The caster can use it to make themselves Invulnerable and/or Pierce-Resistant.
  • Nature is the source of Barkskin, but it also allows you to alter beings in a less-drastic manner. You can make them bigger (Enlarge, Swarm, Mother Oak), smaller (Shrink), or even entirely-different beings. It also allows the caster to self-apply a broad array of Elemental Resistances, such as Poison Resistance.

Crosspaths

Combat Magic

Alteration 0

Spell Paths Description Effect
Air Shield air 11
Twist Fate astral 11
Hand of Dust death 11

Alteration 1

Spell Paths Description Effect
Charge Body air 11
Aim air 11
False Fetters air 22
Fists of Iron earth 11
Earth Grip earth 11
Earth Might earth 22
Personal Luck astral 11
Skeletal Body death 11
Hand of Death death 22
Eagle Eyes nature 11
Poison Touch nature 11
Resist Poison nature 11
Barkskin nature 11

Alteration 2

Spell Paths Description Effect
Combustion fire 11
Resist Cold fire 11
Phantasmal Warrior air 11
Mirror Image air 11
Resist Fire water 11
Quicken Self water 11
Ice Shield water 11
Resist Lightning earth 11
Stoneskin earth 11
Armor of Achilles earth 11
Earth Meld earth 22
Cheat Fate astral 11
Weakness death 11
Enlarge nature 22

Alteration 3

Spell Paths Description Effect
Immolation fire 22
Mistform air 22
Ghost Wolves air 33
Numbness water 22
Ironskin earth 11
Luck astral 11
Protection nature 11
Mossbody nature 11water 11

Alteration 4

Spell Paths Description Effect
Wind Guide air 22
1airgem
Liquid Body water 11
Quickness water 22
Slow water 22
Encase in Ice water 22
Temper Flesh earth 11
Destruction earth 33
Curse of Stones earth 33
3earthgem
Body Ethereal astral 11
Stygian Skin death 11water 11
Elemental Fortitude nature 11
Swarm nature 11
1naturegem
Shrink nature 22

Rituals

Spell Description Effect
alteration.1619646525.txt.gz · Last modified: 2021/04/28 21:48 by fenrir