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dom6:man-la

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LA Man, Towers of Chelms

Lore

"Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison.
In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory." -Illwinter The realm of Man is a feudal kingdom. Their kingdom was established by conquering a race of tall and magically powerful beings known as the Tuatha. When the Tuatha were destroyed, their magic was taken by the Witches of Man. They helped Man to grow in power and influence, but with the great magic came a great Curse and the Witches dwindled in number and magic left the kingdom. To contain the Curse, the Old Magic was banned and a scholarly order of Magisters replaced the Witches of Avalon and their wild ways. The infantry of Man has evolved since the Age of Avalon and the crossbow is common, but knights and longbowmen still make up a large part of the armies. The Wardens of Avalon have escaped the Curse and are the only remnant of the Old Ways. ===== Overview ===== ===== National Features ===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | air 33
earth 22
astral 22
fire 11
death 11
glamour 11
holy 22 | Heroes
death 11blood 22 | Infantry
Longbowmen
Crossbow Heavy Infantry
Knights
Wardens of Avalon | Stealthy
Spell Singer
Mason
Unhindered Researcher | Starts with a Grand Citadel
Standard Forts
Magisters can build better forts. | Capitol Gems: 1airgem1earthgem1naturegem1glamourgem
Drain Limit + 1

The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the Logrians; those of the latter group generally have 12 HP and 11 Strength, and 1 additional point of Attack Skill and Morale over what their station or training would suggest.

===== Units ===== ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | | Royal Forester
55
8
1 | Stealthy (55)
Ambidextrous (1)
Patrol Bonus (5)
Forest Survival | Commentary here. | | | Castellan
95
22
1 | | Your standard milquetoast Leader. | | | Judge
100
1
1 | random125%
25%

Patrol Bonus (20)
Unhindered Researcher | Commentary here. | | | Magister of Theology
85
1
1 | holy 11
Sacred
Inquisitor | Commentary here. | | | Bishop
100
1
2 | holy 22
Sacred
Old Age (55/50) | Commentary here. | | | Magister
135
1
2 | random150%
50%
25%
rp 77
Stealthy (40)
Siege Bonus (15)
Castle Defence (15)
Spy
Unhindered Researcher
Mason | Commentary here. | | | Magister Arcane
240
1
2 | air 22earth 11astral 11random150%rp 1313
Old Age (63/50)
Unhindered Researcher | Commentary here. | | | Lord Warden
200
31
2
Capital Only | glamour 11holy 11rp 77
Sacred
Stealthy (40)
Forest Survival
Combat Caster | Commentary here. | ====Troops==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | | Spearman
10
9
9 | | Commentary here. | | | Longspear
10
13
9 | | Commentary here. | | | Axeman
10
11
9 | | Commentary here. | | | Heavy Axeman
10
19
9 | | Commentary here. | | | Light Archer
10
4
9 | | Commentary here. | | | Crossbowman
10
9
9 | | Commentary here. | | | Tower Guard
12
23
14 | Castle Defence (1) | Commentary here. | | | Forester
12
7
14
Forest Recruit | Stealthy (55)
Ambidextrous (1)
Patrol Bonus (1)
Forest Survival | Commentary here. | | | Longbowman
12
11
14 | | Commentary here. | | | Defender
16
27
23 | Castle Defence (2) | Commentary here. | | | Tower Knight
45
58
45 | Skilled Rider (2) | Commentary here. | | |
Destrier | Animal | Commentary here. | | | Warden
26
31
31
Capital Only | Sacred
Stealthy (40)
Forest Survival | Commentary here. | ====Heroes==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | | Bernlad - Green Knight | Sacred
Regeneration (10%)
Stealthy (40)
Skilled Rider (4)
Forest Survival
Recuperation | Can discover another Vale of Unicorns. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit Knight of Avalon and Commander of Avalon. (Event ID: 1421)
May also recruit up to three free Knight Commanders from provinces with recruitable Knights. | | |
Armored Unicorn | Sacred
Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation | Commentary here. | | | Vampire Lord
Earliest Arrival Turn (5) | death 11blood 22rp 1111
Unique
Fire Vulnerability
Cold Resistance (15)
Poison Resistance (25)
Darkvision (100)
Stealthy (40)
Invulnerability (25)
Cause Unrest (.5 per month)
Seduction (Morale vs. 9)
Population Killer (10 per Month)
Immortal (1 Month Reform Time)
Underwater Damage (100)
Reforming Flesh (10%)
Slash Resistant
Blunt Resistant
Undead
Flying
Cannot Cross River
Need Not Eat | Commentary here. | ===== National Spells ===== ==== Summons ==== ===Ritual=== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | Summon Black Dogs
(Conjuration 2)
death 22 and 5deathgem |
Black Dog x 20 | Dark Vision (100%)
Stealthy (60)
Dark Power (2)
Iron Vulnerability (1)
Animal | Commentary here. | | Summon Cu Sidhe
(Conjuration 3)
glamour 22 and 5glamourgem |
Cu Sidhe x 10 | Sacred
Dark Vision (50%)
Stealthy (40)
Iron Vulnerability (1)
Animal
Forest Survival | Commentary here. | | Summon Barghests
(Conjuration 4)
death 22 and 7deathgem |
Barghest x 14 | Dark Vision (100%)
Stealthy (60)
Dark Power (3)
Iron Vulnerability (1)
Curse Attacker (5)
Animal | Commentary here. | | Herd of Unicorns
(Conjuration 4)
nature 11glamour 22 and 10glamourgem in Forest |
Unicorn x 10 | Sacred
Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation | Commentary here. | | Summon Bean Sidhe
(Conjuration 5)
death 11 and 25deathgem |
Bean Sidhe | death 11glamour 11random1100%rp 1111
Sacred
Cold Resistance (15)
Poison Resistance (25)
Stealthy (60)
Fear (6)
Assassin (2)
Undead
Ethereal
Glamour
Need Not Eat
Forest Survival
Spirit Sight
Spell Singer
Female | Commentary here. | =====Magic Access=====
See Magic Access. These guides supplement the summaries at the top. LA Man, like many Late Age nations, has a wide variety of magical paths, but low levels. For LA Man though, the magical crosspaths it has generally do not lead to many boosters. === Multi-Path Boosters === Although LA Man has the right paths and crosspaths for a Ring of Sorcery, The Staff of Elemental Mastery, and a Ring of Wizardry, the mages' levels are so low it is difficult to get enough boosters for any of them. === Fire === Highest starting: fire 11 Magister Arcane (1 in 10) or Judge (1 in 4) Skull of Fire fire 11death 11 Judge (1 in 16) Magister Arcane potentially has the right crosspaths for Staff of the Sun (Unique) or the Forbidden Light (Unique, Unremovable), but they require too many boosters to be practical. === Air === Highest starting: air 33 Magister Arcane (1 in 10) Tome of High Power Unique air 22astral 22 Magister Arcane (1 in 10) === Water === No national access. Summon Bean Sidhe?? The hero, death 11 Vampire Lord Bean Sidhe has a 1 in 4 chance of water 11 Summon Spectre The hero, death 11 Vampire Lord + Spectre has a 7 in 16 chance of at least water 11 === Earth === Highest starting: earth 22 Magister Arcane (1 in 10) Summon Bluecap earth 11glamour 11 Magister Arcane (1 in 10) + Although Magister and Magister Arcane both potentially have the right crosspaths for the Atlantis of Creation (Unique), it takes a ton of boosters. === Astral === Highest starting: astral 22 Magister Arcane (1 in 10) Coin of Meteoritic Iron earth 11astral 22 Magister Arcane (1 in 10) + Golem Construction earth 11astral 22 Magister Arcane (1 in 10) + Golem has astral 22 Tome of High Power Unique air 22astral 22 Magister Arcane (1 in 10) The Magister Arcane has the right crosspaths for The Trapped Dreams of Hruvur, Atlas of Creation, or The Forbidden Light, (all Unique), but the number and type of boosters they require is difficult to get. === Death === Highest starting: death 11 Judge (1 in 4) The Black Book of Secrets Unique The hero, death 11blood 22 Vampire Lord + === Nature === No national access. Summon Gnome earth 11glamour 11 Magister Arcane (1 in 10) + Gnome has nature 22. === Glamour === Highest starting: glamour 11 Lord Warden or Magister Arcane (1 in 10) Mirage Crystal earth 11glamour 11 Magister Arcane (1 in 10) + The Magister Arcane has the right crosspaths for The Trapped Dreams of Hruvur. === Blood === No recruitable access. The hero, Vampire Lord has blood 22. The Black Book of Secrets Unique The hero, death 11blood 22 Vampire Lord + ===== Strategy ===== ==== Expansion ==== Different expansion options. ==== Early Game ==== Early game options. ==== Mid Game ==== Mid game options. ==== Late Game ==== Late game options. ==== Example Pretender Builds ====

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

===== Weaknesses ===== What are the nation's weaknesses? =====See More===== dom6:nationindex

dom6/man-la.1716693815.txt.gz · Last modified: 2024/05/26 03:23 by johnnydown