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"Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison.
In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory." -Illwinter
The realm of Man is a feudal kingdom. Their kingdom was established by conquering a race of tall and magically powerful beings known as the Tuatha. When the Tuatha were destroyed, their magic was taken by the Witches of Man. They helped Man to grow in power and influence, but with the great magic came a great Curse and the Witches dwindled in number and magic left the kingdom. To contain the Curse, the Old Magic was banned and a scholarly order of Magisters replaced the Witches of Avalon and their wild ways. The infantry of Man has evolved since the Age of Avalon and the crossbow is common, but knights and longbowmen still make up a large part of the armies. The Wardens of Avalon have escaped the Curse and are the only remnant of the Old Ways.
===== Overview =====
===== National Features =====
^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^
| 3
2
2
1
1
1
2 | Heroes
1
2 | Infantry
Longbowmen
Crossbow Heavy Infantry
Knights
Wardens of Avalon | Stealthy
Spell Singer
Mason
Unhindered Researcher |
Starts with a Grand Citadel
Standard Forts
Magisters can build better forts. |
Capitol Gems: 11
1
1
Drain Limit + 1
The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the Logrians; those of the latter group generally have 12 HP and 11 Strength, and 1 additional point of Attack Skill and Morale over what their station or training would suggest.
===== Units =====
==== Commanders ====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
| | Royal Forester
55
8
1 |
Stealthy (55)
Ambidextrous (1)
Patrol Bonus (5)
Forest Survival | Commentary here. |
|
| Castellan
95
22
1 | | Your standard milquetoast Leader. |
|
| Judge
100
1
1 |
125%
25%
Patrol Bonus (20)
Unhindered Researcher | Commentary here. |
|
| Magister of Theology
85
1
1 |
1
Sacred
Inquisitor | Commentary here. |
|
| Bishop
100
1
2 |
2
Sacred
Old Age (55/50) | Commentary here. |
|
| Magister
135
1
2 |
150%
50%
25%7
Stealthy (40)
Siege Bonus (15)
Castle Defence (15)
Spy
Unhindered Researcher
Mason | Commentary here. |
|
| Magister Arcane
240
1
2 |
2
1
1
150%
13
Old Age (63/50)
Unhindered Researcher | Commentary here. |
|
| Lord Warden
200
31
2
Capital Only |
1
1
7
Sacred
Stealthy (40)
Forest Survival
Combat Caster | Commentary here. |
====Troops====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
|
| Spearman
10
9
9 | | Commentary here. |
|
| Longspear
10
13
9 | | Commentary here. |
|
| Axeman
10
11
9 | | Commentary here. |
|
| Heavy Axeman
10
19
9 | | Commentary here. |
|
| Light Archer
10
4
9 | | Commentary here. |
|
| Crossbowman
10
9
9 | | Commentary here. |
|
| Tower Guard
12
23
14 |
Castle Defence (1) | Commentary here. |
|
| Forester
12
7
14
Forest Recruit | Stealthy (55)
Ambidextrous (1)
Patrol Bonus (1)
Forest Survival | Commentary here. |
|
| Longbowman
12
11
14 | | Commentary here. |
|
| Defender
16
27
23 |
Castle Defence (2) | Commentary here. |
|
| Tower Knight
45
58
45 |
Skilled Rider (2) | Commentary here. |
|
| Destrier |
Animal | Commentary here. |
|
| Warden
26
31
31
Capital Only |
Sacred
Stealthy (40)
Forest Survival | Commentary here. |
====Heroes====
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
|
| Bernlad - Green Knight |
Sacred
Regeneration (10%)
Stealthy (40)
Skilled Rider (4)
Forest Survival
Recuperation | Can discover another Vale of Unicorns. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit Knight of Avalon and Commander of Avalon. (Event ID: 1421)
May also recruit up to three free Knight Commanders from provinces with recruitable Knights. |
| | Armored Unicorn |
Sacred
Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation | Commentary here. |
|
| Vampire Lord
Earliest Arrival Turn (5) | 1
2
11
Unique
Fire Vulnerability
Cold Resistance (15)
Poison Resistance (25)
Darkvision (100)
Stealthy (40)
Invulnerability (25)
Cause Unrest (.5 per month)
Seduction (Morale vs. 9)
Population Killer (10 per Month)
Immortal (1 Month Reform Time)
Underwater Damage (100)
Reforming Flesh (10%)
Slash Resistant
Blunt Resistant
Undead
Flying
Cannot Cross River
Need Not Eat | Commentary here. |
===== National Spells =====
==== Summons ====
===Ritual===
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^
| Summon Black Dogs
(Conjuration 2)
2 and 5
|
Black Dog x 20 | Dark Vision (100%)
Stealthy (60)
Dark Power (2)
Iron Vulnerability (1)
Animal | Commentary here. |
| Summon Cu Sidhe
(Conjuration 3)
2 and 5
|
Cu Sidhe x 10 | Sacred
Dark Vision (50%)
Stealthy (40)
Iron Vulnerability (1)
Animal
Forest Survival | Commentary here. |
| Summon Barghests
(Conjuration 4)
2 and 7
|
Barghest x 14 | Dark Vision (100%)
Stealthy (60)
Dark Power (3)
Iron Vulnerability (1)
Curse Attacker (5)
Animal | Commentary here. |
| Herd of Unicorns
(Conjuration 4)
1
2 and 10
in Forest |
Unicorn x 10 | Sacred
Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation | Commentary here. |
| Summon Bean Sidhe
(Conjuration 5)
1 and 25
|
Bean Sidhe | 1
1
1100%
11
Sacred
Cold Resistance (15)
Poison Resistance (25)
Stealthy (60)
Fear (6)
Assassin (2)
Undead
Ethereal
Glamour
Need Not Eat
Forest Survival
Spirit Sight
Spell Singer
Female | Commentary here. |
=====Magic Access=====
See Magic Access. These guides supplement the summaries at the top.
LA Man, like many Late Age nations, has a wide variety of magical paths, but low levels. For LA Man though, the magical crosspaths it has generally do not lead to many boosters.
=== Multi-Path Boosters ===
Although LA Man has the right paths and crosspaths for a Ring of Sorcery, The Staff of Elemental Mastery, and a Ring of Wizardry, the mages' levels are so low it is difficult to get enough boosters for any of them.
=== Fire ===
Highest starting: 1 Magister Arcane (1 in 10) or Judge (1 in 4)
Skull of Fire
1
1 Judge (1 in 16)
Magister Arcane potentially has the right crosspaths for Staff of the Sun (Unique) or the Forbidden Light (Unique, Unremovable), but they require too many boosters to be practical.
=== Air ===
Highest starting:
3 Magister Arcane (1 in 10)
Tome of High Power Unique
2
2 Magister Arcane (1 in 10)
=== Water ===
No national access.
Summon Bean Sidhe??
The hero,
1 Vampire Lord
Bean Sidhe has a 1 in 4 chance of
1
Summon Spectre
The hero,
1 Vampire Lord +
Spectre has a 7 in 16 chance of at least
1
=== Earth ===
Highest starting:
2 Magister Arcane (1 in 10)
Summon Bluecap
1
1 Magister Arcane (1 in 10) +
Although Magister and Magister Arcane both potentially have the right crosspaths for the Atlantis of Creation (Unique), it takes a ton of boosters.
=== Astral ===
Highest starting:
2 Magister Arcane (1 in 10)
Coin of Meteoritic Iron
1
2 Magister Arcane (1 in 10) +
Golem Construction
1
2 Magister Arcane (1 in 10) +
Golem has
2
Tome of High Power Unique
2
2 Magister Arcane (1 in 10)
The Magister Arcane has the right crosspaths for The Trapped Dreams of Hruvur, Atlas of Creation, or The Forbidden Light, (all Unique), but the number and type of boosters they require is difficult to get.
=== Death ===
Highest starting:
1 Judge (1 in 4)
The Black Book of Secrets Unique
The hero,
1
2 Vampire Lord +
=== Nature ===
No national access.
Summon Gnome
1
1 Magister Arcane (1 in 10) +
Gnome has
2.
=== Glamour ===
Highest starting:
1 Lord Warden or Magister Arcane (1 in 10)
Mirage Crystal
1
1 Magister Arcane (1 in 10) +
The Magister Arcane has the right crosspaths for The Trapped Dreams of Hruvur.
=== Blood ===
No recruitable access. The hero, Vampire Lord has
2.
The Black Book of Secrets Unique
The hero,
1
2 Vampire Lord +
===== Strategy =====
==== Expansion ====
Different expansion options.
==== Early Game ====
Early game options.
==== Mid Game ====
Mid game options.
==== Late Game ====
Late game options.
==== Example Pretender Builds ====
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
===== Weaknesses ===== What are the nation's weaknesses? =====See More===== dom6:nationindex