This is an old revision of the document!
Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison.
In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory." -Illwinter
The Kingdom of Man was once the land of Fomoria, or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the Tuatha. Their back-and-forth with those superhuman elves, with the half-elven Fir Bolg used as peons by both sides, ultimately ended with Fomoria ruined and the Tuatha victorious; not that their victory was long-lived, for then humanity arrived.
The first humans in Man were the Logrians, guided by warrior-shamans of a seemingly-Ulmish background. Migrating to the once-Fomorian landmass, they coexisted with the Fir Bolg at first, but expelled most of them the moment an opportunity arose. This chance came with the Milesian invasion of the Tuatha's imperial core (now known as Eriu), causing the Tuatha and their Sidhe descendants to abandon Fomoria in a bid to salvage the situation. From there, the Logrians' new home was called Logres; that was the only thing the various Logrian tribes could agree on, however, and they entered a period of feuding petty kings.
Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe spellsongs. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens.
A little trivia: Logres is the name of King Arthur's dominion in The Matter of Britain, and a variation of the Welsh name for England.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Varied Human Infantry Knights Longbowmen Sacred Unicorns | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() |
Capitol Gems: 32
Divine Insights: Man's designated priests may Research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.
Chorus Communions: Any Spell Singer in Man may join the Chorus Communion via a 1 spell. They automatically exit this Communion upon reaching 100 Fatigue, without causing any psychic backlash for the other members.
The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the Logrians; those of the latter group generally have 12 HP and 11 Strength, and 1 additional point of Attack Skill and Morale over what their station or training would suggest.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Royal Forester ![]() ![]() ![]() Forest Recruit | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Castellan ![]() ![]() ![]() | Your standard milquetoast Leader. | |
![]() | Monk ![]() ![]() ![]() Recruit Anywhere | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Bard ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Daughter of Avalon ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Mother of Avalon ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Lord Warden ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Knight Commander of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Crone of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Logrian Wise Man ![]() ![]() ![]() Non-fort Recruit | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Logrian Slinger ![]() ![]() ![]() Recruit Anywhere | Commentary here. | |
![]() | Longbowman ![]() ![]() ![]() | Commentary here. | |
![]() | Spearman ![]() ![]() ![]() | Commentary here. | |
![]() | Longspear ![]() ![]() ![]() | Commentary here. | |
![]() | Logrian Warrior ![]() ![]() ![]() Recruit Anywhere | Commentary here. | |
![]() | Tower Guard ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Forester ![]() ![]() ![]() Forest Recruit | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Landless Knight ![]() ![]() ![]() | Commentary here. | |
![]() | Logrian Cavalry ![]() ![]() ![]() Recruit Anywhere | ![]() | Commentary here. |
![]() | War Horse | ![]() | Commentary here. |
![]() | Knight of Man ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Destrier | ![]() | Commentary here. |
![]() | Warden of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Knight of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Knight of the Stone Multi-hero | ![]() | May generate a low level magic item. (Event ID: 200) Also, may recruit a Whisperwood Enchantress and find the Whisperwoods, where more may be recruited. (Event ID: 201) |
![]() | Destrier | ![]() | Commentary here. |
![]() | Bernlad - Green Knight | ![]() ![]() ![]() ![]() ![]() ![]() | Can discover another Vale of Unicorns. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit Knight of Avalon and Commander of Avalon. (Event ID: 1421) May also recruit up to three free Knight Commanders from provinces with recruitable Knights. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Rhianne - Heroine | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Brangwen - Blind One | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Should have Female tag, but doesn't. |
![]() | Nog - Ettin King | ![]() Eyes (4) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Myrddin - Cambion Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | May destroy a laboratory once. (Event ID: 3223) May change a Mother of Avalon into a Discipline of Myrddin (Event ID:3224), giving them a ![]() ![]() ![]() ![]() |
![]() | Sinister Hawk | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Sinister Wolf | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Morgaine - Fay Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | May Mute a random Crone of Avalon, even if it's not in the province, curse 3% of units in Morgaine's province, and recruit a Basilisk (Event ID: 3221) Also, every twenty turns may turn a Mother of Avalon to a Great Boar. (Event ID: 3222) |
![]() | Raven | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Whisperwood Enchantress ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Disciple of Myrddin | ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() 100% ![]() ![]() ![]() 20% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Basilisk | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Conjuration 2) ![]() ![]() ![]() Black Dog x 20 | ![]() ![]() ![]() ![]() ![]() (Conjuration 4) ![]() ![]() ![]() Barghest x 14 | ![]() ![]() ![]() ![]() Curse Attacker (5) ![]() (Conjuration 3) ![]() ![]() ![]() Cu Sidhe x 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |