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dom6:naps [2025/07/16 06:51] cybertron2 [Treatise 2 - Strict Ingame NAP] |
dom6:naps [2025/12/09 14:17] (current) cybertron2 [Treatise 1 - LucidTacics Treatise] |
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| * If indies take a province and you don't take it back it isn't a violation but its cheeky and its ok to be salty | * If indies take a province and you don't take it back it isn't a violation but its cheeky and its ok to be salty | ||
| * Rules lawyering and dirty dealing within the NAP is bad. | * Rules lawyering and dirty dealing within the NAP is bad. | ||
| + | * //**This is not directly in the video but from a later clarification.** Selling an access tile to a third nation (aka to enable another nation to war your napped ally) is not a breach - but is a legitimate reason for your napped ally to reconsider the value of having you as a friend or ally// | ||
| ==== Treatise 2 - Strict Ingame NAP ==== | ==== Treatise 2 - Strict Ingame NAP ==== | ||
| You follow the rules of the game. AKA the players create a NAP ingame. If an action would breach the NAP ingame, it is a breach. You follow the pre-defined preset illwinter rules - as coded into the game. AKA if the game says its a nap break - its a nap break. | You follow the rules of the game. AKA the players create a NAP ingame. If an action would breach the NAP ingame, it is a breach. You follow the pre-defined preset illwinter rules - as coded into the game. AKA if the game says its a nap break - its a nap break. | ||