This is an old revision of the document!
Projects arcane power into the physical world. If you want to cast spells that are traditionally associated with magic, like fireballs and lightning bolts, this is the school for you. Lots of battle magic. - Illwinter.
The most iconic Evocation spells are those that do damage directly. Most paths, especially elemental ones, have battlefield evocations that do direct damage: some examples are Lightning Bolt, Thunder Strike, Falling Fires, Fireball, Pillar of Fire, Falling Frost, Blade Wind, Magma Eruption, Shadow Blast, Breath of the Dragon, Stellar Cascades, and Astral Fires.
Evocation is also home to powerful "battlefield wipes", such as Wrathful Skies, Fire Storm, Earthquake, and Acid Storm. These spells are fundamentally game-changing, since they allow a small force to inflict disproportionate losses on a doomstack.
Evocation rituals follow this same trend: the most iconic of them send some force to inflict harm on a distant province. Fires from Afar, Flames from the Sky, Murdering Winter, Hurricane, and even Mind Hunt fit this trend.
Evocation has some utility spells, too. There are battlefield enchantments to change the weather (Rain, Mist, Storm, Stygian Rain, Wailing Winds), rituals to change the weather (Breath of the Desert, Wolven Winter), some site-searching spells (Astral Probing, Dark Knowledge), Magic Duel (a truly unique effect), and even a gem generating global (Maelstrom).
Air nations often want to get Evocation early for Lightning Bolt, Thunder Strike, and Storm. Evocation is famously a trap for fire nations; Fireball is not as good as it seems, but Summon Fire Elemental is excellent.
Spell | Paths | Description | Effect |
---|---|---|---|
Fire Flies | 1 | Six burning sparks shoot forth from the wizard's hand. The sparks have very limited armor penetration and will be ineffective against armored troops. | An inaccurate burst of six single-target shots that deal 6 AP Fire DMG each. |
Freezing Touch | 1 | The mage touches an enemy who will suffer from extreme freezing damage, possibly even die from it. This is an effective spell because armor offers no protection against this quite potent attack. On the other hand, it might be very hard to actually touch an enemy in the heat of battle. | A fast melee spell (defense negates) that does 9 AN Cold DMG, scaling with (+1 Dmg). |
Flying Shards | 1 | The caster hurls several stones towards enemy units. The shards are not very powerful, but can severely injure lightly armored units. The number of stones hurled depends on the skill of the caster. | An inaccurate burst of 4 single-target shots that deal 10 non-magical Slash-&-Blunt DMG each. +2 shots per extra . |
Spell | Paths | Description | Effect |
---|---|---|---|
Burning Hands | 1 | Flames will issue forth from the mage's hands, killing everyone in front of him. | Quickly does 13 AP Fire DMG to those in a single square next to the caster, scaling with (+1 Dmg). |
Fire Darts | 1 | With this spell, a mage can fire many burning missiles towards his enemies. A powerful Fire mage can fire the darts in rapid succession over long range. The spell is quite useless against heavily armored men and is best used to eliminate or scare more poorly armored troops. | A sorta-accurate burst of 3 single-target shots that deal 10 AP Fire DMG each. +1 shot per extra . |
Flame Bolt | 2 | With this spell, a mage can send a powerful bolt of flame towards a target. | A long-range (but not that accurate) single-target shot that does 22 AP Fire DMG, scaling with (+2 Dmg). |
Shocking Grasp | 1 | Shocking Grasp causes a target to spasm violently as energies pass at close range from the caster's hands through his body. Shocking Grasp can cause considerable harm. Armor offers no protection. | A fast melee spell (defense negates) that does 18 AN Shock DMG, scaling with (+3 Dmg). It then does 0-1 AN Shock DMG to everyone in the target's square (including the target), whether or not the target was hit. |
Slime | 1 | The caster hurls a sticky ball of goo at his enemies. Enemies stuck in the slime will move and attack more slowly and have trouble defending themselves. The slime effect will wear off more quickly on targets with high magic resistance. | An AOE 1 shot that Slimes targets, reducing their ATT, DEF, & CS by 50%. MR negates. MR might let you recover later. |
Geyser | 11 | A steaming-hot bolt of water rushes from the caster's hands. The water splashes upon impact and affects everyone in a small area. Armor offers protection from the boiling water. | A cheap, close-range AOE 1 shot that deals 6 AP Fire DMG, scaling with (+1 Dmg). Unlike most shot spells, it can be used underwater! |
Water Strike | 1 | This spell creates a torrent of Water magic that can rip flesh from bone. It can only be cast underwater. | Instantly deals 13 DMG to a single target (but can still miss), scaling with (+2 Dmg). |
Cold Bolt | 2 | A bolt of intense cold issues forth from the caster's hands. It can be hurled over very long distances. | A long-range (but not that accurate) single-target shot that deals 19 Cold DMG, scaling with (+1 Dmg). |
Acid Spray | 21 | The mage extends his hands, spraying acid at his enemies. The acid sprays over quite a large area and the mage might also be hit if he is not careful. | An AOE 3 shot with a 2-square range that deals 10 AP Acid DMG. |
Star Fires | 1 | The caster focuses the lights of several stellar bodies and projects them onto his enemies. | Instantly deals 5 AN DMG to two targets (but can still miss), scaling with (+1 Dmg). |
Arcane Bolt | 2 | The caster fires an astral bolt that is deadly for magic beings but harmless for humans. | A long-range (but not that accurate) single-target shot that deals 10 AN DMG, scaling with (+1 Dmg). Only hurts Magic Beings. |
Vine Arrow | 1 | The caster shoots an enchanted arrow of vines against his enemies. The arrow will come alive and entangle the target if it hits. Str +DRN vs 19 to get free. The difficulty is increased or decreased by the Growth/Death scale of the province and is also increased by +1 in Forests and reduced by -1 in Wastelands. | A medium-range (but not very accurate) single-target shot that deals 14 Pierce DMG, scaled with (+1 Dmg). It also Entangles the target. |
Spell | Paths | Description | Effect |
---|---|---|---|
Fire Blast | 2 | A powerful blast of fiery energies strikes a small area close to the caster. | An AOE 1 shot with a very-close range that deals 14 AP Fire DMG & has an AOE 6 Heat effect (10 Fire Fatigue), both scaling with (+2 Dmg). |
Sulphur Haze | 21 | This spell creates several clouds of toxic mist that remain on the battlefield. Units passing through these mists will suffer from sore throats and poisoning. | An AOE 4 cloud that lasts 4 turns, dealing roughly 1 AN Fire/Poison DMG and 10 Fire Fatigue per tick to those inside. Fatigue scales with (+2 Dmg). +1 AOE per extra . |
Flare | 3 | With this spell, a mage can send a ball of flame towards his enemies. The flare can hit several targets. | A long-range (but not very accurate) AOE 1 shot that deals 19 AP Fire DMG & has an AOE 6 Heat effect (10 Fire Fatigue), both scaling with (+2 Dmg). |
Lightning Bolt | 2 | The mage hurls a bolt of lightning towards an enemy. The lightning bolt can be hurled quite accurately over long distances and is very useful for eliminating heavily armored targets. | Instantly deals 14 AN Shock DMG to a single target (but can still miss), scaling with (+1 Dmg). Also does 0-1 AN Shock DMG to everyone in the square the bolt hits (including the initial target). |
Shock Wave | 2 | An electric shock wave will hit a large area in front of the caster. This is a very dangerous spell to cast, as an unlucky caster might also be killed by the electric shock. | An AOE 6 spell with a 2-square range, dealing 9 AN Shock DMG to everyone in those squares, scaling with (+1 Dmg). |
Cold Blast | 2 | A powerful blast of cold strikes a small area close to the caster. | An AOE 1 shot with a very-close range that deals 19 Cold DMG, scaling with (+2 Dmg). |
Rain | 2 1 | ||
Rust Mist | 21 | ||
Solar Rays | 2 | ||
Web | 1 |
Spell | Paths | Description | Effect |
---|---|---|---|
Fireball | 2 | ||
Mist | 3 1 | ||
Acid Bolt | 21 | ||
Freezing Mist | 31 | ||
Magma Bolts | 11 | ||
Magic Duel | 1 1 | ||
Healing Light | 11 | ||
Shadow Bolt | 2 | ||
Sleep Cloud | 2 |
Spell | Paths | Description | Effect |
---|---|---|---|
Fire Cloud | 3 | ||
Thunder Strike | 3 | ||
Acid Rain | 31 | ||
Blade Wind | 3 | ||
Nether Bolt | 11 | ||
Bane Fire Dart | 11 | ||
Bolt of Unlife | 2 | ||
Breath of the Dragon | 2 |
Spell | Paths | Description | Effect |
---|---|---|---|
Falling Fires | 3 | ||
Orb Lightning | 2 | ||
Storm | 4 1 | ||
Falling Frost | 3 | ||
Gifts from Heaven | 31 | ||
Earthquake | 4 3 | ||
Stellar Cascades | 2 | ||
Astral Geyser | 3 | ||
Shadow Blast | 2 1 | ||
Poison Cloud | 3 | ||
Healing Mists | 31 |
Spell | Paths | Description | Effect |
---|---|---|---|
Flame Eruption | 2 | ||
Wrathful Skies | 5 2 | ||
Cleansing Water | 2 | ||
Magma Eruption | 22 | ||
Astral Fires | 31 | ||
Blast of Unlife | 3 | ||
Bane Fire | 31 | ||
Wailing Winds | 41 2 | ||
Stream of Life | 3 |
Spell | Paths | Description | Effect |
---|---|---|---|
Fire Storm | 5 3 | ||
Shimmering Fields | 6 2 | ||
Ice Strike | 2 | ||
Acid Storm | 41 3 | ||
Rain of Stones | 31 1 | ||
Nether Darts | 11 | ||
Stygian Rains | 32 | ||
Cloud of Death | 4 | ||
Wind of Death | 41 1 | ||
Storm of Thorns | 2 |
Spell | Paths | Description | Effect |
---|---|---|---|
Pillar of Fire | 2 | ||
Astral Tempest | 5 2 | ||
Vortex of Unlife | 5 |
Spell | Paths | Description | Effect |
---|---|---|---|
Flame Storm | 5 1 | ||
Chain Lightning | 3 | ||
Niefel Flames | 5 2 | ||
Meteor Shower | 54 3 |
Spell | Paths | Description | Effect |
---|---|---|---|
Astral Projection | 1 |
Spell | Paths | Description | Effect |
---|---|---|---|
Fires from Afar | 3 10 | ||
Arcane Probing | 1 3 |
Spell | Paths | Description | Effect |
---|---|---|---|
Breath of the Desert | 31 5 | ||
Fate of Oedipus | 4 75 | ||
Hurricane | 3 5 |
Spell | Paths | Description | Effect |
---|---|---|---|
Perpetual Storm | 5 70 | ||
Mind Hunt | 4 2 | ||
The Wrath of God | 53 70 |
Spell | Paths | Description | Effect |
---|---|---|---|
Murdering Winter | 5 40 |
Spell | Paths | Description | Effect |
---|---|---|---|
Second Sun | 8 80 | ||
Maelstrom | 6 80 |
Spell | Paths | Description | Effect |
---|---|---|---|
Volcanic Eruption | 43 15 | ||
Flames from the Sky | 5 30 | ||
Tidal Wave | 5 15 | ||
Celestial Rainbow | 75 80 | ||
Strands of Arcane Power | 7 70 |