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innate-spellcaster

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Innate Spellcaster

Innate Spellcaster(X) is an extremely rare and powerful ability. It allows a mage will be able to cast X more spells per round in addition to his normal actions. Likely due to implementation considerations, innate spellcasters have several other unusual features:

  • Innate spellcasters cannot be disrupted and prevented from casting spells by being damaged. Additionally, they can make melee attacks with no delay in their spellcasting, like a far better version of combat caster.
  • Innate spellcasters disregard spell casting times, effectively casting all spells at the same 100% rate. This can be very powerful when casting battlefield spells with a high casting time.
  • Innate spellcasters cast their first spell effectively in round 0 of combat, before any other spells are completed.
  • Innate spellcasters who are masters in a communion pass on double the fatigue to the communion slaves. An innate spellcaster can never become a communion slave.

The casting time features mean that Innate casters can do various unbalanced things, like casting extremely slow endgame spells like Master Enslave or Army of Rats on turn 0 (leaving no opportunity for an opponent to cast Antimagic).

In Vanilla Dominions, innate spellcasters are extremely rare.

  • Immobile pretenders like the Monolith, as well as mobile statues like the Bronze Colossus.
  • Nazca mummies, such as the Royal Mallqui.
  • Immobile mage summons, like the Telestic Animate, Jinn Block, Hamadryad, and Treelords.
  • Endgame monsters, including some Horrors and the Legion of Gods.
  • The EA Pangaea hero Blessed couple.
innate-spellcaster.1650913808.txt.gz · Last modified: 2022/04/25 19:10 by demonsthenes