This is an old revision of the document!
Innate Spellcaster
Innate Spellcaster(X) is an extremely rare and powerful ability. It allows a mage will be able to cast X more spells per round in addition to his normal actions. Likely due to implementation considerations, innate spellcasters have several other unusual features:
Innate spellcasters cannot be disrupted and prevented from casting spells by being damaged. Additionally, they can make melee attacks with no delay in their spellcasting, like a far better version of
combat caster.
Innate spellcasters disregard spell casting times, effectively casting all spells at the same 100% rate. This can be very powerful when casting battlefield spells with a high casting time.
Innate spellcasters cast their first spell effectively in round 0 of combat, before any other spells are completed.
Innate spellcasters who are masters in a communion pass on double the fatigue to the communion slaves. An innate spellcaster can never become a communion slave.
The casting time features mean that Innate casters can do various unbalanced things, like casting extremely slow endgame spells like Master Enslave or Army of Rats on turn 0 (leaving no opportunity for an opponent to cast Antimagic).
In Vanilla Dominions, innate spellcasters are extremely rare.
Immobile pretenders like the Monolith, as well as mobile statues like the Bronze Colossus.
Nazca mummies, such as the
Royal Mallqui.
Immobile mage summons, like the Telestic Animate, Jinn Block, Hamadryad, and Treelords.
Endgame monsters, including some
Horrors and the
Legion of Gods.
-