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Powerful Magic Items are Magic Items you can craft upon reaching Construction Level 6. These are the generic ones.
Some notes:
Fire Brand | 11 • 55 | ||
Guild rules require that this Broad Sword (Length 1) be made Armor-Piercing with Earth Magic. AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5 |
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Shadow Brand | 11 • 55 | ||
This Broad Sword (Length 1), is really cool, but its side effects won't affect Inanimates. AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each) |
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Blood Thorn | 3 • 15 | Cheap for LA Abysia! | |
This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, 1 boost |
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Axe of Hate | 2 • 10 | ||
This Axe (Length 1) is made with Hate! It lowers your Poison Resistance, though. SLASH, DMG 13, ATT +4, also deals 20 FAT & Disease on DMG (MR negates Disease), PR -15 |
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Evening Star | 11 • 55 | ||
This Morningstar (Length 1, +2 ATT vs. Shields) applies both Fire and Weakness! Inanimates can't be Weakened, though. BLUNT, DMG 10, ATT +6, DEF -2, also deals 12 AP FIRE DMG & 2 points of Weakness on hit (AOE 1, MR negates Weakness) |
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Star of Thraldom | 1 • 5 | ||
This Morningstar (Length 1, +2 ATT vs. Shields) makes targets think they're stuck! BLUNT, DMG 10, ATT +6, DEF -2, applies False Fetters on hit (AOE 1, MR negates) |
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Demon Whip | 11 • 55 | ||
This Whip (Length 4, Capped DMG) splashes Fire on foes! SLASH, DMG 2, ATT +4, also does 14 Uncapped AP FIRE DMG on hit (AOE 1), Inferno Assistance +10 |
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Dragon Sceptre | 2 • 10 | ||
This is a Wand (Length 1), not a Sceptre. Drakes don't mind, though! BLUNT, DMG -2, ATT -2, Dragon Master +1, Flame Bolt spell |
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Rod of the Phoenix | 4 • 25 | ||
This is a Wand (Length 1), not a Rod, but almost no one can afford to point that out! BLUNT, DMG -2, ATT -2, Incinerate spell |