Divine Magic is the magic school of Priests. As with clerics in Dungeons & Dragons, no Research is required. Divine Magic consists mostly of prayers and invocations of divine power, and most of these spells generate zero Fatigue (aside from Spellcasting Encumbrance).
All Divine Magic can be used underwater, as well as on land. This can get a little confusing with some of the spells.
| Spell | Req | Effect | Stats |
|---|---|---|---|
| Blessing | | Makes Sacred units Blessed! | Range: 15 Squares (+10 per Sure Hit AOE: 5 Squares (+5 per |
| Banishment | | Wide-AOE damage for the Undead. Magic Resistance negates. This spell scales rather well with higher Priest levels. | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN |
| Sermon of Courage | | A wide-AOE Morale boost. New to Dominions 6, it may be stacked on a unit when working against Morale damage, like what Fear causes. | Range: 25 Squares (+10 per Sure Hit AOE: 10 Squares (+5 per |
| Smite Demon | | Nails a single Demon! Magic Resistance negates, however. | Range: 30 Squares (+5 per Sure Hit AOE: One Target Base Penetration: 11 ( 15 AN |
| Holy Word | | Stuns a single Sacred or Blessed unit! Magic Resistance negates, however. | Range: 25 Squares Sure Hit AOE: One Target Base Penetration: 11 ( |
| Holy Avenger | | A self-buff. If the caster is hit afterwards, one unit who damaged them is hit with a bolt of holiness in a following round. Magic Resistance negates the bolt damage. One bolt strikes per round. Death cuts the backlog down to three bolts. | Bolt Stats: Unlimited Range Sure Hit AOE: One Target Base Penetration: 11 ( 20 AN |
| Divine Blessing | | Makes all friendly Sacred units Blessed! | 100% Battlefield Spell (Friendly) |
| Smite | | A holy bolt of indiscriminate damage. Magic Resistance negates. | Range: 30 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN |
| Fanaticism | | Sermon of Courage for the whole army! | 100% Battlefield Spell (Friendly) |
| Divine Channeling | | A Battlefield Enchantment that provides a + though only if they're By its nature, it doesn't stack, and it ends if the caster leaves! | 90 Fatigue Battlefield Enchantment (Friendly) + |
The magic skill of your Pretender God, upon creation, may change your religion's Banishment spell if it's high enough. God-like talent (level 4 or higher) in a path provides a replacement. If many paths cross this threshold, the highest-level path takes precedence. If there's a tie, the spell higher on this list takes precedence:
| God | Spell | Effect | Stats |
|---|---|---|---|
| Ashes to Ashes | Those damaged by Ashes to Ashes are set on fire! | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN On DMG: Burning |
| Sacred Wind | Sacred Wind does minimal damage, but to many Undead! | Range: 30 Squares (+5 per AOE: 15 Squares (+5 per Base Penetration: 11 ( 1 AN |
| Purifying Water | Purifying Water is less effective against armor. It has a wider AOE than the normal spell, though! | Range: 25 Squares (+5 per AOE: 6 Squares (+3 per Base Penetration: 11 ( 2 AN On DMG: Cleansing 1 AP |
| Pull of the Grave | Pull of the Grave holds non-Ghosts in place! | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN On DMG: Grip Nonmagical version of Earth Grip (Entrapment, Floating negates) |
| Stellar Decree | Stellar Decree is less good against the Mindless. It has a great AOE and range, though! | Range: 35 Squares (+5 per AOE: 8 Squares (+4 per Base Penetration: 11 ( 2 AN On DMG: Halt Base Penetration: 11 ( |
| Decree of the Underworld | Decree of the Underworld freaks out Undead with minds! | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN On DMG: Bewilderment Base Penetration: 11 ( |
| Final Rest | Final Rest is a gamble. Lower AOE & Penetration, much higher damage! | Range: 25 Squares (+5 per AOE: 2 Squares (+1 per Base Penetration: 7 ( Instakill |
| Return of the Past | Return of the Past is less good against the Mindless, but great against those with minds! | Range: 30 Squares (+5 per AOE: 8 Squares (+4 per Base Penetration: 11 ( 2 AN On DMG: Memories of Life Base Penetration: 11 ( 3 AN |
| Banishment | Yep, Blood doesn't get a Banishment replacement. | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN |
You also get a Smite replacement with your Banishment replacement. Blood has one, too!
| God | Spell | Effect | Stats |
|---|---|---|---|
| Heavenly Fire | When Heavenly Fire gets through Magic Resistance, it hits twice! | Range: 30 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN On DMG: Fiery Death 10 AN |
| Heavenly Strike | Heavenly Strike has additional damage and range! | Range: 50 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN On DMG: Lightning Death 5 AN |
| Watery Death | Watery Death hammers the lungs if it works. Its range is a little low, though! | Range: 25 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN On DMG: Drowning 10 AN |
| Word of Stone | Word of Stone, if it gets through MR twice, might instakill! Its range is a bit low, though. | Range: 25 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN On DMG: Petrify Base Penetration: 11 ( |
| Word of Power | Word of Power has a weaker stopping effect than the above, but much better range! | Unlimited Range Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN On DMG: Paralyzation Base Penetration: 11 ( 10 AN |
| Syllable of Death | Syllable of Death can Instakill straight-up! Its range is low, though. | Range: 25 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN On DMG: Death Base Penetration: 11 ( Instakill Also On DMG: Exhaustion Base Penetration: 11 ( 20 AN |
| Word of Thorns | Word of Thorns is weaker than others, but debilitates the foe! | Range: 30 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 5 AN On DMG: Tangles One-man Tangle Vines (Entrapment) Also On DMG: Bleeding |
| Word of Bewilderment | Word of Bewilderment confuses foes! Its scope is slightly limited, though. It also might be bugged. Hmm. | Range: 30 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN On DMG: Confusion Base Penetration: 15 ( |
| Claim Life | Claim Life is also a little limited in scope, but powerful! | Range: 30 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 20 AN On DMG: Chestwound |