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A Dragon Master is excellent at rallying Drakes to their side. Drakes are technically not Dragons, but rather Dragon-wannabes; all of them are still Animals by nature, whereas the "true" Dragons have higher self-respect and divine eligibility.
Drakes are out-of-battle Conjuration summons spread across five different magic paths; the "Five Elements", as the T'ien Ch'i mystics know them. For every point of the "Dragon Master" trait a Dragon Master has, they get one additional Drake through the summoning rituals. This is the only reasonable way to get Drakes; only one nation, Late Agartha, can technically hire some with Gold, and the Dragon Master trait doesn't apply there.
The following are Drakes:
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Fire Drake Summon Fire Drake (Conj 4, ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Fire Drakes are desired for their Drake Fire. This is a "beam" weapon, dealing AOE AP Fire DMG. (DMG = 6 + 0.5 x STR) Other than that, they're slow, and not very durable. |
![]() | Zmey Summon Zmey (Conj 5, ![]() ![]() Rus, Vanarus, and Bogarus ONLY | ![]() ![]() ![]() ![]() ![]() | Zmeys are shockingly-good Drakes; they have Drake Fire, wings, and three good melee attacks. However, they're bound to a series of factions with Cold preference, which hinders their Encumbrance (unless you swing hard towards Heat). |
![]() | Storm Drake Summon Storm Drake (Conj 4, ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Storm Drakes are known for their Drake Lightning. This behaves like the Orb Lightning spell; it does 2 AN Shock DMG to someone, then bounces to neighboring foes a certain number of times. Otherwise, they have the least HP of all Drakes, though their DEF is among the highest. |
![]() | Wyvern Summon Wyverns (x2) (Conj 4, ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Wyverns do not get imitation Dragon-breath. Their special attack is a barbed tail, which dumps 50 points of Fatigue on foes who fail an MR check… if the tail gets through Protection, anyway. (DMG = STR - 2, Magic Piercing) The Fatigue is reduced by Poison Resistance. |
![]() | Ice Drake Summon Ice Drake (Conj 4, ![]() ![]() | ![]() ![]() ![]() ![]() | Ice Drakes are famed for their Drake Ice. This is a "beam" weapon, dealing AOE AN Cold DMG in two bursts, both of which can hit the same fellow. (DMG = 0.5 x STR - 3) |
![]() | Sea Serpent Summon Sea Serpent (Conj 4, ![]() ![]() Underwater ONLY | ![]() ![]() ![]() ![]() ![]() | Sea Serpents also lack imitation Dragon-breath. Instead, they have a Magic Piercing attack, a different attack that also deals 35 Poison DMG, and a Dragon's AOE Tail Sweep. The Tail Sweep is dodged in the same way one would dodge a Trampler. (DMG = STR - 5) They also have a Fear Aura, and substantial bulk. UNFORTUNATELY, Sea Serpent MR is quite poor. |
![]() | Cave Drake Summon Cave Drake (Conj 4, ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Though Earth-type Dragons were added to Dominions 6, Cave Drakes still lack imitation Dragon-breath. They instead possess the best bulk of all Drakes; they even fare better than Sea Serpents, unless AN elemental damage is being used. |
![]() | Swamp Drake Summon Swamp Drake (Conj 4, ![]() ![]() ![]() Swamps ONLY | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Swamp Drakes are known for their Drake Gas. This is a "beam" weapon that spreads Poison Clouds. They're also slightly above-average in melee combat, by Drake standards; their bite has 5 extra Poison DMG, and melee attackers take (5 - Length) Poison DMG too. ("Length" being the attacker's weapon length) |
The western Dragon Pretender God chassis are all Dragon Masters; to be specific, they have 1 point of the trait. For example, a Red Dragon gets two Fire Drakes at once from a casting of Summon Fire Drake, while non-Dragon-Masters get only one. These chassis also have the points in their human forms; this is a mighty boon for those looking to push their Dragon Mastery further, especially since the Magic skills of Dragons are substantially lessened in their Dragon forms.
With 3 and 30
, anyone can cast the Dragon Master spell; this Ritual is found in Level 8 of the school of Enchantment, and it permanently adds 2 points of the Dragon Master trait. All sources of Dragon Master points stack, but not with themselves; you cannot re-cast Dragon Master for another 2 points, for example.
Two different Magic Items provide 1 point of the Dragon Master trait each. These are the Dragon Crown and the Dragon Sceptre. The former is forgeable starting at Level 5 of Construction, requiring 1
1. The latter requires Level 7 of Construction, and
2.