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unit-age

Unit Age

Commanders and other units age one year every time Late Winter comes around, i.e. every 12th turn. At a certain age, called the max-age, they gain the Old Age attribute:

  • (Str-(x), Att-(x), Def-(x), Prec-(x+1), Enc +(x), HP -(5%*x), CS-(-5%*x), MM-(2x)), were x is __ FIXME not sure _ past the max age

(ie. Old Age(65/44) = 21 difference = (Str-3, Att-3, Def-3, Prec-2, Enc +3, HP -15%, CS-15%, MM-6))

They also risk gaining an affliction every late winter.

Recuperation cannot heal afflictions from units suffering from old age.

Some units start with old age and most of the time will be shown in the recruitment screen. This can sometimes be false as it doesn't factor in age modifiers like magic sites or random paths.

Max Age Modifiers

A unit's max age is modified by the following (in order of priority):

  • Undead creatures have their max age increased by 50% per point of Death magic.
  • Inanimate creatures have their max age increased by 50% per point of Earth magic.
  • Demons have their max age increased by 50% per point of Blood magic.
  • Living units, i.e. not inanimate, undead or demon, has their max age increased by 50% per point of Nature magic.
  • Living units also have their max age reduced 5% per point of Fire magic.

Tricks and Gotchas

FIXME boosters/empower to remove old age or make recuperation work, accidental F old-age, old age making non-old-age afflictions unhealable

unit-age.txt · Last modified: 2020/08/15 15:05 by joste