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Alteration is a school of magic. Its spells alter the real world directly.
This is a huge spell school, even slightly bigger than Enchantment. Aside from mere toughening spells (also known as "buffs"), there are ways to alter people for the worse, ways to alter appearances, and even ways to alter fate itself. One can even move the Moon with these spells. Whatever it is, though, Alterations are typically just as temporary as equivalent Enchantments.
Most Alterations can be cast Underwater, and the stat column will specifically note those that aren't.
For help understanding the tables, click here.
Spell | Req | Effect | Stats |
---|---|---|---|
Air Shield | ![]() | A self-buff. ![]() It'll block any single-target projectile that isn't Armor-Negating! | Impossible Underwater 10 Fatigue 100% Casting Time ![]() |
Twist Fate | ![]() | A self-buff. ![]() Only in small bursts, such as after casting this. | 10 Fatigue 100% Casting Time ![]() (negates the next wound) |
Hand of Dust | ![]() | Dusts a tiny area. Technically, it's just a 1-range single-target projectile spell, so you're liable to miss with this in duels. | 10 Fatigue 50% Casting Time Range: 1 Square AOE: One Target 6 AN ![]() ![]() |
Poison Touch | ![]() | ![]() and the next, someone's transmuted the inside of your shirt into contact Poison. Life isn't fair. | 5 Fatigue 50% Casting Time Range: 1 Square AOE: One Target 10 AN ![]() ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Distill Gold | ![]() 10 ![]() | ![]() rock-evaporating. There's gold in every rock, don't you know? | Ritual Local ![]() (Alchemical Ritual) |
Charge Body | ![]() | A self-buff. ![]() in static. This will prank your next attacker with DEATH! | 5 Fatigue 100% Casting Time ![]() When Hit in Melee: Discharge 20 AN ![]() 5 AN ![]() |
Earth Grip | ![]() | An Earth classic. The Earth will suck someone down, holding them there until they push out. | 10 Fatigue 100% Casting Time Range: 20 Squares +5 Precision AOE: One Target ![]() ![]() Nonmagical Entrapment ![]() |
Fists of Iron | ![]() | Transforms your hands into magic contraptions. They'll auto-punch your foe multiple times, if magical enough! | 20 Fatigue 50% Casting Time Range: 1 Square 1 Punch (+1 per ![]() AOE: One Target 15 ![]() |
Skeletal Body | ![]() | A self-buff. ![]() Don't worry, it's only temporary. | 20 Fatigue 100% Casting Time ![]() ![]() |
Hand of Death | ![]() | Makes your hand "deadly". Whatever that means, it sure is effective. | 5 Fatigue 50% Casting Time Range: 1 Square AOE: One Target 40 AN ![]() ![]() |
Cat Eyes | ![]() | A self-buff. ![]() see in the dark a little better. | 5 Fatigue 100% Casting Time ![]() (50% Darkvision) |
Eagle Eyes | ![]() | A self-buff. ![]() though not your light contrast. | 5 Fatigue 100% Casting Time ![]() (+4 PREC) |
Personal Barkskin | ![]() | A self-buff. ![]() bark-like skin. Should your skin already be better than tree bark, the spell will have trouble improving it. | 5 Fatigue 100% Casting Time ![]() ![]() (+7 NAT PROT, up to 10, or +1 if already 10 or higher) ![]() |
Personal Poison Resistance | ![]() | A self-buff. ![]() to resist Poison. It's less effective than the Enchantment… | 5 Fatigue 100% Casting Time ![]() |
Blurred Body | ![]() | A self-buff. Makes your appearance cause migraines. Rather than increase stats, this lowers the stats of attackers, while they attack. | 10 Fatigue 100% Casting Time Blur (Distracts Attackers) On a Melee Hit Attempt: ![]() ![]() ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Burn | ![]() | Sets someone on fire. (Or, well, alters their state to be "on fire".) Rain will douse them. | Impossible Underwater 10 Fatigue 100% Casting Time Range: 30 Squares AOE: One Target ![]() |
Resist Cold | ![]() | A self-buff. ![]() to being cold. Water Enchantments would do it better, sure, but that's another path! | 10 Fatigue 100% Casting Time ![]() |
Personal Mistform | ![]() | A self-buff. ![]() This isn't Etherealness; anything that goes through your form will still hurt a little. Colossal hits and magical damage will end the spell, to prevent you from coming apart. There's also a 1% failure rate against other stuff. | 10 Fatigue 100% Casting Time ![]() When HP Damage is Taken: Reduce it by 25, or to 1 point; whichever lowers it by less. Ended by the Following Hits, after reducing their Damage: - Hits that would otherwise do 25+ DMG - Hits that would otherwise do 2+ DMG (1% chance) - ![]() |
Ice Shield | ![]() | A self-buff. ![]() will bob and swing around you, blocking roughly 50% of hits… if they aren't Armor-Negating or splash-damage abominations, anyway. | 20 Fatigue Underwater ONLY 100% Casting Time ![]() (50% chance of +20 PROT) |
Quicken Self | ![]() | A self-buff. ![]() You'll act twice a round! It doesn't speed spellcasting, however. | 20 Fatigue 100% Casting Time ![]() |
Resist Fire | ![]() | A self-buff. ![]() so you'll be like that. | 10 Fatigue 100% Casting Time ![]() |
Gooey Water | ![]() | ![]() It doesn't drown fish; it just makes them move slowly. Each round, the Slimed get a Magic Resistance check; if this beats a 22 (with dueling DRNs), the condition ends. | 20 Fatigue Underwater ONLY 100% Casting Time Range: 35 Squares (+5 per ![]() +2 Precision AOE: 5 Squares (+1 per ![]() Base Penetration: 11 ( ![]() ![]() ![]() ![]() ![]() |
Alchemical Transmutation | ![]() 10 ![]() | ![]() This doesn't make gold, since that's a Fire metal, but many silvery metals are also nice. | Ritual Local ![]() (Alchemical Ritual) |
Armor of Achilles | ![]() | ![]() due to his armor falling off? Perhaps he did, in this universe. What "Armor DMG" actually does is not well understood. | 40 Fatigue 100% Casting Time Range: 15 Squares +3 Precision AOE: 1 Square 10 Armor/Shield DMG |
Personal Stoneskin | ![]() | A self-buff. ![]() stone-like skin. This Barkskin "alternative" has its own strengths and shortcomings. | 10 Fatigue 100% Casting Time ![]() ![]() ![]() (+10 NAT PROT, up to 15, or +3 if already 13 or higher) ![]() |
Resist Lightning | ![]() | A self-buff. ![]() of lightning, and so will you. | 10 Fatigue 100% Casting Time ![]() |
Gift of Cheated Fate | ![]() | ![]() The help is brief, but re-appliable! | 20 Fatigue 100% Casting Time ![]() (negates the next wound) |
Weakness | ![]() | ![]() that makes fellas weaker. Good luck fixing this! | 20 Fatigue 100% Casting Time Range: 25 Squares +3 Precision AOE: One Target Base Penetration: 11 ( ![]() ![]() (Ignores Air Shield) |
Enlarge | ![]() | ![]() It comes with two upsides, one downside, and one stat-change whose badness depends on the targets' original Size. | 20 Fatigue Range: 10 Squares AOE: 1 Square ![]() ![]() ![]() ![]() ![]() ![]() |
Mirror Image | ![]() | A self-buff. ![]() They do what you do; uselessly, of course, but they'll probably catch a sword on your behalf! ![]() from previous games, but without full documentation on its effect.) | 10 Fatigue 100% Casting Time ![]() ![]() (1 if you don't have levels) When Hit in Melee: ![]() ![]() n = # of Mirror Images N = n / (n + 1) N chance the DMG is negated; if 1+ DMG is negated, one Mirror Image disappears |
Blur | ![]() | Blurs a whole square. It should be noted that the effects are visual, thus not working on the Blind. | 20 Fatigue 100% Casting Time Range: 20 Squares AOE: 1 Square Blur (Distracts Attackers) On a Melee Hit Attempt: ![]() ![]() ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Inner Sun | ![]() ![]() 1 ![]() | A self-buffing ritual. ![]() you'll flash-bang them with Pantokrator-tier sunlight! Everyone knows how to close their eyes, but the Undead and Demons will have some issues. | Ritual Local (Self-Application) ![]() ![]() Light Explosion On Death AOE: 35 Squares Base Penetration: 11 ( ![]() ![]() ![]() (Either one works) 15 AN ![]() |
Cold Resistance | ![]() | ![]() This is enough to cover Frost Clouds, in most cases. | 20 Fatigue 100% Casting Time Range: 15 Squares AOE: 1 Square ![]() |
Immolation | ![]() | Become a giant sparkler! According to the Mod Inspector, mages won't use this off-script unless they're in an Assassination battle. | Impossible Underwater 20 Fatigue 100% Casting Time Range: 0 Squares (Centered on Caster) AOE: 7 Squares 12 AP ![]() ![]() |
Protective Winds | ![]() | ![]() curl around fellas. This doesn't prevent breathing, thank goodness. | Impossible Underwater 40 Fatigue 100% Casting Time Range: 15 Squares AOE: 3 Squares (+1 per ![]() ![]() |
Mist | ![]() 1 ![]() | A Battlefield Enchantment. ![]() with tiny bits of magic. The air becomes opaque, and an ideal medium for Clouds to emulsify in. | Impossible Underwater 100 Fatigue 200% Casting Time Battlefield Enchantment (Neutral) ![]() Clouds no longer dissipate |
Fire Resistance | ![]() | ![]() This is enough to cover Heat Clouds, in most cases. | 20 Fatigue 100% Casting Time Range: 15 Squares AOE: 1 Square ![]() |
Freeze | ![]() | Makes fellas very cold. There's no damage; it just sets their states to "frozen". | 20 Fatigue 100% Casting Time Range: 25 Squares Sure Hit AOE: 1 Square ![]() |
Personal Ironskin | ![]() | A self-buff. ![]() metallic skin. This Stoneskin "alternative" is powerful, but it makes you more vulnerable to common Armor-Negating DMG. | 20 Fatigue 100% Casting Time ![]() ![]() ![]() ![]() (+13 NAT PROT, up to 20, or +5 if already 16 or higher) ![]() |
Earth Meld | ![]() | First it Transmutes Rock into Mud. Then it Transmutes Mud into Rock. This is tiring for a reason! | 60 Fatigue 100% Casting Time Range: 25 Squares +3 Precision AOE: 5 Squares ![]() ![]() Nonmagical Entrapment ![]() |
Lightning Resistance | ![]() | ![]() This'll help against the zaps of Air Elementals. | 20 Fatigue 100% Casting Time Range: 15 Squares AOE: 1 Square ![]() |
Body Ethereal | ![]() | ![]() This is like Blink (from Dungeons & Dragons), but without the 75% reduction to the damage the fellas deal. | 30 Fatigue 100% Casting Time Range: 10 Squares AOE: 1 Square ![]() (75% Mundanity Resistance) |
Animate Tree | ![]() | ![]() for a bit! They'll be grateful enough to mess with your foes actively, instead of just being neutral roadblocks. | Impossible Underwater 20 Fatigue 100% Casting Time Range: 10 Squares Sure Hit AOE: 1 Square Only affects Bushes & Trees (These aren't in Wastes or Caves.) Replaces Bushes with Animated Bushes (Same Size) Replaces Trees with Animated Trees (Same Size) |
Barkskin | ![]() | ![]() this spell lets fellas avoid nasty cuts and bruises. Even 2 AP Fire Damage will benefit from the bark, however… | 20 Fatigue 100% Casting Time Range: 10 Squares AOE: 1 Square ![]() ![]() (+7 NAT PROT, up to 10, or +1 if already 10 or higher) ![]() |
Gift of Cat Eyes | ![]() | ![]() this spell will scrape 2 off the typical -3 Darkness penalty. | 20 Fatigue Range: 15 Squares AOE: 2 Squares (+1 per ![]() ![]() (50% Darkvision) |
Mossbody | ![]() ![]() | ![]() in magical moss. The moss is damp, soft, and highly reactive. The moss will eventually tire of helping, dispersing in a cloud of spores. Why isn't this an Evocation or a Conjuration? Because the caster has to prep the target's skin! | 20 Fatigue 100% Casting Time Range: 10 Squares AOE: 1 Square ![]() ![]() Reduces DMG taken (75% chance) - Doesn't affect Internal Damage. - ![]() just against this Damage. - Then, reduces DMG by 15 or to zero; whichever lowers it by less. D = (DMG taken / 15) (calculated after Fire Resistance, but before Damage Reduction) D chance to "Pop" after reducing the DMG taken: Removes the trait AOE: 4 Squares 1 AN ![]() |
Torpor | ![]() | ![]() in some fellas. It also adds some Fatigue, just in case. | 20 Fatigue 100% Casting Time Range: 35 Squares Sure Hit AOE: 1 Square Base Penetration: 11 ( ![]() ![]() ![]() ![]() 20 AN ![]() ![]() ![]() ![]() |
Displace Body | ![]() | A self-buff. Offsets your image by a step. Fellas will catch on quick, but they'll have trouble finding where you really are! | 10 Fatigue 100% Casting Time Overrides Blur Displacement (Fools Attackers) On a Melee Hit Attempt: ![]() ![]() ![]() ![]() |
Group Blur | ![]() | Blurs several squares. Does not stack with Displacement or Invisibility, unfortunately. | 40 Fatigue 100% Casting Time Range: 20 Squares AOE: 3 Squares (+1 per ![]() Blur (Distracts Attackers) On a Melee Hit Attempt: ![]() ![]() ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Combustion | ![]() | Sets some fellas on fire. (Or, well, alters their states to be "on fire".) Snow will douse them. | Impossible Underwater 20 Fatigue 100% Casting Time Range: 30 Squares AOE: 1 Square ![]() |
Lacerating Winds | ![]() | Japanese RPG wind magic. This shapes air to be mean and punishing! | Impossible Underwater 20 Fatigue 100% Casting Time Range: 45 Squares (+5 per ![]() +1 Precision AOE: 5 Squares (+1 per ![]() 5 ![]() ![]() |
Mistform | ![]() | ![]() How will the fellas stay distinct from each other? | 20 Fatigue 100% Casting Time Range: 10 Squares AOE: 1 Square ![]() When HP Damage is Taken: Reduce it by 25, or to 1 point; whichever lowers it by less. Ended by the Following Hits, after reducing their Damage: - Hits that would otherwise do 25+ DMG - Hits that would otherwise do 2+ DMG (1% chance) - ![]() |
Liquid Body | ![]() | A self-buff. ![]() Weapon attacks won't matter all that much, but your bones and muscles are rigid for a reason! | 20 Fatigue 100% Casting Time ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Encase in Ice | ![]() | Freezes a square. While in a block of ice, fellas are protected, but can't do a thing! The ice lasts 10 rounds at most. | Underwater ONLY 20 Fatigue 100% Casting Time Range: 25 Squares Sure Hit AOE: 1 Square Encased in Ice (Entrapped) C = 10 ![]() 5 AN ![]() ![]() ![]() On a Failed Breakout: → Take your roll and the opposing roll → Subtract C from the opposing roll → B = (STR roll) - (opposing roll) → If B ≤ 0, subtract 1 from C; Otherwise, subtract B from C → If C ≤ 0, break out |
Quickness | ![]() | ![]() The quick get twice as many rounds as others! This doesn't speed up spellcasting, however. | 20 Fatigue 100% Casting Time Range: 15 Squares +1 Precision AOE: 1 Square ![]() |
Slow | ![]() | ![]() The slow don't just move slower; they also cast spells slower! | 20 Fatigue 100% Casting Time Range: 30 Squares Sure Hit AOE: 1 Square Base Penetration: 11 ( ![]() ![]() |
Wolven Winter | ![]() 5 ![]() | ![]() Good news! This ritual exists. It's not without consequence, but it's also "anonymous". | Ritual Range: 5 Provinces ![]() Cold Wave "Anonymous" + ![]() ![]() |
Temper Flesh | ![]() | A self-buff. ![]() like iron or something! This is another Fire counter; such an unfortunate path. | 20 Fatigue 100% Casting Time ![]() ![]() Fortitude ![]() ![]() ![]() |
Stoneskin | ![]() | ![]() other than yourself; or yourself as well, if you cast it on your square. | 20 Fatigue 100% Casting Time Range: 15 Squares AOE: 1 Square ![]() ![]() ![]() (+10 NAT PROT, up to 15, or +3 if already 13 or higher) ![]() |
Blight | ![]() ![]() 5 ![]() | A provincial attack spell. (Also known as a war crime.) ![]() causing a famine. In these dark ages, nations can only buy 120 Gold worth of food to bring to the victims. | Ritual Range: 5 Provinces (Enemy) ![]() Crop Blight "Anonymous" Max. 1/province/turn ![]() ![]() ![]() |
Curse of Stones | ![]() 3 ![]() | ![]() the Earth's weight will seemingly lay on foes. This expensive spell is easily "dodged", if only because the Earth is far from smooth. Cast it early for the maximum effect. | 300 Fatigue 200% Casting Time 100% Battlefield Spell (Enemies) Base Penetration: 7 ( ![]() ![]() ![]() ![]() ![]() |
Destruction | ![]() | ![]() I have no idea what this spell does. Maybe the damage gets a multiplier… | 40 Fatigue 100% Casting Time Range: 30 Squares +3 Precision AOE: 6 Squares 5 Armor/Shield DMG |
Stygian Skin | ![]() ![]() | A self-buff. ![]() Step 2: Make it water from the Styx. Step 3: Shower yourself. If underwater, just do Step 2 and wave your hands a bit. | 20 Fatigue 100% Casting Time ![]() (Min. 15 Mundane NAT PROT) |
Arouse Hunger | ![]() 8 ![]() | ![]() into ravenous Ghouls. Which guys? Well… layabouts. Presumably one's made a Commander, if you use this as a remote attack. | Ritual Impossible Underwater Range: 5 Provinces ![]() Ghoul x40 (+5 per ![]() |
Elemental Fortitude | ![]() | A self-buff. Elemental Resistance, at least to the main three elements. Is Poison an element? This spell says no. | 10 Fatigue 100% Casting Time ![]() ![]() ![]() |
Group Barkskin | ![]() | ![]() I struggle to find a thing to say about this. | 40 Fatigue 100% Casting Time Range: 15 Squares AOE: 3 Squares (+1 per ![]() ![]() ![]() (+7 NAT PROT, up to 10, or +1 if already 10 or higher) ![]() |
Shrink | ![]() | ![]() but Shrinking? That's forever. Is shrinking bad? In most cases, yes. | 20 Fatigue 100% Casting Time Range: 20 Squares (+2 per ![]() AOE: 1 Square Base Penetration: 11 ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Swarm | ![]() 1 ![]() | ![]() ![]() ![]() ![]() ![]() This turns whatever critters are closest into giants! (By their standards.) Underwater, Shrimp and minnows are changed instead. | 100 Fatigue 125% Casting Time Range: Closest Squares 20 Random Fellas (+2 per ![]() - Frog (land) - Large Ant (land) - Large Beetle (land) - Large Spider (land) - Dragonfly (land) - Fish (Underwater) - Large Shrimp (Underwater) - Large Fish (Underwater, rare) |
Twilight | ![]() 1 ![]() | A Battlefield Enchantment. Twilight in Dominions is weird! This spell uses that to the caster's advantage. ![]() their mage friends will benefit greatly from this! | Impossible Underwater 100 Fatigue 200% Casting Time Battlefield Enchantment (Neutral) ![]() other than zero + ![]() Skewed Perspectives ![]() ![]() ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Transmute Fire | ![]() 10 ![]() | ![]() ![]() directly into gold! No base metals are involved. Does this mean Alchemy's a sham? No, shush, perish the thought! | Ritual Local ![]() (Alchemical Ritual) |
Cold Resistant Warriors | ![]() 1 ![]() | ![]() Very nice to have. | 100 Fatigue 125% Casting Time Range: 15 Squares AOE: 20 Squares (+1 per ![]() ![]() |
Incinerate | ![]() | Light a fire in their heart! (Or, well, whatever cavity they have. There's gotta be something, right?) | 20 Fatigue 100% Casting Time Range: 30 Squares Sure Hit AOE: One Target 18 Internal ![]() ![]() |
Solar Eclipse | ![]() ![]() 1 ![]() | ![]() a little spot. What's the effect, in Dominions? Night-like Darkness, of course! As for why it doesn't work underwater… Um… Separation from the Sun, I guess? | Impossible Underwater 100 Fatigue 200% Casting Time Battlefield Enchantment (Neutral) ![]() (Other effects can make it higher.) |
Arrow Ward | ![]() 1 ![]() | ![]() block enemy projectiles, for many lucky fellas. | Impossible Underwater 40 Fatigue 125% Casting Time Range: 15 Squares AOE: 20 Squares (+1 per ![]() ![]() |
Storm | ![]() 1 ![]() | A Battlefield Enchantment. ![]() to be very bad. Imagine Level-2 Rain, or Level-2 Snow! Some like it a lot; most don't, however. | Impossible Underwater Impossible in Caves 100 Fatigue 200% Casting Time Battlefield Enchantment (Neutral) ![]() Interrupts 50% of Projectiles (but only nonmagical ones) ![]() ![]() ![]() Clouds dissipate 100% faster In ![]() Primarily-Fire spells that can't be cast Underwater cost 50% more Fatigue |
Gift of Formlessness | ![]() | ![]() indefinite forms. Is this always good? No. Is it good for line-holders? Arguably, yes! | 40 Fatigue 100% Casting Time Range: 10 Squares AOE: 1 Square ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Fire Resistant Warriors | ![]() 1 ![]() | ![]() Quite nice to have. | 100 Fatigue 125% Casting Time Range: 15 Squares AOE: 20 Squares (+1 per ![]() ![]() |
Winter's Chill | ![]() | Makes many fellas cold… from the inside out, anyway. At least it's kinda gentle. | 20 Fatigue 100% Casting Time Range: 25 Squares Sure Hit AOE: 5 Squares (+1 per ![]() ![]() |
Ironskin | ![]() | ![]() flawless skin, as long as they don't mind being extra conductive. | 40 Fatigue 100% Casting Time Range: 10 Squares +2 Precision AOE: 1 Square ![]() ![]() ![]() ![]() (+13 NAT PROT, up to 20, or +5 if already 16 or higher) ![]() |
Group Stoneskin | ![]() | ![]() It's alright; 6 AP Cold DMG or more will get through it, though. | 40 Fatigue 100% Casting Time Range: 15 Squares AOE: 3 Squares (+1 per ![]() ![]() ![]() ![]() (+10 NAT PROT, up to 15, or +3 if already 13 or higher) ![]() |
Lightning Resistant Warriors | ![]() 1 ![]() | ![]() Nice to know how to cast. | 100 Fatigue 125% Casting Time Range: 15 Squares AOE: 20 Squares (+1 per ![]() ![]() |
Maws of the Earth | ![]() 1 ![]() | Gives Gaia a mouth, so she can crush some idiots. After the bite, the mouth reverts to being normal ground. | 100 Fatigue 125% Casting Time Range: 30 Squares (+5 per ![]() +3 Precision AOE: 7 Squares (+1 per ![]() ![]() ![]() 15 AP ![]() ![]() Also: Nonmagical Entrapment ![]() |
Shatter | ![]() | ![]() The body must be lifeless; otherwise, the forces of Earth would feel guilty about it. | 20 Fatigue Range: 15 Squares Sure Hit AOE: One Target ![]() 35 AN ![]() ![]() On DMG: Limp Nonmagical ![]() Also on DMG: Cripple Base Penetration: 11 ( ![]() Nonmagical ![]() |
Baleful Star | ![]() 7 ![]() | A provincial attack spell. ![]() the unluckiest of stars, right over some fellas. Those closest get cursed. Everyone else gets uppity. | Ritual Impossible Underwater Range: 7 Provinces An Ill Omen "Anonymous" Max. 1/province/turn + ![]() ![]() ![]() |