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Divine Magic is the magic school of Priests. As with clerics in Dungeons & Dragons, no Research is required. Divine Magic consists mostly of prayers and invocations of divine power, and most of these spells generate zero Fatigue (aside from Spellcasting Encumbrance).
| Spell | Req | Effect | Stats |
|---|---|---|---|
| Blessing | | Makes Sacred units Blessed! | Range: 15 Squares (+10 per Sure Hit AOE: 5 Squares (+5 per |
| Banishment | | Wide-AOE damage for the Undead. Magic Resistance negates. This spell scales rather well with higher Priest levels. | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN |
| Sermon of Courage | | A wide-AOE Morale boost. New to Dominions 6, it may be stacked on a unit when working against Morale damage, like what Fear causes. | Range: 25 Squares (+10 per Sure Hit AOE: 10 Squares (+5 per +1 Morale |
| Smite Demon | | Nails a single Demon! Magic Resistance negates, however. | Range: 30 Squares (+5 per Sure Hit AOE: One Target Base Penetration: 11 ( 15 AN |
| Holy Word | | Stuns a single Sacred or Blessed unit! Magic Resistance negates, however. | Range: 25 Squares Sure Hit AOE: One Target Base Penetration: 11 ( |
| Holy Avenger | | A self-buff. If the caster is hit afterwards, one unit who damaged them is hit with a bolt of holiness in a following round. Magic Resistance negates the bolt damage. One bolt strikes per round. Death cuts the backlog down to three bolts. | Bolt Stats: Unlimited Range Sure Hit AOE: One Target Base Penetration: 11 ( 20 AN |
| Divine Blessing | | Makes all friendly Sacred units Blessed! | 100% Battlefield Spell (Friendly) |
| Smite | | A holy bolt of indiscriminate damage. Magic Resistance negates. | Range: 30 Squares Sure Hit AOE: One Target Base Penetration: 11 ( 10 AN |
| Fanaticism | | Sermon of Courage for the whole army! | 100% Battlefield Spell (Friendly) +1 Morale |
| Divine Channeling | | A Battlefield Enchantment that provides a + though only if they're By its nature, it doesn't stack, and it ends if the caster leaves! | 90 Fatigue Battlefield Enchantment (Friendly) + |
The magic skill of your Pretender God, upon creation, may change your religion's Banishment spell if it's high enough. God-like talent (level 4 or higher) in a path provides a replacement. If many paths cross this threshold, the highest-level path takes precedence. If there's a tie, the spell higher on this list takes precedence:
| God | Spell | Effect | Stats |
|---|---|---|---|
| Ashes to Ashes | Those damaged by Ashes to Ashes are set on fire! | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN On DMG: Burning |
| Sacred Wind | Sacred Wind does minimal damage, but to many Undead! | Range: 30 Squares (+5 per AOE: 15 Squares (+5 per Base Penetration: 11 ( 1 AN |
| Purifying Water | Purifying Water is less effective against armor. It has a wider AOE than the normal spell, though! | Range: 25 Squares (+5 per AOE: 6 Squares (+3 per Base Penetration: 11 ( 2 AN On DMG: Cleansing 1 AP |
| Pull of the Grave | Pull of the Grave holds non-Ghosts in place! | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN On DMG: Grip Nonmagical version of Earth Grip (Entrapment, Floating negates) |
| Stellar Decree | Stellar Decree is less good against the Mindless. It has a great AOE and range, though! | Range: 35 Squares (+5 per AOE: 8 Squares (+4 per Base Penetration: 11 ( 2 AN On DMG: Halt Base Penetration: 11 ( |
| Decree of the Underworld | Decree of the Underworld freaks out Undead with minds! | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN On DMG: Bewilderment Base Penetration: 11 ( |
| Final Rest | Final Rest is a gamble. Lower AOE & Penetration, much higher damage! | Range: 25 Squares (+5 per AOE: 2 Squares (+1 per Base Penetration: 7 ( Instakill |
| Return of the Past | Return of the Past is less good against the Mindless, but great against those with minds! | Range: 30 Squares (+5 per AOE: 8 Squares (+4 per Base Penetration: 11 ( 2 AN On DMG: Memories of Life Base Penetration: 11 ( 3 AN |
| Banishment | Yep, Blood doesn't get a Banishment replacement. | Range: 25 Squares (+5 per AOE: 4 Squares (+2 per Base Penetration: 11 ( 4 AN |