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Province Defence (often abbreviated to PD) represents the local defensive force that a province will automatically field if it is attacked. The Province Defence is a secondary army of troops, sourced from and tied to the local land. Its main draw is its bottom-dollar cost. This force will always be present unless control of the province is lost, and is supplemental to any armies the owning player has there.
Whenever you claim a province, you automatically have a PD level to 1. This provides the following amenities to the province, which allows you to get away with not having equivalents stationed there:
Levels may be purchased up to 100; or up to the local population divided by 10, if that's lower. Each level costs its number in Gold. Generally, additional levels of Province Defense provide diminishing returns for the money put into them, but certain thresholds provide significant boons:
==== Scouting Reports ====
Having a scout in an enemy province will grant information about the local province defence. Keep in mind that, due to the turn-based nature of Dominions, the report will take into account the province defence as it was on the previous turn. It may be increased on the same turn as an enemy army moves into the province.
Depending on the amount of province defence, the scouting reports will include the following:
^ PD Value ^ Scouting Report ^
| 0 | The province has not organized any local defence. |
| 1 - 5 | The local defence of this province consists of one officer and a few loyal henchmen. |
| 6 - 19 | The local defence of this province appears to be quite well organized. |
| 20 - 34 | The local defence of this province appears to be very strong and well organized. |
| 35+ | The local defence of this province is exceptionally powerful and very well organized. |
==== Cost ====
Province defence costs the player as much as the next number up from its current value. For example at PD 0, the next number is 1, so the first point of PD costs 1. Raising it to 2 costs 2, and so on. Raising PD to 10 from 0 costs 55 gold total, barring Friendly Civilizations, detailed below.
==== Population Types ====
The units that make up province defence are generally the same population type (often abbreviated to poptype) of units that were present when the province was independent. When the province contains a fort, however, the units change to the national province defence of its current owner. Other exceptions can occur when an independent province was defended by undead or demons since the start of the game, and when a player capital is successfully stormed and controlled by another player.
=== Friendly Civilizations ===
Friendly civilizations reduce the cost of raising PD, owing to an affinity they share with a controlling nation. Each step of PD will cost the player 2 gold less than usual, with a minimum of 1 gold. Thus, getting up from 0 to 3 PD will cost 3 gold; then increasing to 4 will cost 2 gold, and so on.
A green text appears on the Province Defence screen to denote Friendly Civilizations. The following is a list of nations and the population types that count for them as Friendly Civilizations. Note that this is a work in progress, and not yet a complete list.
Early AgeUltimately, some nations have much better province defenses than others, especially for the cash investment required; and on the other hand, some nations are far better at trivializing Province Defense than others, whether through immensely powerful units or Commander-sniping shenanigans.
Typically, PD is held at one of several levels: