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Province Defence

Province Defence (often abbreviated to PD) represents the local defensive force that a province will automatically field if it is attacked. This force will always be present unless control of the province is lost, and is supplemental to any armies the owning player has there.

Starting at a vale of 15, PD will contribute 1 to patrol strength, used to detect enemy sneaking units. This increases by 1 for every point of province defence above 15.

Every 10 points of PD (at 10, at 20, at 30, etc) contributes to unrest reduction by 1. More information on the effect of this value can be found on the Unrest page.

In addition, province defence units are replaced and ready for every fight that happens in their province. Because they are not persistent units, they are not susceptible to being worn down by afflictions or disease.


Province defence costs the player as much as the next number up from its current value. For example at PD 0, the next number is 1, so the first point of PD costs 1. Raising it to 2 costs 2, and so on. Raising PD to 10 from 0 costs 55 gold, barring exceptional cases.

Some provinces will, depending on the local population type in conjunction with the nation of the province's owning player, count as a Friendly Civilization. In this case, the cost to increase PD is reduced by 2 gold per step, with a mininimum cost of 1.

Scouting Reports

Having a scout in an enemy province will grant information about the local province defence. Keep in mind that, due to the turn-based nature of Dominions, the report will take into account the province defence as it was on the previous turn.

Depending on the amount of province defence, the scouting reports will include the following:

PD Value Scouting Report
0 The province has not organized any local defence.
1 - 5 The local defence of this province consists of one officer and a few loyal henchmen.
6 - 19 The local defence of this province appears to be quite well organized.
20 - 34 The local defence of this province appears to be very strong and well organized.
35+ The local defence of this province is exceptionally powerful and very well organized.

Population Types

The units that make up province defence are generally the same population type (often abbreviated to poptype) of units that were present when the province was independent. When the province contains a fort, however, the units change to the national province defence of its current owner. Other exceptions can occur when an independent province was defended by undead or demons since the start of the game, and when a player capital is successfully stormed and controlled by another player.

Friendly Civilizations

Friendly civilizations reduce the cost of raising PD, owing to an affinity they share with a controlling nation. Each step of PD will cost the player 2 gold less than usual, with a minimum of 1 gold. Thus, getting up to 3 PD will cost 3 gold; then increasing to 4 will cost 2 gold, and so on.

Following is a list of nations and the population types that count for them as Friendly Civilizations. Note that this is a work in progress, and not yet a complete list.

Sauromatia (EA): Jade Amazons
Ulm (EA): Bear Tribe, Deer Tribe, Wolf Tribe
Kailasa (EA): Monkeys

Man (MA): Knights and Longbowmen

Population Depletion

Every point of province defence requires 10 population present in the province. For example, a province with 170 population can only support 17 PD. This can become relevant when:

  • Bordering popkill nations such as MA Ermor, LA Lemuria, EA Therodos, or MA Asphodel, whose dominion depletes population. Of note, all these nations except Asphodel can ignore the population limit on PD since their national province defence is undead.
  • When being targeting remote ritual spells that decrease a target province's population.


Typically, PD is held at one of several levels:

  • All provinces should have at least 1 PD, to protect them from capture by scouts and certain events that target undefended provinces, and to give information on attacking armies.
  • 6 PD can prevent certain bad events from occurring that typically result in losing the province to independant forces, and costs only 21 gold. Similarly 11 PD wards against more types of independant attack events, though it costs 45 gold more than 6.
  • Increasing levels of PD (5-15) are sometimes used to protect provinces from light raiding by unsupported enemy troops, weak thugs, and "indy attack" events.
  • 15 PD can be useful to get 1 patrol strength to catch sneaking armies with low stealth values.
  • Most serious enemy armies and many heavier thugs can defeat nearly unlimited amounts of PD. But large amounts of PD (20+) can provide useful support or a screen to supplement other defenders. This tactic – of buying a lot of PD to aid a defending army – is sometimes called a "PD dump".
game-mechanics/province-defence.txt · Last modified: 2021/02/07 18:46 by phero_tyrian