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Powerful Magic Items are Magic Items you can craft upon reaching Construction Level 6. These are the generic ones.
Some notes:
Fire Brand | 11 • 55 | ||
Guild rules require that this Broad Sword (Length 1) be made Armor-Piercing with Earth Magic. AP SLASH, DMG 8, ATT +3, also does 14 AP FIRE DMG on hit (AOE 1), Morale +2, FR +5 |
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Shadow Brand | 11 • 55 | ||
This Broad Sword (Length 1), is really cool, but its side effects won't affect Inanimates. AP SLASH, DMG 12, ATT +4, DEF +1, also deals 5 AN DMG and 2 points of Weakness on hit (AOE 5, MR negates each) |
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Blood Thorn | 3 • 15 | Cheap for LA Abysia! | |
This Dagger (Length 0) is also known as an Athame! It's a bit tough to clean. PIERCE, DMG 4, ATT +2, PARTIAL LIFE DRAIN, 1 boost |
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Axe of Hate | 2 • 10 | ||
This Axe (Length 1) is made with Hate! It lowers your Poison Resistance, though. SLASH, DMG 13, ATT +4, also deals 20 FAT & Disease on DMG (MR negates Disease), PR -15 |
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Evening Star | 11 • 55 | ||
This Morningstar (Length 1, +2 ATT vs. Shields) applies both Fire and Weakness! Inanimates can't be Weakened, though. BLUNT, DMG 10, ATT +6, DEF -2, also deals 12 AP FIRE DMG & 2 points of Weakness on hit (AOE 1, MR negates Weakness) |
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Star of Thraldom | 1 • 5 | ||
This Morningstar (Length 1, +2 ATT vs. Shields) makes targets think they're stuck! BLUNT, DMG 10, ATT +6, DEF -2, applies False Fetters on hit (AOE 1, MR negates) |
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Demon Whip | 11 • 55 | ||
This Whip (Length 4, Capped DMG) splashes Fire on foes! SLASH, DMG 2, ATT +4, also does 14 Uncapped AP FIRE DMG on hit (AOE 1), Inferno Assistance +10 |
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Dragon Sceptre | 2 • 10 | ||
This is a Wand (Length 1), not a Sceptre. Drakes don't mind, though! BLUNT, DMG -2, ATT -2, Dragon Master +1, Flame Bolt spell |
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Rod of the Phoenix | 4 • 25 | ||
This is a Wand (Length 1), not a Rod, but almost no one can afford to point that out! BLUNT, DMG -2, ATT -2, Incinerate spell |
Demon Bane | 1 • 5 | ||
This Great Sword (Length 2) keeps you safe from demonic stuff, such as fire and going to Hell. SLASH, DMG 15, ATT +5, DEF +2, each hit does x2 DMG to Demons, HP +5, FR +15 |
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Hell Sword | 22 • 1010 | ||
This Great Sword (Length 2) will try to keep you alive, but through sinister means. SLASH, DMG 14, ATT +5, DEF +1, PARTIAL LIFE DRAIN, Berserker +3, FR +10 |
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Carmine Cleaver | 21 • 105 | ||
This Double Axe (Length 2) isn't done cooling yet! Be careful with it! SLASH, DMG 18, ATT +4, DEF +1, also does 20 AP FIRE DMG on DMG, Fire Shield 9, FR +5 |
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Gate Cleaver | 3 • 15 | ||
You could use this Great Axe (Length 2) for its intended purpose… sure. AN SLASH, DMG 29, ATT -1, DEF -1, Siege Bonus +50 |
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Wave Breaker | 3 • 15 | ||
This Trident (Length 3) stabs thrice, once for each of its points! PIERCE, DMG 10, ATT +3, DEF +3, attacks THRICE, Friendly Currents spell (start), Water Breathing |
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Rime Hammer | 21 • 105 | Cheap for EA Niefelheim! | |
This Warhammer (Length 3) forces Water and Air to work together! Mass hysteria ensues! BLUNT, DMG 21, ATT +5, DEF +1, also spreads Freezing Mists on hit (AOE 3), CR +10 |
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Staff of Elemental Mastery | 44 • 2525 | ||
This Quarterstaff (Length 3) is very good for certain people! BLUNT, DMG 3, ATT +2, DEF +4, FR +5, CR +5, 1111 boost, Far Caster 1 (Elements) |
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Staff of Storms | 5 • 40 | ||
If you're annoyed at how long Storm takes to cast, then this Quarterstaff (Length 3) is for you! BLUNT, DMG 3, ATT +2, DEF +4, also does 10 AN SHOCK DMG on hit, Storm spell (start), Lightning Bolt spell, Corpse Lord 5 |
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Staff of Elemental Mastery | 44 • 2525 | ||
This Quarterstaff (Length 3) is very good for certain people! BLUNT, DMG 3, ATT +2, DEF +4, SR +5, Stoneskin, 1111 boost, Far Caster 1 (Elements) |
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Treelord's Staff | 5 • 40 | ||
This Quarterstaff (Length 3) is alive, but it probably won't stab you in the back. BLUNT, DMG 3, ATT +2, DEF +4, Forest Survival, 2 boost, Far Caster 1 (Nature), Ivy Lord 1 |
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Banner of the Northern Star | 4 • 25 | ||
Choose when to bring this Standard (Length 4) out carefully! It makes you weak to other Astral magic. BLUNT, DMG 1, ATT -2, DEF -3, MR -2, Light of the Northern Star spell (start) |
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Standard of the Damned | 4 • 25 | ||
The name of this Standard (Length 4) is what gives Dominions 5 its Adult rating. BLUNT, DMG 1, ATT -2, DEF -3, Fear +5, Drain Life spell |
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Bow of War | 1 • 5 | ||
This Short Bow (7 shots) fires enough arrows at once to have a chance at hitting something! PIERCE, DMG 8, RANGE 40, 1/3 STR added to DMG, attacks THIRTEEN TIMES |
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Ivory Bow | 31 • 155 | ||
This Long Bow (12 shots) fires only THREE arrows at a time, but victims will either serve you or die horribly! AP PIERCE, DMG 12, PRE +2, RANGE 50, 1/3 STR added to DMG, UNLIFE, causes Decay on DMG (MR negates) |
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Ethereal Crossbow | 1 • 5 | ||
This Crossbow (12 shots, shoots every other round) fires fake shots that seem VERY real to the stupid! Applies Soul Slay on hit instead of doing regular DMG (MR negates), PRE +5, RANGE 45, works Underwater |
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Banefire Crossbow | 1 • 5 | ||
This Crossbow (14 shots, shoots every other round) splashes Decay everywhere. No one likes it! AP PIERCE, DMG 10, PRE +2, RANGE 45, applies Decay on hit (AOE 3, MR negates), adds Curse |