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Nations of the Caelum line: EA Caelum, MA Caelum, LA Caelum, LA Ragha. get a ton of unique summons with different paths. Easer to catalog as own page.
. x6 Summons| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Daeva | | Summon a group of Demonic Caeluins that, like most Daeva, course fear. Not initially Well protected, lacking a hat but has high defense skill, buffing their defenses will allow them to terror route what don't die to divebombs. |
.| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Jahi | Female | Summons A sacred Succubus using Death Gems, that is a spy. She is better at learning what your opponent is doing. but when it comes to Suducetion, the Succubus has her beat as she does at least have a better stat and Invisibility. and cost lots of death gems diverted from other spells |
.
Magic Access:
3,
3,
3,
3,
2
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Daeva of Shooting Stars | | Breaks you into Astral if you don't have it, Summoning their opposite, Yazad. |
| Yata | | Provides nothing more than another Death and Banefire mage. |
| Daeva of Frost and Snow | | Gets you Water cross death magic, in Stygian Rains and constantly ritual summons Kokythiad for more |
| Pairika | Female | Break you into blood if you don't have it along with good cross pass for Devils, Vampires, and Banefire. Also can Steal enemy commanders |
. Very expensive and powerful mage summons. All Greater Daeva have negative effects on their current province such as spreading bad scales or killing population. About half are stealthy throne claimers.
Path access:
4,
4,
5,
3,
4
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Akem Manah - Daeva of Evil Intentions | | High death and blood caster. Can cast Curse of Blood and Lichcraft and with just a Skull Staff. |
| Indra - Daeva of Frozen Minds | | Anouth high level Death mage. Will lower your Dominon. |
| Saurva - Daeva of Oppression | | Like Indra but not steathy and will Boost Procence's Order to Reduce unrest and recurrent points and the cost of population. |
| Nanghaithya - Daeva of Discontent | Female | Grants access to Earth and crosses with blood. makes Blood Stones and all 3 earth kings. Also be a steathy raider with good intell. |
| Taurvi - Daeva of Destruction | Female | Able to summon Valcanos and with booster and gems, can cast Fields of the Dead |
| Zauri - Daeva of Aging | Female | A master of Death that courses the popluaction around her to slowly die. She can start your Tartarian Statagy. Though you probley would had a pretender with death and nature magic to do it properly if planed. |
. Summon x 6| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Yazad | | Sacred Lance birds that are hard to hit and can fly during storms. |
. Some Caelum variants may need to empower an | Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Ahurani | Start of Battle(Natural Rain) Female | A cheap The combination of built in poison resistance, Liquid Body, high regeneration, recuperation, and awe on a sacred with good stats mean that they can often raid underwater with just some armor and a weapon, or Summon Water Elemental (which requires the same research). |
.
Magic Access:
4,
4,
4,
3,
2
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Yazad of Fire | | If you have not reached this level, Breaks into Deep into High-level Fire. |
| Yazad of Justice | | More balanced in fire and Astral magics, making it a more versatile Battlemage. |
| Yazad of the Stars | | Let you climb astral. |
| Yazad of the Sky | | Allows to make the Air booster for air climbing and high Air. |
| Yazad of Water | Female | Get into Deepwater Rituals. |
| Yazad of the Earth | Female | Grants you Access to Earth and Nature magic. Grants forging opportunities Like Crystal Coins. and nature boosters |
.| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Ancestral Fravashi | | Epsepacly during periods Caelum don't have Hight Air, Turns Astral into air mages. |

Path acces:
4,
5,
5,
4,
4,
4
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Khshathra Vairya - Spenta of Sky and Metals | | Can easily forge a Staff of Elemental Mastery with Earth Boots. |
| Vohu Manah - Spenta of Animals | | Powerful Nature to do all the nature. |
| Asha Vahishta - Spenta of Fire | | Can cast Fire globals like Purgatory and Eternal Pyre or summon King of Elemental Fire. |
| Ameretat - Spenta of Plants | Female | Can cast high nature/earth magic, including Gaia's Blessing with just Strength of Gaia and a bunch of gems. Immortal in your dominions and and boosts Growth scales. |
| Haurvatat - Spenta of Waters | Female | Grant Higher access to water and Keeping the old and wounded mages alive |
| Spenta Armaiti - Spenta of the Earth | Female | Highest access to earth. |
