Lesser Magic Items are Magic Items you can craft upon reaching Construction Level 2. These are the generic ones.
Some notes:
| Burning Blade | | |
|---|---|---|---|
| This Broad Sword (Length 1) is on Fire! It doesn't burn its sheath, though. SLASH, DMG 12, ATT +2, DEF +1, also does 10 AP FIRE DMG on hit |
|||
| Coral Blade | | Cheap for EA Pelagia & MA Atlantis! |
| This Broad Sword (Length 1) is bloodthirsty, but not for yours; it makes yours nicer! SLASH, DMG 9, ATK +2, DEF +2, HP +8, causes Bleeding on DMG |
|||
| Sword of Sharpness | | |
| This Broad Sword (Length 1) treats armor like butter! AP SLASH, DMG 10, ATK +2, DEF +2 |
|||
| Bane Blade | | Cheap for MA Machaka! |
| This Broad Sword (Length 1) makes low-MR foes not feel so good! SLASH, DMG 7, ATK +1, DEF +2, causes Decay on DMG (MR negates) |
|||
| Ice Mist Scimitar | 5 | |
| This Scimitar (Length 1) creates dissipating chill with each swing! SLASH, DMG 8, ATT +2, DEF +3, CR+10, also causes 10 COLD FAT on hit (AOE 1) |
|||
| Faithful | 5 | |
| This Short Sword (Length 1) might like you. PIERCE & SLASH, DMG 7, ATT +2, DEF +4, Lucky, Affliction Resistance +1 |
|||
| Main Gauche of Parrying | | |
| This Dagger (Length 0) can replace a Shield, if you only care about melee! PIERCE, DMG 4, ATT +2, DEF +6 |
|||
| Duskdagger | 5 | Cheap for MA Jotunheim! |
| This Dagger (Length 0) is so sharp, it ignores armor! AN PIERCE, DMG 3, ATT +3, DEF +1, causes Bleeding on DMG |
|||
| Hunter's Knife | | |
| This Dagger (Length 0) isn't as sharp as a Duskdagger, but it's cheaper. AP PIERCE, DMG 4, ATT +2, DEF +1 |
|||
| Knife of the Damned | 5 | |
| This Dagger (Length 0) curses everyone and everything. You can't let it go, EVER! AP PIERCE, DMG 4, ATT +4, DEF +1, Curses Luck on hit, Curses on DMG, adds Curse |
|||
| Axe of Sharpness | | |
| This Axe (Length 1) chops right through armor! It's bad at parrying, though. AP SLASH, DMG 11, ATK +2 |
|||
| Stinger | | |
| This Spear (Length 3) will get through armor, if it's not too thick! AP PIERCE, DMG 7, ATK +2, DEF +1 |
|||
| Thorn Spear | | Cheap for EA Pangaea & MA Asphodel! |
| This Spear (Length 3) does most of its damage slowly. PIERCE, DMG 5, ATK +2, DEF +2, also does 15 POISON DMG on DMG |
|||
| Smasher | | |
| Most Hammers (Length 1) pierce; this one just destroys Inanimates. BLUNT, DMG 16, ATK +2, DEF +1, also does 20 AN SHATTER DMG on hit (Inanimates only) |
|||
| Dwarven Hammer | | Cheap for EA & MA Vanheim! |
| Most Hammers (Length 1) pierce; this one just fosters industry & looks like the Smasher. BLUNT, DMG 8, DEF -1, Forge Bonus +2 |
|||
| Mace of Eruption | | |
| This Mace (Length 1) can hit people next to your target, though not as strongly. BLUNT, DMG 11, ATT +2, also does 8 AP FIRE DMG on hit (AOE 1) |
|||
| Star of Heroes | | |
| This Morningstar (Length 1, +2 ATT vs. Shields) does not like Armor. BLUNT, DMG 12, ATT +4, DEF -2, also does 10 DMG to Armor on DMG (even to Magic gear) |
|||
| Thunder Whip | | |
| This Whip (Length 4, capped DMG) releases something that works like Orb Lightning! SLASH, DMG 2, SR +5, also does 3 Uncapped Bouncing AN SHOCK DMG on hit |
|||
| Vine Whip | | |
| This Whip (Length 4, capped DMG) releases something that works like Tangle Vines! SLASH, DMG 0, ATT +3, also Entangles on hit |
|||
| Sceptre of Authority | | |
| This Sceptre (Length 1) has a ranged Magic spell in it! BLUNT, DMG 0, ATT +1, Leadership +25, Combustion spell |
|||
| Rod of the Leper King | | |
| This Sceptre (Length 1) has no downsides, if you're Undead! BLUNT, DMG 0, ATT +1, Undead Leadership +50, adds Disease |
|||
| Eyecatcher | 5 | |
| This thing (Length 0) only goes for the Eyes, and can't steal Magic Eye-tems. AN PIERCE, DMG -5, ATT -2, causes "Lost an Eye" on DMG |
|||
| Greatsword of Sharpness | | |
|---|---|---|---|
| This Great Sword (Length 2) is supreme among cheap 2-handed damage-dealers! AP SLASH, DMG 15, ATK +4, DEF +4 |
|||
| Bane Blade | | Cheap for MA Machaka! |
| Yep, they come in Great Sword size (Length 2) too! SLASH, DMG 10, ATK +2, DEF +3, causes Decay on DMG (MR negates) |
|||
| Halberd of Might | | |
| This Polearm (Length 3) makes you stronger, but it also takes two hands. PIERCE & SLASH, DMG 16, ATK +2, DEF +3, STR +4 |
|||
| Doom Glaive | 5 | |
| This Polearm (Length 3) will end your foes, one way or another! PIERCE & SLASH, DMG 16, ATK +2, DEF +2, also Curses on hit (AOE 1) & causes Decay on hit (AOE 1, MR negates) |
|||
| Hammer of the Mountains | | |
| This Warhammer (Length 3) is unwieldy, sure, but powerful! BLUNT, DMG 25, ATK -1, DEF -3, also Stuns on hit (AOE 1) |
|||
| Holy Scourge | | Cheap for MA Marignon! |
| This Flail (Length 2, 2 Attacks, +2 ATT vs. Shields) obliterates evil! BLUNT, DMG 6, ATK +5, DEF -2, hits do x3 DMG against Demons & the Undead |
|||
| Staff of Flame Focus | | |
| This Quarterstaff (Length 3) lets you cast Fire spells further! BLUNT, DMG 3, ATK +2, DEF +4, Far Caster 1 (Fire) |
|||
| Ice Pebble Staff | | |
| This Quarterstaff (Length 3) lets you sorta freeze people! BLUNT, DMG 3, ATK +2, DEF +4, CR +5, Numbness spell |
|||
| Lightning Rod | | |
| Hold this Quarterstaff (Length 3) while building Corpse Constructs! BLUNT, DMG 3, ATK +2, DEF +4, SR +15, Corpse Lord 3 |
|||
| Thorn Staff | | Cheap for EA Pangaea & MA Asphodel! |
| Use this Quarterstaff (Length 3) if you're a hardcore Mage! BLUNT, DMG 5, ATK +3, DEF +5, also does 15 POISON DMG on DMG |
|||
| Gloves of the Gladiator | | Cheap for MA & LA Pythium! |
| Use your Fists (Length 0) more effectively with these! BLUNT, DMG 3, ATK +2, DEF +1, STR +3, MR +1, provides 4 attacks |
|||
| Trueshot Longbow | | |
| This Long Bow (12 shots) might allow you to hit something at range! PIERCE, DMG 12, PRE +30, RANGE 50, 1/3 STR added to DMG |
|||
| Black Bow of Botulf | | |
| This Long Bow (12 shots) breaks minds! Meme your foes into incapability! PIERCE, DMG 12, PRE +5, RANGE 45, 1/3 STR added to DMG, causes Feeblemind on DMG |
|||
| Just Man's Cross | | Cheap for MA Marignon! |
| This Crossbow (12 shots, shoots every other round) used to ignore shields! It doesn't anymore, though. AP PIERCE, DMG 12, PRE +4, RANGE 45, 1/3 STR added to DMG, hits do x3 DMG against Demons & the Undead |
|||
| Piercer | 5 | |
| This Crossbow (12 shots, shoots every other round) still ignores shields, along with armor and water! AN PIERCE, DMG 12, PRE +10, RANGE 35, 1/3 STR added to DMG, works Underwater |
|||
| Weightless Tower Shield | | |
|---|---|---|---|
| This Tower Shield (not usable by Mounted guys) doesn't weigh a thing! PROT 16, PARRY 8 |
|||
| Crystal Shield | 10 | |
| This Tower Shield (not usable by Mounted guys) is very thick, and heavy with magic power! PROT 30, PARRY 7, DEF -4, ENC +4, Power of the Spheres spell (Start) |
|||
| Weightless Kite Shield | | |
| This Kite Shield (usable by Mounted guys) doesn't weigh a thing! PROT 21, PARRY 7 |
|||
| Shield of Valor | 5 | |
| Knights use this Kite Shield (usable by Mounted guys) when facing those gosh-darn Crossbowmen! PROT 21, PARRY 8, DEF -1, ENC +1, Air Shield +80 |
|||
| Ice Aegis | | Cheap for MA Caelum! |
| This Round Shield (usable by Mounted guys) exposes you when it's hot. How rude! PROT 21, PARRY 8, DEF -1, ENC +1, CR +5, Ice Protection +1 |
|||
| Lead Shield | | |
| This Round Shield (usable by Mounted guys) is made out of solid lead, something magic doesn't like! PROT 23, PARRY 6, DEF -3, ENC +3, MR +4 |
|||
| Eye Shield | | |
| Be careful with this Buckler (usable by Mounted guys) holder, or else your eyes will disappear! PROT 16, PARRY 5, Sight Vengeance (causes Blindness on melee attackers, MR negates) |
|||
| Dragon Helmet | | |
|---|---|---|---|
| Wear this Helmet to feel safe and comfy in the midst of battle, and to see in the dark. PROT 22, Morale +5, FR +5, Darkvision 50 |
|||
| Ice Helmet | | Cheap for MA Caelum! |
| It's an Ice Cap for your head! PROT 18, CR +5 |
|||
| Horror Helmet | | |
| The noodly appendages on this Helmet are amusingly spooky in-game. PROT 22, Fear +5 |
|||
| Horned Helmet | | |
| This Helmet gives a bonus attack (Length 0)! They can't hit or grab your horns if they're dead! PROT 22, SLASH, DMG 0, ATT -1, DEF -1 |
|||
| Crown of Lead | | |
| Crowns fit on various head sizes, and this one bestows a little Magic Resistance. PROT 9, MR +1 |
|||
| Ivy Crown | | |
| Wear this Crown when traversing the woods, and while Awakening Vine Men and Vine Ogres! PROT 9, Forest Survival, Ivy Lord 1 |
|||
| Fire Plate | | |
|---|---|---|---|
| This Plate Cuirass goes well with the Dragon Helmet, if you really need extra Morale or Fire Resistance. PROT 16, DEF -1, ENC +2, MM -2, Morale +2, FR +5 |
|||
| Copper Plate | | |
| Copper doesn't make a good Plate Cuirass, but it does hold electricity! PROT 13, DEF -1, ENC +2, MM -2, SR +25, Charge Body spell (Start) |
|||
| Armor of Souls | | |
| This Chain Mail Hauberk holds forty pure souls! Don't ask where they came from. PROT 16, DEF -1, ENC +1, MR +5, |
|||
| Lightweight Scale Mail | | Cheap for EA & MA Vanheim! |
| This Scale Mail Cuirass is light and cheap. Either Dwarves or Elves invented it! PROT 11, ENC +1 |
|||
| Weightless Scale Mail | | Cheap for EA & MA Vanheim! |
| This Scale Mail Cuirass is lighter and more expensive! Is it worth it? Maybe! PROT 11 |
|||
| Mirror Armor | 5 | |
| This Ring Mail Hauberk has one big sewn-in scale, which sorta reflects some magic! PROT 13, DEF -1, ENC +1, MR +3 |
|||
| Shambler Skin Armor | | |
| This Hauberk-cut Shambler Pelt compensates for both your lungs and your gills, and for your lack of either! PROT 9, ENC +1, Water Breathing, Air Breathing |
|||
| Dire Wolf Pelt | | |
| This Dire Wolf Pelt improves your mobility! On the other hand, it's not super protective. PROT 8, DEF +1, ENC +1, ATT +1, CR +5 |
|||
| Kithaironic Lion Pelt | 2 | Cheap for EA & MA Machaka! |
| This Pelt comes from a Kithaironic Lion, and also covers your head! PROT 15 (Head & Body, Also Fills Head "Slot"), DEF -1, ENC +1 |
|||
| Ranger's Cloak | | |
| These Light Magic Furs improve your Stealthiness, if you're Stealthy! PROT 5, MM -2, Stealth +30 (DOES NOT MAKE YOU STEALTHY) |
|||
| Robe of Missile Protection | | |
| These Magic Robes will protect you from arrows and a few ranged spells, at the very least! PROT 3, MM -2, Air Shield +80 |
|||
| Chi Shoes | | Cheap for EA & MA T'ien Ch'i! |
|---|---|---|---|
| These Shoes make your Useless Kick (Length 0) less useless, giving you a bonus strike! BLUNT, DMG 0 |
|||
| Boots of Giant Strength | | |
| These Low Boots make you super strong, improving your strikes! STR +5 |
|||
| Boots of the Behemoth | | |
| Having these Low Boots lets you step on people! Note that results scale with Size. Trample |
|||
| Birch Boots | | |
| Warm-colored High Boots that keep your toes warm, and that hold out snow. CR +5, Mountain Survival, Snow Move |
|||
| Ranger's Boots | | |
| These go well with the Ranger's Cloak, but anyone could find them useful, such as normies in Pangaea! Reinvigoration +2, Forest Survival, Stealth +20 (DOES NOT MAKE YOU STEALTHY) |
|||
| Burning Pearl | | |
|---|---|---|---|
| This glowing ornament provides a coveted Attack Skill boost, but it also blows your cover for Assassinations. ATT +4, FR +5, Patience -1 |
|||
| Fire in a Jar | | |
| The fire in this jar can be used in place of one Fire Gem for each battle! You can't dump it on foes, though. CR +5, 1 (Temporary) |
|||
| Eye of Aiming | | |
| You can't see out of this Magic Eye, but it makes your other eye(s) sharper! You can't take it back out! PRE +8, Unlootable, applies Lost an Eye |
|||
| Owl Quill | | |
| A very handy item for boosting Research, doing so by taking notes for their users. Research Bonus +6 |
|||
| Ring of Levitation | | |
| You become physically incapable of touching the ground while wearing this! (Cave ceilings might touch you, though!) Floating |
|||
| Ring of Warning | | |
| This thing gives you crippling paranoia, enabling you to have 5 extra bodyguards! Patrol Bonus +10, Warning +5 |
|||
| Amulet of Breathing | | |
| You can breathe anything with this thing on, if you have lungs! Water Breathing |
|||
| Amulet of Missile Protection | | |
| Wear with the Robe if you're extra paranoid! Or wear this with normal Armor. Air Shield +80 |
|||
| Gossamer Cloth | 5 | Cheap for EA Tir na n'Og! |
| This hides 25 of your non-Commander friends in the same province, until battle commences! Obfuscate -25 |
|||
| Flask of Holy Water | | |
| Very good for those Sacred Commanders who can't Bless themselves otherwise, if they're late to mass! Auto-Bless (DOES NOT MAKE YOU BLESSABLE) |
|||
| Ring of Water Breathing | | |
| This only lets you breathe water; if your destination is under a sea of milk, you're out of luck. Water Breathing |
|||
| Clam of Pearls | 5 | Cheap for EA & MA Pelagia! |
| Unfortunately, the Pantokrator decreed that this clam's pearls are for battle only. 2 (Temporary) |
|||
| Bracers of Protection | | |
| Unlike in D&D (where these are almost-certainly pilfered from), Armor Protection in Dominions stacks! Yay! PROT 2 (Head & Body), DEF +2 |
|||
| Cat's Eye Amulet | | |
| This thing makes you slightly nocturnal, and slightly harder to get. Darkvision +50, Stealth +20 (DOES NOT MAKE YOU STEALTHY) |
|||
| Lodestone Amulet | | |
| Lodestones are magnetic, generating a magnetic field that bends certain "wussy" magic. MR +4 |
|||
| The Pebble Pouch | | |
| You need 20 Strength, 2 hands, and a Size of 4 or higher to Throw these 15 Boulders… with one hand. (Illwinter please!) BLUNT, DMG 8, RANGE is 1/3 of STR |
|||
| Stone Bird | 5 | |
| This thing (Length 5) attacks on its own; you don't need to do anything! It prefers to crack skulls. BLUNT, DMG 9, DEF +2, STR not added to DMG, Attacks FOUR TIMES |
|||
| Wound Fend Amulet | 5 | |
| This protects against permanent damage, aside from the ultimate permanent damage caused by temporary damage (Death). Affliction Resistance +2 |
|||
| Pendant of Luck | | |
| Unicorns are Lucky! Well, I guess the Unicorns in MA Man aren't… but those have pink horns, so do they even count? Lucky |
|||
| Champion's Skull | | |
| This guy gets revenge on trapped stuck in his skull by making all of your dreams about your job. Provides 3 Experience per turn |
|||
| Effigy of War | 5 | |
| Dissuade Raiding and delay the inevitable by claiming you have extra men! Just try to make it believeable. Obfuscate +50 |
|||
| Barkskin Amulet | | |
| This makes the top of your skin bark-like! You should take it off during hugging sessions. Barkskin (NAT PROT 10, or NAT PROT 1 if already 10 or higher, FR -5) |
|||
| Handful of Acorns | | |
| Each of these grows into a middle-aged Vine Man when planted, and remarkably quick! Magic Leadership +1, Retinue of 3 Vine Men |
|||
| Cat Charm | | |
| This makes you prefer dudes. It also makes you harder to touch. Coincidence? Perhaps. DEF +4, Female |
|||
| Enormous Cauldron of Broth | | |
| Liquified Soylent Green? My favorite! Supply Bonus +100 |
|||
| Imp Familiar | | |
| This guy can do almost anything, but not very well. He'll never leave you, EVER, but he might accidentally taint you. Undead Leadership +1, Research Bonus +3, Retinue of 1 Shadow Imp, Tainted (1% chance per turn) |
|||
| Ring of the Warrior | | |
| This thing gives you a coveted Attack Skill bonus AND a Morale bonus! Now you can smack that annoying Elf! ATT +5, Morale +2 |
|||
| Soul Contract | 5 | Cheap for LA Marignon! |
| Sign this to let Devils into this world, for as long as you live! This isn't cheap, despite what the Pantokrator says. Undead Leadership +10, Auto-Summons 1 Devil per turn, Unlootable, Tainted (10% chance per turn) |
|||