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Nations of the Caelum line: EA Caelum, MA Caelum, LA Caelum, and LA Ragha get a ton of unique summons with different paths - so many that it is easier to catalogue them on their own page.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Daeva | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon a group of demonic Caelians that, like most Daeva, cause fear. Not initially well-protected, lacking a hat but has high defense skill, buffing their defenses will allow them to terror rout what doesn't die to the initial lance charge. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Jahi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Summons a sacred Succubus using death gems that is also a spy. She is better at learning what your opponent is doing, but when it comes to seduction, the Succubus has her beat as she does at least have a better stat and Invisibility. 15 ![]() |
Magic Access: 3,
3,
3,
3,
2
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Daeva of Shooting Stars | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Breaks you into Astral if you don't have it, Summoning their opposite, Yazad. |
![]() | Yata | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Provides nothing more than another Death and Banefire mage. Can take over summoning duties, even for the Greater Daeva. |
![]() | Daeva of Frost and Snow | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Gets you Water cross death magic, in Stygian Rains and constantly ritual summons Kokythiad for more ![]() ![]() |
![]() | Pairika | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Break you into blood if you don't have it along with good cross pass for Devils, Vampires, and Banefire. Also can Steal enemy commanders |
Path access: 4,
4,
5,
3,
4
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Akem Manah - Daeva of Evil Intentions | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | High death and blood caster. Can cast Curse of Blood and Lichcraft and with just a Skull Staff. |
![]() | Indra - Daeva of Frozen Minds | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Anouth high level Death mage. Will lower your Dominon. |
![]() | Saurva - Daeva of Oppression | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Like Indra but not steathy and will Boost Procence's Order to Reduce unrest and recurrent points and the cost of population. |
![]() | Nanghaithya - Daeva of Discontent | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Grants access to Earth and crosses with blood. makes Blood Stones and all 3 earth kings. Also be a steathy raider with good intell. |
![]() | Taurvi - Daeva of Destruction | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Able to summon Valcanos and with booster and gems, can cast Fields of the Dead |
![]() | Zauri - Daeva of Aging | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | A master of Death that courses the popluaction around her to slowly die. She can start your Tartarian Statagy. Though you probley would had a pretender with death and nature magic to do it properly if planed. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Yazad | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sacred Lance birds that are hard to hit and can fly during storms. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ahurani | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Start of Battle(Natural Rain) Female | A cheap ![]() ![]() The combination of built in poison resistance, Liquid Body, high regeneration, recuperation, and awe on a sacred with good stats mean that they can often raid underwater with just some armor and a weapon, or Summon Water Elemental (which requires the same research). |
Magic Access: 4,
4,
4,
3,
2
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Yazad of Fire | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | If you have not reached this level, Breaks into Deep into High-level Fire. |
![]() | Yazad of Justice | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | More balanced in fire and Astral magics, making it a more versatile Battlemage. |
![]() | Yazad of the Stars | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Let you climb astral. |
![]() | Yazad of the Sky | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Allows to make the Air booster for air climbing and high Air. |
![]() | Yazad of Water | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Get into Deepwater Rituals. |
![]() | Yazad of the Earth | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Grants you Access to Earth and Nature magic. Grants forging opportunities Like Crystal Coins. and nature boosters |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ancestral Fravashi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Especially during periods when Caelum don't have High Air, the Fravashi turns Astral into air mages. Due to exceptional mobility, he can thug/raid at extremely long range. He is valuable for providing ![]() ![]() ![]() |
Path acces: 4,
5,
5,
4,
4,
4
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Khshathra Vairya - Spenta of Sky and Metals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can easily forge a Staff of Elemental Mastery with Earth Boots. |
![]() | Vohu Manah - Spenta of Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Powerful Nature to do all the nature. |
![]() | Asha Vahishta - Spenta of Fire | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can cast Fire globals like Purgatory and Eternal Pyre or summon King of Elemental Fire. |
![]() | Ameretat - Spenta of Plants | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Can cast high nature/earth magic, including Gaia's Blessing with just Strength of Gaia and a bunch of gems. Immortal in your dominions and and boosts Growth scales. |
![]() | Haurvatat - Spenta of Waters | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Grant Higher access to water and Keeping the old and wounded mages alive |
![]() | Spenta Armaiti - Spenta of the Earth | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Highest access to earth. |