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combat-summons

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Combat summons

In contrast with ritual summon spells, temporary combat summoning spells are combat spells that summon temporary units for the duration of the battle. Battle summons generally cost many fewer gems than equivalent combat strength in ritual summons; this is balanced by their generally costing a great deal of fatigue for the mages who cast them.

Like province defense, temporary combat summons disappear at the end of combat, and cannot be turned into permanent units by spells like Charm.

Fire

Spell Units Description
Summon Lesser Fire Elemental
Conjuration 3
fire 11
1firegem
Combat
Fire Elementalx1 Fire Elementals are Ethereal bags of HP that do decent amounts of Fire Damage to entire squares in melee range. They project a Heat Aura that dampens incoming traffic, and they also have a Fire Shield that punishes enemies who reach it. Last but not least, they do better in Heat Scales and worse in Cold Scales. This one technically has 24 HP, and it's the default use of Fire Gems for your off-script fire 11 & fire 22 Mages.
Summon Fire Elemental
Conjuration 5
fire 33
1firegem
Combat
Fire Elementalx1 Technically this thing has 75 HP. It's also the default use of Fire Gems for your mages with three levels of Fire beneath their attributes, once they go off-script.
Will o' the Wisp
Conjuration 5
fire 22
1firegem
combat
Will o' the Wispx2 Size 1 Ethereal Floaters with a decent amount of power behind their attacks. Fragile but with very high stats, they do well against enemy chaff in groups.
Living Fire
Conjuration 7
fire 44
2firegem
Combat
Fire Elementalx4+ The "Living" spells summon a group of Size 4 fire elementals.
This is generally better than creating one large Elemental, especially if your Summoner is above the minimum path requirement. On the other hand, the power difference between Size 6 Elementals and Size 4 Elementals is pretty great, and giving 1 Gem to four Level 3 Mages is generally better if you can do it.

Air

Spell Units Description
Summon Lesser Air Elemental
Conjuration 3
air 11
1airgem
Combat
Air Elementalx1 Elementals SHRINK instead of dying when their HP is depleted, making them weaker but keeping them alive; Lesser Elementals are Size 3, and can therefore do this twice. Air Elementals have the dangerous combination of Ethereal, Flying, and Trampling, allowing them to scramble enemy ranks; at Size 3, though, they won't do much damage against armored humans. Air Elementals electrocute enemies that are too big to trample, hitting a single target at a time in melee.
Summon Air Elemental
Conjuration 5
air 33
1airgem
Combat
Air Elementalx1 This spell summons a Size 6 Fire Elemental, which can SHRINK instead of dying 5 times. This is an excellent mid-game use for Air Gems, as the Size 6 elementals can trample most targets for heavy damage. They're also very hard to hit in a storm, with their Storm Power bringing their Defense up to 20.
Living Clouds
Conjuration 7
air 44
2airgem
Combat
Air Elementalx4 The "Living" spells Summon a group of Size 4 Elementals; they can each SHRINK instead of dying 3 times.
This is generally better than creating one large Elemental, especially if your Summoner is above the minimum path requirement. On the other hand, the power difference between Size 6 Elementals and Size 4 Elementals is pretty great, and giving 1 Gem to four Level 3 Mages is generally better if you can do it.
Still, you might find an enemy Size 4+ Supercombatant who doesn't have Shock Resistance, and a bunch of Size 4 Air Elementals may make quick work of it.
Phantasmal Warrior
Alteration 2
air 11
Combat
Phantasmal Warrior Temporary battle summon; extremely weak chaff. Their ethereal nature gives them a bit more longevity than standard troops in some circumstances, but each of their attacks require the target failing an MR check on top of failing a Defense roll in order to deal damage.
Ghost Wolves
Alteration 3
air 33
Combat
Phantasmal Wolf Temporary battle summon; extremely weak chaff. Their ethereal nature gives them a bit more longevity than standard troops in some circumstances.
Phantasmal Army
Alteration 5
air 44
1airgem
Combat
Phantasmal Warriorx25 + [5/lv] Temporary battle summon; extremely weak chaff. This spends a gem to produce a great many of these; they can hold a line or a castle gate against mundane attackers for a while, but die in droves to things with magic weapons, particularly ones that are AoE. Their ethereal nature gives them a bit more longevity than standard troops in some circumstances.
False Horror
Alteration 6
air 33
Combat
False Horrorx1 Like Phantasmal Warriors but spooky. Generally if you are at alt6 you have better things to do with air 33 mages.

Water

Spell Units Description
Summon Lesser Water Elemental
Conjuration 3
water 11
1watergem
Combat
Water Elementalx1 Elementals SHRINK instead of dying when their HP is depleted, making them weaker but keeping them alive; Lesser Elementals are Size 3, and can therefore do this twice. Water Elementals take only half damage from most non-magical strikes, and their attacks are physical but Armor-Piercing. They also Regenerate lost HP, but only Underwater.
If summoned in Cold Scales, a Water Elemental is instead an Ice Elemental, which has its Physical Resistances exchanged for standard Protection that gets better in Cold and its Armor-Piercing attacks downgraded in exchange for the ability to Trample.
At Size 3, you may want to save your Gems, regardless of Temperature.
School of Sharks
Conjuration 4
water 22
1watergem
Ritual
Underwater Only
Small Sharkx10+[2 lv] Underwater Summons
Animal Summons
Summon Water Elemental
Conjuration 5
water 33
1watergem
Combat
Water Elementalx1 This spell summons a Size 6 Fire Elemental, which can SHRINK instead of dying 5 times. Full-sized Water Elementals are the kings of underwater combat, thanks to their Regeneration and their four high-damage AP attacks. They are also useful above-ground, able to beat up most things.
The Size 6 Water Elemental might even flatten more in a single burst of attacks than its Icy counterpart can flatten in a turn! The Ice Elemental might be tougher, though.
Shark Attack
Conjuration 6
water 33
3watergem
Combat
Underwater Only
Small Sharkx Underwater Summons
Living Water
Conjuration 7
water 44
2watergem
combat
Water Elementalx4 Sometimes used for raiding.

Earth

Spell Units Description
Summon Lesser Earth Elemental
Conjuration 3
earth 11
1earthgem
Combate
Earth Elementalx1 Elementals
Summon Earth Elemental
Conjuration 5
earth 33
1earthgem
Combate
Earth Elementalx1 Elementals
Living Earth
Conjuration 7
earth 44
2earthgem
Combat
Earth Elementalx4 Elementals

Astral

Spell Units Description
Juggernaut Construction
Construction 9
astral 55
25astralpearl
Ritual
Juggernautx1 descrip
Telestic Animation
Thaumaturgy 5
astral 33
5astralpearl
Ritual
Telestic Animatex1 Cheap holy 22 immobile priest with Innate spellcaster.

Nature

Spell Units Description
Summon Animals
Conjuration 1
nature 22
10naturegem
Ritual
descrip
Pack of Wolves
Conjuration 2
nature 11
2naturegem
Ritual
Wolfx10+ descrip
Summon Horned Serpents
Conjuration 2
nature 11
4naturegem
Ritual
Horned Serpentx5+1/2 descrip
Summon Killer Mantis
Conjuration 2
nature 22
4naturegem
Ritual
Killer Mantisx5+1/2 descrip
Awaken Vine Men
Conjuration 3
nature 11
1naturegem
Ritual
Vine Manx3 descrip
Awaken Algae Men
Conjuration 3
nature 11
1naturegem
Ritual
Algae Manx3 descrip
Call of the Wild
Conjuration 3
nature 33
12naturegem
Ritual
Werewolfx1
Wolfx30
descrip
Summon Leogryphs
Conjuration 4
nature 22
12naturegem
Ritual
Leogryphx10+ descrip
Awaken Vine Ogres
Conjuration 4
nature 33
3naturegem
Ritual
Vine Ogrex2 descrip
Howl
Conjuration 5
nature 33
3naturegem
Combate
Wolf descrip
Spirits of the Wood
Conjuration 5
nature 33
8naturegem
Ritual
Woodland Spiritx10+ descrip
Contact Forest Trolls
Conjuration 5
nature 33
10naturegem
Ritual
Forest Trollx5+1/2 descrip
Awaken Sleeper
Conjuration 5
nature 44
10naturegem
Ritual
Sleeperx1 descrip
Forest Troll Tribe
Conjuration 6
nature 33
37naturegem
Ritual
Troll Shamanx1
Forest Trollx15
descrip
Contact Forest Giant
Conjuration 6
nature 33
2naturegem
Ritual
Forest Giantx1 descrip
Contact Lamias
Conjuration 6
nature 33
5naturegem
Ritual
Lamiax5+1/2 descrip
Animal Horde
Conjuration 7
nature 44
15naturegem
Ritual
descrip
Awaken Ivy King
Conjuration 7
nature 44
30naturegem
Ritual
Ivy Kingx1 descrip
Faerie Court
Conjuration 8
nature 55
40naturegem
Ritual
Faery Queenx1
Spritex15
descrip
Awaken Tarrasque
Conjuration 9
nature 66
25naturegem
Ritual
Tarrasquex1 descrip
Swarm
Alteration 4
nature 11
1naturegem
Combate
descrip
Creeping Doom
Alteration 7
nature 33
1naturegem
Combate
descrip
Wooden Construction
Construction 5
nature 33
3naturegem
Ritual
Lumber Constructx1 descrip
Awaken Treelord
Enchantment 7
nature 55
35naturegem
Ritual
Treelordx1
Treelordx1
Dying Treelordx1
descrip
Call the Worm That Walks
Thaumaturgy 8
nature 55
30naturegem
Ritual
Worm Magex1 descrip

Cross Fire & Nature

Spell Units Description
Summon Fire Ants
Conjuration 2
fire 22nature 11
10firegem
Ritual
Fire Antx10+ descrip

Cross Air & Nature

Spell Units Description
Summon Amphiptere
Conjuration 3
air 22nature 11
3airgem
Ritual
Amphipterex1 descrip
Summon Sprites
Conjuration 6
nature 11air 11
1naturegem
Ritual
Spritex6 descrip

Cross Earth & Nature

Spell Units Description
Summon Kithaironic Lion
Conjuration 4
nature 33earth 11
5naturegem
Ritual
Kithaironic Lionx1 descrip
Summon Manticore
Conjuration 6
nature 22earth 11
5naturegem
Ritual
Manticorex1 descrip
Iron Pigs
Alteration 6
earth 33nature 11
9earthgem
Ritual
Iron Pigx7 descrip

Death

Spell Units Description
Black Servant
Conjuration 1
death 22
5deathgem
Ritual
May use underwater
Black Servantx1 descrip
Summon Shades
Conjuration 2
death 22
8deathgem
Ritual
May use underwater
Shadex5+1/2 descrip
Revive Wights
Conjuration 3
death 22
20deathgem
Ritual
May use underwater
Wightx5 descrip
Revive Bane
Conjuration 3
death 22
7deathgem
Ritual
May use underwater
Banex1 descrip
Summon Lammashtas
Conjuration 4
death 22
1deathgem
Combate
May use underwater
Lammashtax2 descrip
Summon Shade Beasts
Conjuration 4
death 33
15deathgem
Ritual
May use underwater
Shade Beastx15+2 descrip
Spirit Mastery
Conjuration 5
death 11
4deathgem
Ritual
May use underwater
Dispossessed Spiritx15+ descrip
Revive Bane Lord
Conjuration 5
death 44
12deathgem
Ritual
May use underwater
Bane Lordx1 descrip
Summon Ghosts
Conjuration 6
death 22
14deathgem
Ritual
May use underwater
Ghostx5+1/2 descrip
Summon Spectre
Conjuration 6
death 33
22deathgem
Ritual
May use underwater
Spectral Magex1 descrip
Summon Mound Fiend
Conjuration 7
death 33
28deathgem
Ritual
May use underwater
Mound Fiendx1 descrip
Harvester of Sorrows
Conjuration 7
death 33
28deathgem
Ritual
May use underwater
Harvester of Sorrowsx1 descrip
Call Wraith Lord
Conjuration 7
death 55
40deathgem
Ritual
May use underwater
Wraith Lordx1 descrip
Legion of Wights
Conjuration 9
death 66
30deathgem
Ritual
May use underwater
Wightx20+3 descrip
Tartarian Gate
Conjuration 9
death 77
10deathgem
Ritual
Tartarian Cyclops
Tartarian Cyclops
Tartarian Spirit
Tartarian Titan
Tartarian Titan
Tartarian Monstrum
Tartarian Monstra
descrip
Animate Skeletons
Enchantment 1
death 11
Combate
May use underwater
Longdeadx1 descrip
Animate Dead
Enchantment 1
death 11
Combate
May use underwater
Soultrap GhostX1 descrip
Reanimation
Enchantment 1
death 11
Ritual
May use underwater
Longdeadx10 descrip
Revive King
Enchantment 2
death 22
3deathgem
Ritual
May use underwater
Mound King descrip
Raise Skeletons
Enchantment 3
death 22
Combat
May use underwater
Longdeadx3 descrip
Creat Revenant
Enchantment 3
death 22
9deathgem
Ritual
May use underwater
Revenant descrip
Raise Dead
Enchantment 4
death 22
Combat
May use underwater
Soultrap GhostX10+2 descrip
Behemoth
Enchantment 4
death 33
7deathgem
Ritual
May use underwater
Behemoth An undead elephant. Decent MR and morale mean these do not share some of the weaknesses of other elephant units; low defense and protection mean that these perform substantially better with defensive buffs.
Horde of Skeletons
Enchantment 5
death 22
Combat
May use underwater
Longdeadx5+1/2 descrip
Pale Riders
Enchantment 5
death 33
10deathgem
Ritual
May use underwater
Longdead Horsemanx20+2 descrip
Carrion Reanimation
Enchantment 7
death 33
10deathgem
Ritual
May use underwater
Soulless Ghostx100+2 descrip
Ritual of Rebirth
Enchantment 7
death 44
15deathgem
Ritual
May use underwater
Mummyx1 descrip
Lichcraft
Enchantment 8
death 55
30deathgem
Ritual
May use underwater
Lichx1 descrip

Cross Fire & Death

Spell Units Description
Corpse Candle
Conjuration 5
death 11fire 11
1deathgem
Combat
Corpse Candlex3 Size 1 battle summon with extremely high attack/defense stats, blindfighter and an attack that inflicts Decay, but only a few hit points.
King of Banefire
Conjuration 8
death 33fire 44
50deathgem
Ritual
Antrax - King of Banefirex1 descrip
Reanimate Archers
Enchanment 6
death 22fire 11
5deathgem
Ritual
Longdead Archerx10 descrip

Cross Air & Death

Spell Units Description
Corpse Man Construction
Constrution 6
air 11death 11
1airgem
Ritual
Corpse Constructx1 descrip
Ziz
Constrution 6
death 33air 22
4deathgem
Ritual
Zizx1 An undead version of the Great Eagle. More expensive and harder to mass, but the greater cost pays for complete elemental resistances, spirit sight, Storm immunity, and Fear.

Cross Water & Death

Spell Units Description
Streams from Hades
Conjuration 6
water 44death 11
40watergem
Ritual
May use underwater
Kokythiadx1 descrip
Summon Catoblepas
Conjuration 7
water 33death 22
15watergem
Ritual
Catoblepasx1 descrip
Hidden in Snow
Enchanment 6
water 33death 11
75watergem
Ritual
Mountains and Boder Mountains only
See Hidden in Terrain.
Leviathan
Enchanment 7
death 33water 11
12deathgem
Ritual
Underwater only
Leviathanx1 A giant undead turtle with trample and fear. Comes with very high protection but very low combat speed.
Ghost Ship Armada
Enchanment 7
water 44death 33
60watergem
Ritual
May use underwater
See Globals.

Cross Earth & Death

Spell Units Description
Poison Golem
Construction 5
death 44earth 22
35deathgem
Ritual
Poison Golemx1 A tough thug chassis with Reaper and Banefire shield but no magic paths.
Hidden Underearth
Enchanment 6
earth 33death 11
75earthgem
Ritual
Cave only
See Hidden in Terrain.
Hidden in Sand
Enchanment 6
earth 33death 11
75earthgem
Ritual
Waste only
See Hidden in Terrain.
Fields of the Dead
Enchanment 9
death 55earth 22
1deathgem
Combat
May use underwater
descrip

Cross Astral & Death

Spell Units Description
Ether Gate
Conjuration 6
astral 44death 11
90astralpearl
Ritual
May use underwater
Ether Lordx1
Ether Warriorx15
descrip

Cross Nature & Death

Spell Units Description
Contact Lamia Queen
Conjuration 6
nature 55death 22
25naturegem
Ritual
Lamia Queenx1 descrip
Construct Manikin
Construction 3
nature 11death 11
9naturegem
Ritual
Manikinx10+2 descrip
Construct Mandragora
Construction 6
nature 22death 11
10naturegem
Ritual
Mandragorax5+2 descrip

Blood

Spell Units Description
Bind Shadow Imp
Blood 1
blood 11
1bloodslave
Ritual
Shadow Impx1 descrip
Summon Imp
Blood 1
blood 11
1bloodslave
Combat
Impx5 descrip
Bind Spine Devil
Blood 2
blood 22
3bloodslave
Ritual
Spine Devilx1 descrip
Bind Fiend
Blood 2
blood 22
5bloodslave
Ritual
Fiend of Darknessx1 descrip
Bind Serpent Fiend
Blood 4
blood 11
2bloodslave
Ritual
Serpent Fiendx1 descrip
Horde From Hell
Blood 5
blood 44
44bloodslave
Ritual
Devilx1
Devilx1
Impx25
descrip
Bind Succubus
Blood 5
blood 44
66bloodslave
Ritual
Succubusx1 descrip
Ritual of Five Gates
Blood 6
blood 55
39bloodslave
Ritual
Devilx1
Frost Fiendx1
Storm Demonx1
Demon Knightx1
descrip
Plague of Locusts
Blood 7
blood 55
88bloodslave
Ritual
Demonic Locustx1 descrip
Bind Heliophagus
Blood 8
blood 55
111bloodslave
Ritual
Unique
Mastema - Heliophagusx1
Amaimon - Heliophagusx1
Gorilon - Heliophagusx1
Mabakiel - Heliophagusx1
descrip
Forces of Darkness
Blood 9
blood 66
50bloodslave
Ritual
Fiend of Darknessx14+ descrip
Bind Demon Lord
Blood 9
blood 88
150bloodslave
Ritual
Unique
Pazuzu - Lord of the Plague Windx1
Belphegor - Lord of Hellx1
Belial - Lord of Corruptionx1
Buer - Goat Sunx1
Geryon - Monster of Fraudx1
Ashmedai - Prince of Lustx1
descrip

Cross Blood & Fire

Spell Units Description
Bind Fiery Imp
Blood 1
blood 11fire 11
6bloodslave
Ritual
Fiery Impx5+1/2 descrip
Bind Devil
Blood 3
blood 22fire 22
7bloodslave
Ritual
Devilx1 descrip
Bind Arch Devil
Blood 7
blood 44fire 22
99bloodslave
Ritual
Buriol - Arch Devilx1
Ethanim - Arch Devilx1
Furcas - Arch Devilx1
Magoth - Arch Devilx1
Igarak - Arch Devilx1
descrip
Infernal Forces
Blood 9
blood 55fire 22
50bloodslave
Ritual
Devilx7+
Impx20
descrip

Cross Blood & Air

Spell Units Description
Bind Storm Demon
Blood 4
blood 22air 22
10bloodslave
Ritual
Storm Demonx1 descrip
Infernal Tempest
Blood 9
blood 55air 22
50bloodslave
Ritual
Storm Demonx7+ descrip

Cross Blood & Water

Spell Units Description
Bind Frost Fiend
Blood 3
blood 22water 22
8bloodslave
Ritual
Frost Fiendx1 descrip
Bind Ice Devil
Blood 6
blood 33water 33
88bloodslave
Ritual
Unique
Nycafor - Ice Devil
Oriax - Ice Devilx1
Gaap - Ice Devilx1
Bifrons - Ice Devilx1
Cimejes - Ice Devilx1
Bune - Ice Devilx1
descrip
Forces of Ice
Blood 9
blood 55water 22
50bloodslave
Ritual
Frost Fiendx8+ descrip

Cross Blood & Earth

Spell Units Description
Bind Demon Knight
Blood 5
blood 22earth 22
15bloodslave
Ritual
Demon Knightx1 descrip
Summon Illearth
Blood 5
blood 22earth 22
2bloodslave
Combate
Illearthx1 descrip
Father Illearth
Blood 6
blood 33water 33
105bloodslave
Ritual
Unique
Pedoseion - Father Illearthx1 descrip
Infernal Crusade
Blood 9
blood 55water 22
50bloodslave
Ritual
Demon Knightx10+ descrip

Cross Blood & Nature

Spell Units Description
Cross Breeding
Blood 3
blood 11nature 11
15bloodslave
Ritual
Cross breedingx20+ descrip
Awaken Dark Vines
Blood 5
blood 11nature 33
12bloodslave
Ritual
Dark Vinesx2 descrip
Improved Cross Breeding
Blood 8
blood 22nature 22
20bloodslave
Ritual
Cross breedingx40+3 descrip

Cross Blood & Death

Spell Units Description
Bind Bone Fiends
Blood 2
blood 11death 11
5bloodslave
Ritual
Bone Fiendx5+1/2 descrip
Blood Rite
Blood 7
blood 22death 22
11bloodslave
Ritual
Vampirex1 descrip
Curse of Blood
Blood 7
blood 33death 44
77bloodslave
Ritual
Vampire Lordx1 descrip

Cross Fire & Earth

Spell Units Description
Bind Scorpion Beast
Conjuration 3
fire 11earth 11
2firegem
Ritual
Scorpion Beastx1 descrip
Iron Dragon
Construction 9
earth 44fire 22
30earthgem
Ritual
Iron Dragonx1 Durable fire-breathing unit with full elemental resistances, trample, fear, and a fire breath attack. mindless and thus immune to spells like soul slay, but the low MR for a late game summon means it will be targeted by spells like Disintegrate.
Terracotta Army
Enchantment 4
fire 11earth 11
10firegem
Ritual
Terracotta Soldierx10+ descrip

Cross Air & Earth

Spell Units Description
Watcher
Enchantment 5
air 33earth 11
5airgem
Ritual
May cast underwater
Watcherx1 Durable immobile unit with a high damage lightning attack and very high Patrol bonus. A unit with magic leadership must lead this for its patrol bonus to be used.
Enliven Gargoyles
Enchantment 9
earth 33air 11
10earthgem
Ritual
May cast underwater
Gargoylex5+1/2 descrip

Cross Earth & Astral

Spell Units Description
Golem Construction
Construction 7
astral 33earth 22
30astralpearl
Ritual
May cast underwater
Golemx1 descrip
combat-summons.1649042949.txt.gz · Last modified: 2022/04/04 03:29 by demonsthenes