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The Thrones of Ascension must be claimed and/or sat in, if one is to properly replace the previous Pantokrator. The other way to win a game of Dominions 6 is by knocking all other Pretender Gods out, whether through wiping out their nations or wiping out their Dominions, but those roundabout manners of victory only work by making your Throne-claiming a foregone conclusion.
Thrones start the game defended by strong independent armies. Tier 1 Thrones have large but mundane armies, typically supported by a few low-level casters. Defenders of tier 2 Thrones will be more magically powerful, and the holders of tier 3 Thrones are stronger still. The second and third tiers of Thrones may have independent Pretender chassis defending them, such as the Monolith or the Great Mother with path spreads similar to those of your opponents.
Most Thrones are quite distinct from one another, and not all Thrones are created equal. The exalted chairs come in three tiers, with Tier-2 Thrones being twice as important as Tier-1 Thrones and Tier-3 Thrones being thrice as important as Tier-1 Thrones. In default settings, smaller games will generally require you to claim all of them anyway, but bigger games (and most multiplayer games) will need only most, or occasionally a mere plurality. In these cases, a Tier-2 Throne counts as two Tier-1 Thrones, while a Tiezzr-3 Throne counts as three.
One does not need a Spy or a Site-Searcher in order to find Thrones; they appear directly on the map. However, new to Dominions 6, the Throne symbols are hidden until the provinces they're in come within range. Identifying what the Throne is, requires either a Scrying spell or a Spy with a magic path; or you can just take the province.
When a Pretender God arrives on the map for the first time, they immediately sense the location of most (if not all) of the Thrones on the map, revealing their symbols. This also reveals the provinces, if Fog of War is enabled. Pretenders who start Awake receive their knowledge on Turn 2.
In order to 'activate' most of the effects of a throne, it must be claimed. Claiming a Throne is a turn action that can be performed by one of the following:
A throne can only be claimed by a player who owns the province. If the province has a fort, the throne cannot be claimed by a sieging force, but the player under siege can still claim it.
Claimed thrones generate a number of temple checks equal to their tier, except with a 100% chance to spread regardless of the claimant's dominion strength. They can also alter the holder's dominion or bless.
Thrones can be destroyed, but only by the Horrors beyond any decency and reality. On top of this, they can only be destroyed by the highest tier of Horror, the Doom Horrors. These seven beings enter the strategic map in only three ways:
The Doom Horrors who can destroy Thrones (for there's one who can't) need to be established in the province on the strategic map, which means they have to have the province. They don't need to have the fort; yes, they can destroy Thrones through forts, merely by having the province under Siege. This is far less consistent, however. Only one Doom Horror can always destroy Thrones through forts, and that's because they destroy the forts as well. The others have a 50% chance per turn at most.
If a Throne is destroyed, this reduces the number of Thrones required to win the game, but the proportion of remaining Thrones needed is unchanged. It is possible to have a game where no one can become the next Pantokrator, due to all of the Thrones being destroyed; in that case, the game ends immediately in a draw.
Some thrones are assigned to clusters, and are more likely to appear in the same game together. For example, if the Throne of Summer appears in a game, the Thrones of Winter, Spring and Autumn are more likely to appear as well, as they all belong to the same cluster.
None of these Thrones can appear in Caves.
Throne | Tier | Claiming Effects | Local Effects | Recruitment? | Other Notes |
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The Throne of Spring | 1 | Tips Growth/Death Scales by ![]() | Generates 1![]() + ![]() | Mage of Spring ( ![]() ![]() | |
The Throne of Summer | 1 | Tips Temperature Scales by ![]() | Generates 1![]() + ![]() | Mage of Summer ( ![]() ![]() | |
The Throne of Autumn | 1 | Tips Growth/Death Scales by ![]() | Generates 1![]() + ![]() | Mage of Autumn ( ![]() ![]() | |
The Throne of Winter | 1 | Tips Temperature Scales by ![]() | Generates 1![]() + ![]() | Mage of Winter ( ![]() ![]() |
These Thrones tend to have wild beasts and other natural entities as their defenders.
Throne | Tier | Claiming Effects | Local Effects | Recruitment? | Other Notes |
---|---|---|---|---|---|
The Throne of Fire | 2 | ![]() get +3 ATT | Generates 1![]() Far Caster (1, ![]() | Adept of Pyriphlegeton ( ![]() | Can't be in Caves |
The Throne of Air | 2 | ![]() Air Shield 40 in Dominions 5 | Generates 1![]() Far Caster (1, ![]() | Wind Master ( ![]() | Can't be in Caves |
The Throne of Water | 2 | ![]() get +3 DEF | Generates 1![]() Far Caster (1, ![]() | Hydromancer ( ![]() | Can be Underwater |
The Throne of Earth | 2 | ![]() get +1 Reinvigoration | Generates 1![]() Far Caster (1, ![]() | Gnome ( ![]() ![]() ![]() | Can't be in Caves |
Throne | Tier | Claiming Effects | Local Effects | Recruitment? | Other Notes |
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The Throne of the First Age | 2 | ![]() get +1 MR | +![]() | +1 Dominion spread (3) Can be Underwater |
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The Throne of the Second Age | 1 | ![]() get +1 STR | +1 Dominion spread (2) Can be Underwater |
There are three of these, spread across all three tiers.
Throne | Tier | Claiming Effects | Local Effects | Recruitment? | Other Notes |
---|---|---|---|---|---|
The Throne of the Sun | 3 | ![]() get +5 FR Tips Order/Turmoil Scales by ![]() Tips Temperature Scales by ![]() Tips Growth/Death Scales by ![]() | Generates 5![]() | +2 Dominion spread (5) Can be Underwater |
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The Throne of the Moon | 2 | Tips Growth/Death Scales by ![]() | Generates 1![]() ![]() | Can be Underwater | |
The Throne of the Stars | 1 | ![]() | Generates 2![]() Far Caster (2, ![]() | Can be Underwater |
Throne | Tier | Claiming Effects | Local Effects | Recruitment? | Other Notes |
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The High Throne | 1 | +2 Dominion spread (3) Can be Underwater |
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The Throne of War | 1 | ![]() get +1 ATT ![]() get +1 MOR ![]() up to PD Level 5 | Can be Underwater | ||
The Throne of Night | 1 | ![]() 50% Darkvision | An "evil" throne. When claimed, it causes worldwide Darkness 3 for 2 turns, sometime afterwards. Can be Underwater. |
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The Throne of Beasts | 1 | ![]() +1 Animal Awe | Generates 2![]() | A "wild" throne. When claimed, it grants animal armies if "Story Events" are turned on. Can be Underwater. |
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The Throne of Thorns | 1 | ![]() get +10 PR | Generates 2![]() | A "wild" throne. Can be Underwater. |
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The Throne of Flames | 1 | ![]() get +5 FR Provides 1 ![]() | Generates 1![]() | Can be Underwater | |
The Throne of Ice | 1 | ![]() get +5 CR Provides 1 ![]() | Generates 1![]() | Can be Underwater | |
The Throne of Storms | 1 | ![]() get +5 SR Provides 1 ![]() | Generates 1![]() | Can't be in Caves | |
The Throne of Might | 1 | ![]() get +2 STR | Can be Underwater | ||
The Throne of Stability | 1 | ![]() get +1 MR | Can be Underwater | ||
The Throne of the Deeps | 1 | ![]() 50% Darkvision | A Priest may summon 1 Kraken per turn here! | Only in Deep Seas. Beckons a Deep Seer ( ![]() ![]() ![]() when claimed, eventually. |
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The Throne of Pearls | 1 | Generates 3![]() | Ichtyid Pearl Mage ( ![]() ![]() ![]() | Only in Deep Seas | |
The Throne of Bones | 1 | ![]() Undying 3 | An "evil" throne. Prompts distant Undead attacks when claimed, if "Story Events" are on. Also beckons 2-12 ![]() a Necromancer ( ![]() and an army. Can be Underwater. |
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The Throne of Zeal | 1 | ![]() get +2 MOR ![]() up to PD Level 10 | +1 Dominion spread (2) Can be Underwater |
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The Brass Throne | 1 | ![]() Generates 1 ![]() ![]() | Can be Underwater | ||
The Coral Throne | 1 | ![]() Generates 1 ![]() ![]() | Triton Trooper | Only in Deep Seas | |
The Throne of Pestilence | 1 | Tips Growth/Death Scales by ![]() | Generates 3![]() + ![]() | Diseases 1% of all units each turn, for 3 turns after being claimed. Can be Underwater. |
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The Lower Throne | 1 | Generates 5![]() | An "evil" throne. Beckons a Circle Master ( ![]() ![]() after being claimed, eventually. |
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The Mirror Throne | 1 | Generates 3![]() Far Caster (1, ![]() | |||
The Throne of Twilight | 1 | ![]() get +1 DEF | Generates 2![]() | An "evil" throne. Can't be in Caves. |
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The Rainbow Throne | 1 | Generates 1![]() ![]() Generates 100 ![]() + ![]() | Can't be in Caves | ||
The Throne of Law | 2 | ![]() up to PD Level 10 Tips Order/Turmoil Scales by ![]() | +![]() | -1 Dominion spread (1). When claimed, increases scales by ![]() Can be Underwater. |
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The Throne of Gaia | 2 | Tips Growth/Death Scales by ![]() | Generates 2![]() | A "wild" throne. Dumps ![]() province's Scales when claimed, and later beckons a Dryad ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() and an Animist ( ![]() Or it might beckon an attack on you. Can't be in Caves. |
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The Crystal Throne | 2 | Generates 1![]() ![]() | Crystal Mage ( ![]() ![]() | ||
The Iron Throne | 2 | ![]() | Adept of the Iron Order ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't be in Caves | |
The Silver Throne | 2 | Generates 200![]() | Adept of the Silver Order ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't be in Caves | |
The Golden Throne | 2 | Generates 400![]() | Adept of the Golden Order ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't be in Caves | |
The Throne of Bureaucracy | 2 | ![]() up to PD Level 10 Tips Order/Turmoil Scales by ![]() +1 Conflict bonus | Consumes 200![]() | +3 Dominion spreads (5) Can be Underwater |
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The Throne of Knowledge | 2 | Sage ( ![]() ![]() Lore Master ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't be in Caves | ||
The Throne of Life | 2 | Tips Growth/Death Scales by ![]() | Generates 3![]() + ![]() | Shaves 3 Years off every unit when claimed. Can be Underwater. |
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The Throne of Death | 2 | Tips Growth/Death Scales by ![]() | Generates 5![]() + ![]() | An "evil" throne. Adds 1 Year to every unit when claimed. With "Story Events" on, a Necromancer can get path-boosted here, but will unleash something random. Can be Underwater. |
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The Throne of Fortune | 2 | Tips Fortune/Misfortune Scales by ![]() | Generates 2![]() + ![]() | Dumps ![]() province's Scales when claimed, 35% of the time, up to twice a game. Can be Underwater. |
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The Throne of Misfortune | 2 | Tips Fortune/Misfortune Scales by ![]() | Generates 4![]() + ![]() | Dumps ![]() province's Scales when claimed, 35% of the time, up to twice a game. Can be Underwater. |
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The Throne of Chains | 2 | Tips Order/Turmoil Scales by ![]() Tips Fortune/Misfortune Scales by ![]() | ![]() Generates 4 ![]() | +1 Dominion spread (3) Can't be in Caves |
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The Inner Throne | 2 | Tips Order/Turmoil Scales by ![]() | Generates 1![]() ![]() | Can't be in Caves | |
The Outer Throne | 2 | Tips Magic/Drain Scales by ![]() | Generates 3![]() | Can be Underwater | |
The Throne of Dreams | 2 | Tips Productivity/Sloth Scales by ![]() Tips Magic/Drain Scales by ![]() | Generates 1![]() ![]() | Can be Underwater | |
The Throne of the Churning Ocean | 2 | Generates 1![]() ![]() + ![]() 20% Conj Disc. | A "wild" throne. Underwater only. |
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The Throne of the Artificer | 2 | Generates 2![]() ![]() 20% Const Disc. | Can't be in Caves | ||
The Throne of Splendour | 3 | ![]() in Dominions 5 | Removes 25 Unrest from all provinces when claimed. Can be Underwater. |
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The Throne of the Pantokrator | 3 | ![]() get Elegist 2 +2 Conflict bonus | +4 Dominion spread (7). Eventually reduces Dominion in all provinces, after being claimed, but typically with benefits. Can be Underwater. |
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The Throne of Abundance | 3 | Tips Productivity/Sloth Scales by ![]() | Generates 500![]() Generates 1 ![]() ![]() Generates 1 ![]() ![]() Generates 1 ![]() ![]() Generates 1 ![]() ![]() | Can be Underwater | |
The Throne of Eternal Suffering | 3 | Tips Order/Turmoil Scales by ![]() Tips Productivity/Sloth Scales by ![]() Tips Fortune/Misfortune Scales by ![]() | An "evil" throne. Boosts existing Dominion, and dumps ![]() every province's Scales, when claimed. Can be Underwater. |
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The Throne of Sorcery | 3 | Generates 1![]() ![]() Generates 1 ![]() ![]() + ![]() 30% Thau Disc. Far Caster (2, ![]() ![]() | Dumps ![]() province's Scales, when claimed. Can be Underwater. |
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The Throne of Elements | 3 | Generates 1![]() ![]() Generates 1 ![]() ![]() 30% Evo Disc. Far Caster (2, ![]() | A "wild" throne. Has a long event chain, with "Story Events" on. Can be Underwater. |
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The Shattered Throne | 3 | Tips Fortune/Misfortune Scales by ![]() | ![]() Generates 2 ![]() ![]() + ![]() + ![]() ![]() ![]() 30% Blood Disc. | An "evil" throne. When claimed, it either reduces existing Dominion, or it dumps ![]() ![]() province's Scales and Horror Marks 2% of all units. Can be Underwater. |
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The Throne of Creation | 3 | Tips Order/Turmoil Scales by ![]() | ![]() + ![]() 30% Conj Disc. 20% Const Disc. ![]() | When claimed, it dumps ![]() province's Scales, and reduces every province's Unrest by 10. Can be Underwater. |
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The Throne of Destiny | 3 | Tips Order/Turmoil Scales by ![]() Tips Fortune/Misfortune Scales by ![]() | Dumps ![]() province's Scales when claimed, though only once per game. Can be Underwater. |
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The Throne of Power | 3 | ![]() get +2 Reinvigoration | Far Caster (2, All Paths) | Can be Underwater | |
The Throne of Time | 3 | ![]() get Unaging Tips Magic/Drain Scales by ![]() | ![]() ![]() Generates 5 ![]() + ![]() ![]() | Can be Underwater |
"Disc." is short for "Discount", by the way. The discount only applies to Rituals, though a Construction Discount also applies to items.