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Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. Patrolling units and the inherent patrol effect from province defense can however discover them. This happens after movement in the Turn Order Sequence, so a hidden commander cannot be caught by patrols in a province they are leaving, but could be caught by patrols in the province they are moving to. If they are caught by patrollers in the province they are moving into, a battle ensues immediately.
Almost all nations will have some access to stealth through scouts – either national ones (such as Bangar Log's Markata Scouts) or generic independent ones (Scout) – to hang out in enemy provinces and reveal what is happening there. Some nations have stealthy commanders (such as EA Ulm's Warrior Chiefs and Shamans) and stealthy troops for them to lead (such as Steel Maidens).
Notably, all "elves" (Vanir, Tuatha, etc. – see the roster of EA Vanheim for examples) are inherently stealthy, and have Glamour. Sometimes nearly everything fielded by these nations has stealth, leading to the potential for very nasty surprise attacks. This is colloquially referred to as "being elfed".
Stealthy commanders can also be summoned, notably with the early rituals Black Servant and Bind Shadow Imp.
The Hotkey for moving stealthy commanders without sneaking is ctrl + click on a province.
Stealth strength = Leader's Stealth value - # Stealthy units under their command with Stealth value < 50
Destealth strength = Sum of patrolling units' Patrol Strength - min(unrest, 100)/2 + max(0, province defense - 14)
Sneaking units are discovered if:
Destealth + 2d25 > Stealth + 2d25
Both of these rolls are open-ended.
Stealth Side | Patrol Values | |||
---|---|---|---|---|
Units | Stealth Value | Min Catch | 50/50 Catch | Catch Almost All |
Shademail Haubergeon | 20 | 1 | 20 | 66 |
Most Scouts | 50 | 4 | 50 | 96 |
Elves and most assassins/seducers | 65 | 19 | 65 | 111 |
High stealth assassin e.g. Dimvaetti | 80 | 34 | 80 | 126 |
Condor (lol) | 140 | 94 (!) | 140 | 186 (lmao) |
Catching Stealthy Parties | ||||
Bakemono Chief leading 40 Bakemono-Sho | 40 - 40 = 0 | 1 | 1 | 46 |
Centaur Hierophant leading 10 White Centaurs | 40 - 10 = 30 | 1 | 30 | 76 |
Vanjarl leading 10 Van | 65 - 01) = 65 | 19 | 65 | 111 |
A stealthy commander has a number of interesting uses:
Commanders set on stealthy orders (hide or sneak) are unaffected by:
Commanders set on stealthy orders are still affected by: