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caelum-line-summons

Caelum-Line Summons

Nations of the Caelum line: EA Caelum, MA Caelum, LA Caelum, and LA Ragha get a ton of unique summons with different paths - so many that it is easier to catalogue them on their own page.

Daevas

Call Daevas

  • Call Daevas: death 22fire 11 Conj 5 for 15deathgem. x6 Summons
Sprite Unit Name Special Attributes Comments
Daeva Sacred
fear (5)
Resist Fire (5)
Resist Shock (5)
Chaos Power (1)
Flying
Darkvision(100)
Demon
Summon a group of demonic Caelians that, like most Daeva, cause fear.
Not initially well-protected, lacking a hat but has high defense skill, buffing their defenses will allow them to terror rout what doesn't die to the initial lance charge.

Call Jahi

  • Call Jahi: death 33fire 11 Conj 5 for 15deathgem.
Sprite Unit Name Special Attributes Comments
Jahi Sacred
Resist Fire (5)
Chaos Power (1)
stealthy (60)
Dream Seduction (vs 15)
Scale-walls
Spy
Spirit-sight
Flying
Demon
Female
Summons a sacred Succubus using death gems that is also a spy.
She is better at learning what your opponent is doing, but when it comes to seduction, the Succubus has her beat as she does at least have a better stat and Invisibility. 15deathgem is also a significant investment to be diverted from potentially more important summons.

Call Yata

  • Call Yata: death 33fire 22 Conj 6 for 40deathgem.

Magic Access: death 33, fire 33, water 33, astral 33, blood 22

Sprite Unit Name Special Attributes Comments
Daeva of Shooting Stars astral 33death 33holy 22 17
Sacred
Resist Fire (5)
Resist Cold (5)
Chaos Power (1)
fear (8)
bringer of misfortune(5)
spirit-sight
flying
Demon
Breaks you into Astral if you don't have it, Summoning their opposite, Yazad.
Yata fire 33death 33holy 22 17
Sacred
Resist Fire (10)
Resist Cold (5)
Chaos Power (1)
fear (8)
spirit-sight
flying
Demon
Provides nothing more than another Death and Banefire mage. Can take over summoning duties, even for the Greater Daeva.
Daeva of Frost and Snow water 33death 33holy 22 17
Sacred
Resist Cold (20)
Chaos Power (1)
fear (8)
spirit-sight
flying
Demon
Gets you Water cross death magic, in Stygian Rains and constantly ritual summons Kokythiad for more water 33death 33
Pairika fire 22death 22blood 33holy 22 19
Sacred
Resist Fire (5)
Chaos Power (1)
fear (7)
stealthy (60)
dream seduction (vs 14)
scale-walls
spirit-sight
flying
Demon
Female
Break you into blood if you don't have it along with good cross pass for Devils, Vampires, and Banefire.
Also can Steal enemy commanders

Call Greater Daeva

  • Call Greater Daeva: death 44fire 22 Conj 8 for 60deathgem. Very expensive and powerful mage summons. All Greater Daeva have negative effects on their current province such as spreading bad scales or killing population. About half are stealthy throne claimers.

Path access: fire 44, earth 44, death 55, blood 33, holy 44

Sprite Unit Name Special Attributes Comments
Akem Manah - Daeva of Evil Intentions death 44blood 33holy 33 19
Sacred
Resist Fire (25)
stealthy (25)
Chaos Power (1)
fear (9)
invulnerability(15)
spreads turmoil
spirit-sight
flying
Demon
High death and blood caster. Can cast Curse of Blood and Lichcraft and with just a Skull Staff.
Indra - Daeva of Frozen Minds fire 33death 44holy 33 19
Sacred
Resist Fire (20)
stealthy (25)
Chaos Power (1)
fear (9)
invulnerability(15)
Heretic(5)
spirit-sight
flying
Demon
Anouth high level Death mage. Will lower your Dominon.
Saurva - Daeva of Oppression fire 44blood 33holy 44 19
Sacred
Resist Fire (22)
fear (5)
invulnerability(20)
Kills Population (80)
spreads order
spirit-sight
flying
Demon
Like Indra but not steathy and will Boost Procence's Order to Reduce unrest and recurrent points and the cost of population.
Nanghaithya - Daeva of Discontent earth 44blood 33holy 44 19
Sacred
Resist Fire (15)
stealthy (25)
Chaos Power (1)
fear (8)
invulnerability(15)
Cause unrest (10 per month)
spy
spirit-sight
flying
Demon
Female
Grants access to Earth and crosses with blood. makes Blood Stones and all 3 earth kings.
Also be a steathy raider with good intell.
Taurvi - Daeva of Destruction fire 44earth 33death 22holy 33 23
Sacred
Resist Fire (22)
Chaos Power (1)
fear (7)
invulnerability(15)
spreads turmoil
spirit-sight
flying
Demon
Female
Able to summon Valcanos and with booster and gems, can cast Fields of the Dead
Zauri - Daeva of Aging death 55holy 33 15
Sacred
Resist Fire (15)
Chaos Power (1)
fear (10)
invulnerability(15)
spreads Death
spirit-sight
flying
Demon
Female
A master of Death that courses the popluaction around her to slowly die.
She can start your Tartarian Statagy. Though you probley would had a pretender with death and nature magic to do it properly if planed.

Yazatas

Summon Yazatas

  • Summon Yazatas: astral 22 Conj 5 for 15astralpearl. Summon x 6
Sprite Unit Name Special Attributes Comments
Yazad Sacred
Resist Cold (5)
Resist Shock (10)
Awe (2)
storm immunity
flying
Magic Being
Sacred Lance birds that are hard to hit and can fly during storms.

Call Ahurani

  • Call Ahurani: astral 22water 11 Conj 5 for 12astralpearl. Some Caelum variants may need to empower an astral 22 in order to cast this, but doing so does break you fully into water.
Sprite Unit Name Special Attributes Comments
Ahurani water 22holy 11 9
Sacred
Resist Cold (5)
Resist Poison (15)
Disease Healer (1)
Gift of Water Breathing(20)
Awe (2)
UW Regeneration(50%)
Recuperation
blunt-resistant
pierce-resistant
slash-resistant
spirit-sight
flying
amphibious
Magic Being
need not eat
Start of Battle(Natural Rain)
Female
A cheap water 22holy 11 flying amphibious mage; can be a decent light thug underwater, bring breathing troops as part of an army, site search water or heal diseased mages in a fort. One of the cheapest mage summons in the game; the main downside is the opportunity cost of not summoning Yazads with those pearls.

The combination of built in poison resistance, Liquid Body, high regeneration, recuperation, and awe on a sacred with good stats mean that they can often raid underwater with just some armor and a weapon, or Summon Water Elemental (which requires the same research).

Call Celestial Yazad

  • Call Celestial Yazad: astral 44 Conj 6 for 40astralpearl.

Magic Access: fire 44, astral 44, water 44, earth 33, nature 22

Sprite Unit Name Special Attributes Comments
Yazad of Fire fire 44astral 22holy 22 17
Sacred
Resist Fire (22)
Resist Cold (5)
Resist Shock (10)
Awe (3)
spirit-sight
flying
Magic Being
If you have not reached this level, Breaks into Deep into High-level Fire.
Yazad of Justice fire 33astral 33holy 22 17
Sacred
Resist Fire (20)
Resist Cold (5)
Resist Shock (10)
Awe (3)
spirit-sight
flying
Magic Being
More balanced in fire and Astral magics, making it a more versatile Battlemage.
Yazad of the Stars air 22astral 44holy 22 17
Sacred
Resist Cold (5)
Resist Shock (10)
Awe (3)
spirit-sight
flying
Magic Being
Let you climb astral.
Yazad of the Sky air 44astral 22holy 22 17
Sacred
Resist Cold (5)
Resist Shock (22)
Awe (3)
spirit-sight
flying
Magic Being
Allows to make the Air booster for air climbing and high Air.
Yazad of Water water 44astral 22holy 22 17
Sacred
Resist Cold (12)
Resist Shock (10)
Awe (3)
spirit-sight
flying
Magic Being
Female
Get into Deepwater Rituals.
Yazad of the Earth earth 33astral 22nature 22holy 22 19
Sacred
Resist Cold (5)
Resist Shock (10)
Awe (3)
supply bonus (20)
spirit-sight
flying
Magic Being
Female
Grants you Access to Earth and Nature magic.
Grants forging opportunities Like Crystal Coins. and nature boosters

Call Fravashi

  • Call Fravashi: astral 33 Conj 7 for 30astralpearl.
Sprite Unit Name Special Attributes Comments
Ancestral Fravashi air 33astral 22holy 33 15
Sacred
Resist Fire (15)
Resist Shock (20)
Awe (4)
spirit-sight
flying
ethereal
Magic Being
need not eat
Especially during periods when Caelum don't have High Air, the Fravashi turns Astral into air mages. Due to exceptional mobility, he can thug/raid at extremely long range. He is valuable for providing holy 33 because he can throne rush. His ability to cast Divine Blessing may help sacred-heavy forces. In the Middle Age, Caelum has some native astral access, meaning he can potentially 'holy communion' up to holy 55 and cast Divine Channeling. This benefits MA Caelum Seraphines who are cheap holy 11 and may form a banishment battery. Ragha can arguably do this with even less fuss.

Call Amesha Spenta

  • Call Amesha Spenta: astral 55 Conj 8 for 60astralpearl

Path acces: air 44, fire 55, nature 55, water 44, earth 44, holy 44

Sprite Unit Name Special Attributes Comments
Khshathra Vairya - Spenta of Sky and Metals air 44earth 33holy 44 19
Sacred
Resist Shock (22)
invulnerability(20)
Awe (5)
spreads order
spirit-sight
flying
Magic Being
need not eat
Can easily forge a Staff of Elemental Mastery with Earth Boots.
Vohu Manah - Spenta of Animals nature 55holy 33 15
Sacred
Resist Poison (9)
Resist Shock (15)
invulnerability(15)
Awe (5)
Animal Awe (8)
spreads order
supply bonus (50)
beastmaster (3)
spirit-sight
flying
Magic Being
need not eat
Powerful Nature to do all the nature.
Asha Vahishta - Spenta of Fire fire 55holy 33 15
Sacred
Resist Fire (24)
Resist Shock (15)
invulnerability(15)
Awe (5)
spreads dominion(1)
spirit-sight
flying
Magic Being
need not eat
Can cast Fire globals like Purgatory and Eternal Pyre or summon King of Elemental Fire.
Ameretat - Spenta of Plants earth 22nature 33holy 33 15
Sacred
Resist Poison (5)
Resist Shock (15)
invulnerability(15)
Awe (5)
spreads Growth
dominion immortality
supply bonus (30)
spirit-sight
flying
Magic Being
need not eat
Female
Can cast high nature/earth magic, including Gaia's Blessing with just Strength of Gaia and a bunch of gems.
Immortal in your dominions and and boosts Growth scales.
Haurvatat - Spenta of Waters water 44holy 33 13
Sacred
Resist Cold (7)
Resist Shock (15)
invulnerability(15)
Awe (5)
healer (3)
spreads order
Recuperation
spirit-sight
flying
Magic Being
need not eat
Female
Grant Higher access to water and Keeping the old and wounded mages alive
Spenta Armaiti - Spenta of the Earth earth 44nature 22holy 44 17
Sacred
Resist Shock (15)
invulnerability(15)
Awe (5)
spreads Growth
Reduces Unrest(10 per Month)
supply bonus (120)
spirit-sight
flying
Magic Being
need not eat
Female
Highest access to earth.

Parting of the Soul

Is a nifty Combat spell that Paralyzes the target and summons three Black Hawks (for the battle), without costing Gems. The former effect can be negated by Magic Resistance, but the summoning of the birds is guaranteed. The birds aren't great; but again, they're free.

Call of the Drugvant

  • Call of the Drugvant: death 44fire 11 Thaum 7 for 15deathgem
caelum-line-summons.txt · Last modified: 2022/04/26 08:07 by murderoustitaniumpuffin