Nations of the Caelum line: EA Caelum, MA Caelum, LA Caelum, and LA Ragha get a ton of unique summons with different paths - so many that it is easier to catalogue them on their own page.
Sprite | Unit Name | Special Attributes | Comments | |
---|---|---|---|---|
![]() | Daeva | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon a group of demonic Caelians that, like most Daeva, cause fear. Not initially well-protected, lacking a hat but has high defense skill, buffing their defenses will allow them to terror rout what doesn't die to the initial lance charge. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Jahi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Summons a sacred Succubus using death gems that is also a spy. She is better at learning what your opponent is doing, but when it comes to seduction, the Succubus has her beat as she does at least have a better stat and Invisibility. 15 ![]() |
Magic Access: 3,
3,
3,
3,
2
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Daeva of Shooting Stars | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Breaks you into Astral if you don't have it, Summoning their opposite, Yazad. |
![]() | Yata | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Provides nothing more than another Death and Banefire mage. Can take over summoning duties, even for the Greater Daeva. |
![]() | Daeva of Frost and Snow | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Gets you Water cross death magic, in Stygian Rains and constantly ritual summons Kokythiad for more ![]() ![]() |
![]() | Pairika | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Break you into blood if you don't have it along with good cross pass for Devils, Vampires, and Banefire. Also can Steal enemy commanders |
Path access: 4,
4,
5,
3,
4
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Akem Manah - Daeva of Evil Intentions | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | High death and blood caster. Can cast Curse of Blood and Lichcraft and with just a Skull Staff. |
![]() | Indra - Daeva of Frozen Minds | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Anouth high level Death mage. Will lower your Dominon. |
![]() | Saurva - Daeva of Oppression | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Like Indra but not steathy and will Boost Procence's Order to Reduce unrest and recurrent points and the cost of population. |
![]() | Nanghaithya - Daeva of Discontent | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Grants access to Earth and crosses with blood. makes Blood Stones and all 3 earth kings. Also be a steathy raider with good intell. |
![]() | Taurvi - Daeva of Destruction | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Able to summon Valcanos and with booster and gems, can cast Fields of the Dead |
![]() | Zauri - Daeva of Aging | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | A master of Death that courses the popluaction around her to slowly die. She can start your Tartarian Statagy. Though you probley would had a pretender with death and nature magic to do it properly if planed. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Yazad | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sacred Lance birds that are hard to hit and can fly during storms. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ahurani | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Start of Battle(Natural Rain) Female | A cheap ![]() ![]() The combination of built in poison resistance, Liquid Body, high regeneration, recuperation, and awe on a sacred with good stats mean that they can often raid underwater with just some armor and a weapon, or Summon Water Elemental (which requires the same research). |
Magic Access: 4,
4,
4,
3,
2
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Yazad of Fire | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | If you have not reached this level, Breaks into Deep into High-level Fire. |
![]() | Yazad of Justice | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | More balanced in fire and Astral magics, making it a more versatile Battlemage. |
![]() | Yazad of the Stars | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Let you climb astral. |
![]() | Yazad of the Sky | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Allows to make the Air booster for air climbing and high Air. |
![]() | Yazad of Water | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Get into Deepwater Rituals. |
![]() | Yazad of the Earth | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Grants you Access to Earth and Nature magic. Grants forging opportunities Like Crystal Coins. and nature boosters |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ancestral Fravashi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Especially during periods when Caelum don't have High Air, the Fravashi turns Astral into air mages. Due to exceptional mobility, he can thug/raid at extremely long range. He is valuable for providing ![]() ![]() ![]() |
Path acces: 4,
5,
5,
4,
4,
4
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Khshathra Vairya - Spenta of Sky and Metals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can easily forge a Staff of Elemental Mastery with Earth Boots. |
![]() | Vohu Manah - Spenta of Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Powerful Nature to do all the nature. |
![]() | Asha Vahishta - Spenta of Fire | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can cast Fire globals like Purgatory and Eternal Pyre or summon King of Elemental Fire. |
![]() | Ameretat - Spenta of Plants | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Can cast high nature/earth magic, including Gaia's Blessing with just Strength of Gaia and a bunch of gems. Immortal in your dominions and and boosts Growth scales. |
![]() | Haurvatat - Spenta of Waters | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Grant Higher access to water and Keeping the old and wounded mages alive |
![]() | Spenta Armaiti - Spenta of the Earth | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Highest access to earth. |
Is a nifty Combat spell that Paralyzes the target and summons three Black Hawks (for the battle), without costing Gems. The former effect can be negated by Magic Resistance, but the summoning of the birds is guaranteed. The birds aren't great; but again, they're free.