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Wish is a late-late-game spell at Alteration 9. An 9 caster can cast it for 100 to be granted a single wish.
Warning: If you wish for a hero that is already in the game, it will often simply be moved to that province – you won't get a second copy. This has been the case since patch 5.42, which made most heroes unique.
These units have the [nowish] tag in the Dom 5 Mod Inspector.
Wish | Outcome |
---|---|
nothing / exit / cancel | Just like it says. |
item | A random item from Construction levels 0-6 |
artefact / artifact | A random unique item from Construction level 8 |
sword | Enchanted Sword |
staff | Staff of Storms |
weapon | Sword of Sharpness |
(unit name) | Gain control of a unit of the desired type. If it is the name of a unique unit under the control of another player, it will be teleported to the province of the caster. |
(item name) | Caster now wields the item specified. If an item of the type already exists in the game, one of them is teleported to the caster. This can be used to steal an artifact or expensive item. Items replaced by the new item are placed in the lab. Think carefully before you wish for a cursed item, or an item that you own. |
blood slave / slaves / blood | 250 blood slaves. |
gold / money / wealth / riches | 3000 gold |
silver / copper / dough | 1500 gold |
gems / vis | 25 magic gems for all types, but no blood slaves. |
magical power / magic power / magic skill / magic master / magic might / ultimate power | +1 to all magic paths of the caster (up to 10) |
strength / physic / hitpoint / hit point / defense / defence / attack / stronger / power | +20 strength, +50 hp, +5 attack, defense & precision on the caster. Subsequent casts add only half that amount. |
armageddon / genocide / (death/end) (world/everyone/everything) | Every province on the map loses 20% population. Every unit on the map has a 20% chance of being hit with an armor piercing attack of base damage 15 (+DRN). |
dominion / divine power / divine authority | Up to 20 additional dominion candles on the map. |
troops / military / units / army / militia | 300 Militia |
food / supply / supplies / broth / wine / (no/stop/end) starv | 2x Enormous Cauldron of Broth, 5x Endless Bag of Wine |
population / people / populace / enemies / friends / peasants / commoners | One random province's entire population and occupying units are teleported to one of your own provinces, selected at random. If enemy troops were taken there will be a battle. |
kill (nation) pretender | The named nation's pretender is hit one 50AN lightning strike, 25 untyped non-magical spear attacks each dealing 12 damage (defence can negate these), and a penetration 16 Soul Slay. The soul slay counts as Astral, so astral pretenders have better chances to resist. |
death / to die / a swift death | Caster is hit by the giant thunder bolts, spears, and soul slay from hell described above. |
(death/kill/die) (pretender/god/leader) | Your pretender is hit by the giant thunder bolts, spears, and soul slay from hell described above. |
provinces / lands / (large/huge) nation | Up to 20 additional provinces, taken from enemies. There may not be units in them and less than 10 PD. All nations are shown the message: "There has been a major disturbance in ownership of the world's provinces. XXX suddenly owns provinces that had other rulers just a few minutes ago." |
fame / experience / combat skill / fighting skill | 500 experience points. |
horror / eater of gods / eater of dreams / slave to unreason / king of the world / hunter of heroes / maker of ruins | One of the unique Doom Horrors, which one is determined randomly. The Doom Horror has a 50/50 chance of being under control of the player, or attacking the province. |
something / anything / whatever | One randomly chosen of the following outcomes: A random item from construction level ⇐ 10, 3500 gold, or "a swift death". |
Notable Spells | ||
---|---|---|
Rituals | Personal Enchantments | Divine Name/Gift of Reason • Transformation • Twiceborn • Cure Disease |
Strategic | Domes • Globals • Magic Phase Movement • Remote Attacks | |
Summons | Cross Breeding • Elemental Royalty • Hidden Underneath/in Snow/in Sand • Infernal Breeding • Reanimation • Release Lord of Civilization • Ritual of Rebirth • Tartarian Gate | |
Other | Wish | |
Combat Magic | Battlefield Enchantments | |
Buffs | Hell Power • Life after Death • Mossbody • Pain Transfer • Phoenix Pyre • Returning • Soul Vortex • Strength of Giants • Time Stop | |
Debuffs | Armor of Achilles • Earth Grip • False Fetters | |
Direct Damage | Divine Magic • Magic Duel • Soul Slay | |
Summons | Reanimation | |
Other | Communions • Enslave Mind |