dom5:astral-projection
Astral Projection
Astral Projection is a Level 1 Evocation that
1 mages can cast for 2
, allowing them to Scry.
It's more-often-than-not worse than Astral Window, because it has the same vulnerability as Mind Hunt; every turn, Astral mages in the province have a chance to identify the astral projection's silvery cord and cut it, Feebleminding the caster. This abruptly ends the Scrying for that month.
1's have a 40% chance to spot you.
2's have an 80% chance to spot you.
3's and higher-level Astral Mages will spot you.
So why use it?
- It requires less Research; so, for example, you can peek at your neighbors' progress earlier.
- It has lower path requirements than the other Scrying spells, which require
2 or
2.- If you notice the name of a non-Astral nation on the map early on, this can help you cheaply check for Astral Pretenders.
- It's exactly 1
cheaper than Astral Window. - It works underwater, unlike Scrying Pool.
- Its reach is exactly one province further than Astral Window, and two provinces further than Scrying Pool.
| Notable Spells | ||
|---|---|---|
| rituals | Personal Enchantments | divine-name/gift-of-reason • transformation • twiceborn • cure-disease |
| Strategic | domes • globals • magic-phase-movement • remote-attacks | |
| Summons | cross-breeding • elemental-royalty • Hidden Underneath/in Snow/in Sand • infernal-breeding • reanimation • release-lord-of-civilization • ritual-of-rebirth • tartarian-gate | |
| Other | wish | |
| combat-magic | Battlefield Enchantments | |
| Buffs | hell-power • life-after-death • mossbody • pain-transfer • phoenix-pyre • returning • soul-vortex • strength-of-giants • time-stop | |
| Debuffs | armor-of-achilles • earth-grip • false-fetters | |
| Direct Damage | divine-magic • magic-duel • soul-slay | |
| Summons | reanimation | |
| Other | communions • enslave-mind | |
dom5/astral-projection.txt · Last modified: by migration
