If you've got a Disease on one of your prized Commanders or Mages and nobody to heal it for you, fret not! Cure Disease will fix that right up!
It's a Level 4 Thaumaturgy Ritual that requires
4 to cast, and that consumes 5
on use. It's not very efficient, but it's an emergency option.
What are some other options? Well:
. (req. Const 4)
. (req. Conj 8)
lying around. (req. Ench 7)The severity of Disease varies from guy to guy. If it's on your Pretender, then you're more worried about the other Afflictions it can cause. If it's on someone else, then you probably shouldn't care TOO much, unless your guy has a very-rare Magic spread (such as a 10% random) or something else.
| Notable Spells | ||
|---|---|---|
| rituals | Personal Enchantments | divine-name/gift-of-reason • transformation • twiceborn • cure-disease |
| Strategic | domes • globals • magic-phase-movement • remote-attacks | |
| Summons | cross-breeding • elemental-royalty • Hidden Underneath/in Snow/in Sand • infernal-breeding • reanimation • release-lord-of-civilization • ritual-of-rebirth • tartarian-gate | |
| Other | wish | |
| combat-magic | Battlefield Enchantments | |
| Buffs | hell-power • life-after-death • mossbody • pain-transfer • phoenix-pyre • returning • soul-vortex • strength-of-giants • time-stop | |
| Debuffs | armor-of-achilles • earth-grip • false-fetters | |
| Direct Damage | divine-magic • magic-duel • soul-slay | |
| Summons | reanimation | |
| Other | communions • enslave-mind | |