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reanimation

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Reanimation



Reanimation is not a proper term used by the game, this page merely groups together vaguely similar traits and units that can be then described as "reanimation".

A number of spells and abilities can reanimate the undead. This page lists these spells and abilities, as well as the special national undead that can be summoned by certain nations.

A basic rule of thumb is that most reanimated undead are mindless troops; usually with 15 Cold Resistance, 25 Poison Resistance, and with at least the traits Need not Eat, Never Heals, and Inanimate.

Generally, most reanimated undead can be grouped into 2 categories: Longdead and Soulless.

  • Longdead are also known as skeletons; they are usually resurrected warriors and so are often armed with weapons and armor. They have Attack and Defense stats similar to a trained human, but usually have barely more than half the hitpoints of their living equivalent. Notably, they usually have Spirit Sight and Pierce Resistance.
  • Soulless are also known as zombies; they are raised from the corpses of civilians as much as warriors, with lower than normal Attack and Defense stats relative to both cases. They also usually have higher strength and more hitpoints than their living equivalent. Notably, they are usually Undisciplined and do NOT have Darkvision or Spirit Sight.



Sources of Reanimation


Damage Types


  • Unlife Damage: Units killed by this effect will spawn a new Soulless.
    • Shade Beast's Reanimating Bite deals this type of damage
    • The Construction 6 Two handed Weapon Ivory Bow and the Construction 8 Artifact One handed Weapon Twin Spear both deal this type of damage
    • The spells Bolt of Unlife, Blast of Unlife, and Vortex of Unlife all deal this type of damage
    • FIXME How does this choose what type of Soulless to spawn?
  • Reanimation Buff: Units killed while under the effect of this buff will rise again for their own side and continue fighting as Soulless with any magic paths and/or commander status intact.
    • The spell Life after Death applies this effect to all non-mindless friendly units.
    • The effect can be applied to but will fail to activate for: Undead, Immortals, Demons, Inanimates, creatures that are inherently Ethereal, Pretenders, and most kinds of Animals. There are also exceptions on a unit by unit case, as seen on here: Loggy's Misc Notes



Abilities


  • Reanimator : Units killed by this unit have a chance equal to the value of their killer's Reanimator trait to spawn an ally of the killer. This is usually a Soulless, but can be something else if the unit also has the "raiseshape" trait.
    • In the base game, there are 2 units with this trait that use it to create Soulless: Mound Fiend and Gorilon - Heliophagus
  • Reanimator Priest : A commander with this ability can spend a turn to reanimate a variable amount of undead, depending on their Holy level and the Nation that owns them. For more information, see the section on the Priestly Reanimate order further down.
    • EA Lanka and MA Sceleria have recruitable commanders with this ability
    • MA Ermor and LA Lemuria provide all priests they own with this ability for as long as they are owned
    • MA Asphodel and LA C'tis provide all undead priests they own with this ability for as long as they are owned
  • Reanimator2: A commander with this ability will passively raise this many corpses per month as Soulless. This ability has no icon, is normally called Reanimator just like the Raise on Kill effect but is called Reanimator2 here just to differentiate, and is currently only used on God Vessel.
  • Reanimation Bonus : A commander with this ability produces as additional amount of troops when reanimating. This ability has two different values, a Priestly reanimation bonus and a Magical reanimation bonus.
    • MA Nazca's recruitable commanders of Mallqui Priestess, Mallqui Priest, and Royal Mallqui have this ability with an equal value for their priestly/magical bonus
    • MA Nazca's Manco-Ocllo - First Couple hero, and EA/MA/LA Mictlan's Mictlipoctli - King of Legends hero both have this ability with an equal value for their priestly/magical bonus
    • 6 pretenders and Bune - Ice Devil, who all lack any Holy paths, have this ability with a 0 for priestly bonus
    • The Construction 4 Miscellaneous Item Amulet of the Dead and the Construction 8 Artifact Crown The Crown of Despair both provide this ability
    • FIXME What spells and orders does this affect again? Like I remember it working for Longdead and Longdead Horsemen but not Lictors or Ghouls.



Spells


Combat Summons:
Spell Card School, Research Level Paths Needed Fatigue Cost Effect
Animate Dead Enchantment, 1 death 11 20 1 Soulless troop
Animate Skeleton Enchantment, 1 death 11 30 1 Longdead troop
Raise Skeletons Enchantment, 3 death 22 40 3 Longdead troops
Raise Dead Enchantment, 4 death 22 40 6 (+2 per level), so up to 10 at the minimum of D2, Soulless troops
Horde of Skeletons Enchantment, 5 death 22 40 5 (+1 per 2 levels), so 6 at the minimum of D2, Longdead troops
Ritual Summons:
Spell Card School, Research Level Paths Needed Gem Cost Effect
Reanimation Enchantment, 1 death 11 3 10 Longdead troops
Carrion Reanimation Enchantment, 7 death 33 10 1 Soulless Commander and up to 99 Soulless troops
Army of the Dead Enchantment, 9 death 55 10 1 Soulless Commander, 1 Longdead Commander, 14 (+5 per level), so 39 at the minimum of D5, Longdead troops, and up to 19 Soulless troops



Priestly Reanimation


  • Priests that are underwater with a Reanimate order that summons an undead that cannot breathe underwater will still try to carry out that order and repeat it every turn.
  • Priests in a province with no available corpses with a Reanimate order that requires corpses will still try to carry out that order and repeat it every turn.
  • Priests in a province with no population with a Reanimate order that requires population will still try to carry out that order and repeat it every turn.
  • FIXME What exactly does the + mean? A closed die roll is my current assumption?
Default Reanimation Orders
Ghouls Soulless Longdead Warriors
H1 6+ 8+ 3+
H2 7+ 16+ 5+
H3 8+ 24+ 7+
H4 9+ 32+ 9+
H5 10+ 40+ 11+
H6 11+ 48+ 13+
H7 12+ 56+ 15+

MA Ermor Reanimation Orders
Ghouls Soulless Longdead Warriors Longdead Horsemen Lictors
H1 6+ 8+ 3+ N/A N/A
H2 7+ 16+ 5+ 1+ N/A
H3 8+ 24+ 7+ 2+ 1
H4 9+ 32+ 9+ 3+ 2
H5 10+ 40+ 11+ 4+ 3
H6 11+ 48+ 13+ 5+ 4
H7 12+ 56+ 15+ 6+ 5

LA Lemuria Reanimation Orders
Dispossessed Spirits Shadows Shade Beasts Apparitions
H1 10 2 N/A N/A
H2 12 3 1 1
H3 14 4 2 2
H4 16 5 3 3
H5 18 6 4 4
H6 20 7 5 5
H7 22 8 6 6

FIXME complete the list

  • Reanimate Longdead Horsemen: MA Sceleria and MA Ermor
    Reanimating priests with holy 33 or higher can summon Longdead Horseman.
  • Reanimate Lictors: MA Ermor
    Reanimating priests with holy 44 or higher can summon undead Lictors.
  • LA C’tis Tomb Priests: LA C'tis (undead priests)
    Reanimating priests can summon Soulless/Longdead of C’tis, holy 22 or higher can summon Tomb Wyrms and holy 33 or higher can summon Tomb Chariots.
  • Reanimate Manikin: MA Asphodel
    Reanimating priest can summon the various types of Manikin.
  • Reanimate Supayas: MA Nazca
    Reanimating priest of this nation will summon Supayas.
  • Reanimate Greek Ghosts: EA Therodos
    Reanimating priest of this nation will summon Greek ghosts.
  • Reanimate Ghosts: LA Lemuria
    Reanimating priest of this nation will summon ghosts.



Longdead Mechanics


Generic/Fallback

Nations that have no special lesser undead summon the following types of undead:

  • Longdead: Longdead, Longdead, Longdead, Longdead, Longdead, Longdead
  • Soulless: FIXME



National

The following nations will summon special types of undead when reanimating the appropriate type:

EA Ulm
EA Ulm's longdead have higher-damage weapons than most undead.

  • Longdead: Longdead, Longdead, Longdead
  • Soulless: N/A

The Monkey Nations (EA Lanka, EA Kailasa, MA Bandar Log, LA Patala)
The undead Bandar are notable for having unusually high hitpoints and strength.

  • Longdead: Longdead Markata, Longdead Vanara, Longdead Vanara Warrior, Longdead Vanara Warrior, Longdead Bandar, Longdead Bandar Warrior, Longdead Bandar Warrior
  • Soulless: FIXME

EA Hinnom and MA Ashdod
Hinnom and Ashdod reanimate giant longdead with very high damage and moderate hitpoints, making each summoning of longdead much more valuable than it would be for other nations.

  • Longdead: Longdead Rephaite, Longdead Rephaite, Longdead Rephaite
  • Soulless: N/A

Longdead

Image Name Nations Chances Description
Longdead
EA Ulm
EA Vanheim,
MA Vanheim,
LA Midgard
EA Ulm
EA Ulm,
MA Ulm, MA Marignon, LA Marignon, LA Abysia
LA Ulm
MA Man
MA Ulm, MA Marignon, LA Marignon, LA Abysia
C'tis
C'tis
C'tis
C'tis
C'tis
Longdead EA Berytos
MA Arcoscephale, MA Machaka, LA Arcoscephale
Berytos: 25%
else: 33.33%
Full longdead armor with a spear, slightly more defense from repell.
Longdead EA Berytos 50% Full armored longdead with a longer spear, Better at repelling.
Longdead EA Berytos
MA Arcoscephale, MA Machaka, LA Arcoscephale
Berytos: 25%
else: 33.33%"
the default nacked-spear with shield, still chaff
Longdead Hoplite MA Arcoscephale, MA Machaka, LA Arcoscephale 33.33%" longdead with a longer spear and Heavy armor, and Formation Fighter. Moves at a crawl on the battlefield but will grind through small damage while inflicting harassing getting a bigger harassment bonues.

See More

reanimation.1672720159.txt.gz · Last modified: 2023/01/03 04:29 by jonarbuckle