Nations

Dominions 6 has a multitude of nations from different cultural backgrounds (Norse, Greek, Roman, Asian, African, Arabic, …), spread over the Early, Middle, and Late Ages.

Nations Through the Ages

FIXME list ages and nations in some neat way similar to this image

Nation Types

While these nations may be thematically distinct from one another, in terms of gameplay, most can be categorised into various archetypes. Some nations fit into several different archetypes, and many strategies may favour one of these over the others.

Underwater and Amphibious Nations

Underwater nations start beneath the waves. They frequently have access to powerful Water and Astral magic. Underwater nations may be difficult to attack, but on the other hand, these nations can struggle to get a foothold on land, and cannot recruit national units in inland forts. Underwater nations lack conventional ranged weapons, and rarely use iron, though some have exotic alternatives to either or both of these. Underwater nations may have limited but highly valuable recruitment options in coastal fortresses.

Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Age.

Sample Nations

Cave Nations

Cave nations start underground in the cave layer (if map placement allows) and have several units added to the cave province pool.

Sample Nations

Blood Nations

Blood nations depend to varying degree on collecting blood slaves and sacrificing them to call forth demons from Hell. As many of the more powerful blood spells come later in the game and they have to build up their blood economy, they often (but not necessarily) have a weaker early game, but a very powerful late game. They are more powerful in the Late Age, where the population is generally larger, but there are powerful Early Age blood nations as well.

Sample Nations

Communion Nations

Communion nations rely on their large mage corps using communions to pool their power to reach high levels of magic and carry the battle. Many of the nations have a Mediterranean theme to them (e.g. Greek, Roman) and often field massive armies of Legionaries and Hoplites led by mages. Most of these nations are composed of humans or similarly fragile races. (blood nations have thier own separate form of communion but kept in thier own section for simplicity).

Sample Nations

Elf-like Nations

Elf-like nations have long-lived and glamoured units, often fielding powerful Glamour magic and dangerous cavalry. Due to their stealthiness, Elf-like nations are excellent raiders who are able to mount massive preemptive strikes and raid enemy provinces at will. You might want to take a look at the elf strategy video by Perun.

Sample Nations