Table of Contents

EA Yomi, the Oni Kings

Lore

Yomi is a nation based on Japanese mythology and especially in this age around the myths of the underworld (hell). Violent demons spew forth from their capital to bring death and misfortune to the human population, aided by evil sorcerers and other henchmen. The demons remain as national summons in later ages into Shinuyama and Jomon, but in this age they are prevalent and plentiful as they can be recruited from any fort with a lab and a temple.

General Overview

The lands of Oni Kings are primitive and poor, represented by several game mechanics. First, Yomi gets a 25% income penalty. Secondly, they can only build primitive forts with only 1 commander point so recruitment of mages is slower than other nations. Thirdly, all oni troops cause unrest which further decreases their gold income, and have turmoil power so picking turmoil scales on them is mandatory. Also, most of their gold recruitable troops have low tech weapons and armour, and shields are not used at all.

The main strengths of the nation are strong demon commanders and troops, a good capital recruitable super-combatant chassis(with few weaknesses though), and access to good spell paths, especially in death magic. Even the most basic ko-oni hit hard in turmoil and survive because of their ethereal second shape. Later in the game your oni commanders can survive a lot of things that kill frail human mages.

National Features

Race Military Magic Access Priests Buildings
Some Humans
Bakemono-sho
Size 1
-1 HP & MR vs. Humans
-1 MOR vs. Humans
-1 ATT vs. Humans
Darkvision (50)
Oni
Two HP bars
- 1st is Demonic
- 2nd is Ghostly
Unpleasant
Like Turmoil/Unrest
Size 1 troops
Bandit Raiders
Oni Raiders
Demon Thugs
Demon Supercombatant
fire 33 (Rare 4)
air 11 (Rare 2)
earth 33 (Rare 4)
death 44 (Rare 5)
nature 11
Hero: blood 11
Summons:
air 33 (req. air 22earth 11)
water 33nature 22 (req. water 22nature 11)
holy 11 Priests
Temples cost 200 Gold
Temples spawn Oni units
Summons:
holy 22 (req. air 22earth 11)
Primitive Forts (Palisades)
Starts with a Fortress
Temples cost Gold 200

Capital Sites

Mountain of the Oni Kings

Enables recruitment of

Dai Oni

Produces 1firegem1airgem1earthgem3deathgem per turn

Units

Provide a brief overview of commanders and units and what tools they provide you with. Outline any peculiarities across the roster (e.g. the animal tag, cold blooded). Highlight any particular strengths of the roster and describe their roles (e.g. high-quality infantry, thugs, powerful mages).

Commanders

Sprite Unit Name Special Attributes Comments
Bakemono Chief
Gold 40
Resources 6
Recruitment points 1
+ Highlands and Mountain Rec
Stealthy (40)
Darkvision (50%)
Mountain Survival
Forest Survival
40 leadership stealthy commander. Can lead raiding parties or scout, which combined with its mountain-recruit status is particularly valuable for the scout-deprived Early Ages.
Bandit Leader
Gold 45
Resources 16
Recruitment points 1
Stealthy (40)
Pillager (3)
40 leadership commander. Low utility compared with the Bakemono Chief, and a bit more expensive.
Demon Priest
Gold 50
Resources 1
Recruitment points 1
+ Foreign Rec
holy 11random010%
Sacred
10 leadership lesser priest with a minor chance of becoming a mage.
Only your provinces with Temples spawn Oni, so this guy is very important.
Namanari
Gold 65
Resources 1
Recruitment points 2
+ Highlands and Mountain Rec
death 11nature 11 9
Supply Bonus (10)
Swamp Survival
Forest Survival
Female
Relatively gold-efficient researchers that can be recruited outside of forts. Can be upgraded with Yomi's national spells.
Chunari
Hannya Pact
6deathgem
fire 11death 22nature 1113
Demon
Resist Fire (5)
Resist Poison (5)
Supply Bonus (10)
Swamp Survival
Forest Survival
Female
Namanari upgraded with the Hannya Pact ritual become Death 2 mages and gain a path in Fire.
A better chassis but now vulnerable to anti-demon attacks and nearly double in upkeep cost.
They can now Shadow Blast, summon Corpse Candle, Summon Lesser Fire Elemental, and disease dangerous things with Seven Year Fever.
Eagle Eyes helps with her aim.
Hannya
Greater Hannya Pact
12deathgem
invested 18deathgem
fire 22death 33nature 1117
Demon
Resist Fire (25)
Resist Poison (15)
Heat Aura (5)
Supply Bonus (10)
Swamp Survival
Forest Survival
Female
Chunari upgraded with the Greater Hannya Pact ritual gain 1 additional level in Death and Fire. Usually not worth the Death gems unless you really need to turn a Chunari into a bigger caster.
Not as strong as a Dai Oni, but given their high cost and slow recruitment, Hannya may take up that Fire-Death caster role. It helps that their Precision is actually good.
If you plan on Empowering a Naminari, empower a Hannya instead; the upgrading rituals wipe traditional Empowerments.
Sorcerer
Gold 115
Resources 1
Recruitment points 2
earth 11death 11random1100% 11
Mountain Survival
Old Age (66/50)
More suited for combat magic than the Namanari, especially the death and earth randoms, but less efficient researchers per gold.
He is also your cheapest air and fire access, and both paths have Research Boosters in Construction.
Demon General
Gold 125
Resources 22
Recruitment points 2
death 11 7 120 leadership commander with 70 undead leadership and minor magic, which allows it to be kept safe behind the front line casting magic.
Oni Shugo
Gold 195
Resources 38
Recruitment points 2
death 22random1100% 7
Sacred
Resist Fire (5)
Resist poison (5)
Chaos Power (1)
Inept Researcher (4)
Gluttony (3)
Pillager (3)
Cause Unrest (+2/month)
Wounded Shape (Oni Spirit)
Summon in Battle (Wolf×1d6)
Oni Summoner (25)
Heals Afflictions When Shapechanging
Need not Eat
Demon
Mountain Survival
Snow Move
Spirit Sight
35 leadership sacred mage with 100 undead leadership. Summons freespawn in turmoil scales, can be made into a thug or cast army support magic.