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Helheim is a land of shadows, windswept moors and silent mountains. Here lies Gnipahålan, the Stone Cave, where the dead pass through on their way to Hel. The Hanged Kings, ancient Vanir who have hanged themselves to learn the secrets of Death, rule the land from their thrones in Helhalla. Helheim is inhabited by Vanir, a race of tall and innately magical beings who are able to trick mortals with their glamour. The Vanir of Helheim have sequestered themselves from the Vanir of Vanheim and have not been part of the great war with the giants. For ages they have been guiding the dead on their way to Hel in service of a dead god. Now a new God is arising and the old ways are changing. The Valkyries, guides of the dead, have become messengers of death and sacred warriors of the new God. Valkyries, the female Vanir of Helheim, are able to fly, a gift from the dead god they once served. Lesser beings are not held in high regard and their blood is sacrificed to sate the Awakening God. Unlike their cousins in Vanheim, the Vanir of Helheim are not shipwrights and sailors.
"[Helheim] sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous." -Illwinter
Helheim is an alternate version of Vanir, with a focus on Death magic over Blood. Helheim is an elf nation that can Skele-spam. Definitely not as aggressively overpowered as its parent nation but possesses a wider diversity in magic with its mastery of Death.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 3 (Rare 4) 3 2 1 2 | Summons 423 243 432 432 (req. 43) | Flying Elf Vikings Strong Thugs No cheap mages Flying Vanhere sacreds | Stealthy Flying Glamour | Standard Forts |
Capitol Gems: 141
Cold limit +1
Death limit +1
Magic limit +1
Prefers Cold Scale + 1
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion.
The roster is composed largely of elves, long-lived and glamoured units with high defense skill. The majority of Helheim's armies will be therefore be invisible to most other players on the map.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Van Scout 55 15 1 | Stealthy (75) Glamour Mountain Survival Forest Survival | Commentary here. | |
Vanherse 220 14 2 | 1119 Sacred Skilled Rider (4) | Commentary here. | |
Fay Horse | Poison Resistance (10) Disease Resistance (100%) Smart Mount (100) Animal True Sight | Commentary here. | |
Helkarl 255 14 2 | 7 Sacred Skilled Rider (4) Spirit Sight | Commentary here. | |
Helhestur | Sacred Poison Resistance (10) Disease Resistance (100%) Smart Mount (100) Animal True Sight | Commentary here. | |
Vanjarl 410 16 2 | 211213 Sacred Skilled Rider (5) | Commentary here. | |
Svartalf 270 2 4 Capital Only | 221100%15 Darkvision (50%) Mountain Survival | Commentary here. | |
Dis 310 20 2 Capital Only | 111111 Sacred Skilled Rider (5) Flying Spirit Sight Combat Caster Female | Commentary here. | |
Disahestur | Sacred Poison Resistance (10) Disease Resistance (100%) Smart Mount (100) Animal Flying True Sight | Commentary here. | |
Hangadrott 410 20 4 Capital Only | 3221100% 10%17 Sacred Skilled Rider (5) Spirit Sight | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Serf Warrior 8 6 5 | Commentary here. | ||
Huskarl 25 10 21 | Commentary here. | ||
Huskarl 25 13 21 | Commentary here. | ||
Hirdman 30 17 25 | Commentary here. | ||
Mounted Hirdman 50 14 48 | Skilled Rider (3) | Commentary here. | |
Fay Horse | Poison Resistance (10) Disease Resistance (100%) Smart Mount (100) Animal True Sight | Commentary here. | |
Valkyrie 45 18 29 Capital Only | Sacred Flying Spirit Sight Female | Commentary here. | |
Helhirding 65 12 48 Capital Only | Sacred Skilled Rider (3) Spirit Sight | Commentary here. | |
Helhestur | Sacred Poison Resistance (10) Disease Resistance (100%) Smart Mount (100) Animal True Sight | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Sigrdriva - Hangadrottning Earliest Arrival Turn (10) | 142219 Sacred Spirit Sight Flying Skilled Rider (5) Female | Commentary here. | |
Disahestur | Sacred Poison Resistance (10) Disease Resistance (100%) True Sight Flying Smart Mount (100) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Valkyries (Conjuration 6) 31 and 1 | Valkyrie x 7 | Sacred Flying Spirit Sight Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sloth of Bears (Conjuration 3) 2 and 6 | Great Bear x 15+ | Undisciplined Animal Mountain Survival Forest Survival | Commentary here. |
Awaken Draugar (Conjuration 4) 2 and 12 | Draug x 4 | Resist Cold (25) Resist Poison (25) Cold Aura (3) Fear (5) Undead Amphibious Need Not Eat Spirit Sight Shapechanger Below HP (25) (Draug) | Commentary here. |
Draug | Shapechanger above HP (25) (Draug) | ||
Brood of Garm (Conjuration 4) 2 and 10 | Jotun Wolf x 5 | Sacred Fear (5) Berserker (3) Resist Cold (25) Animal Snow-move Forest Survival Wolf | Commentary here. |
Fire is partially week, being requiring a random and a Skull of Fire to be 2 and 3 during combat, which can be serviceable in combat.
You do still have a blood game with Vanjarls but it is the easiest magic to empowering, and can boost up one of your Dwarfs for the blood boosters and summons.
Even before you empower for a Blood Stone, you can boost to a 4, but with the stone, you have enough for Earth Kings.
Air and Death are your bread and butter, and the Hangadrott are the best at it. Air randoms will get you to 3, then with luck or empowerment will get you into 4 to make the needed booster, go Air queens, then have a 7. With Death Randoms, they will beak you into the booster for 6
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.