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Maverni is a nation of tribal chiefdoms guided by Druids and religious magistrates. The tribes have a long history of war and infighting, but recent developments have joined the tribes in pursuit of a single goal. The most prominent tribes are the Marverni, the Ambibates, the Eponi and the Carnutes. The Sequani, though a small tribe, are influential due to the large number of Druids among them. The smiths of the Marverni tribe are reputedly the inventors of chainmail and most nobles of the tribe use it. Lowborn warriors fight bare-chested. Both wear tattoos with dormant magical powers. The Ambibates are known for their martial skills. The Eponi nobles fight on horseback and are the only cavalry available to the nation. The Carnute tribe guards the Sacred Forest of Carnutes where the Druids gather every year. The Carnute warriors are able to go berserk when wounded. Boars are a sacred symbol to the Marverni nation.
"Marverni is a nation inspired by Celtic Gaul. Gutuaters, vergobrets, druid astrologers, and blood sacrifices are all heavily influenced by the accounts of Caesar and Roman historians. Bare-chested warriors or nobles dressed in newly invented chain mail fight side-by-side with their chieftains to prove their worth. Bronze horns in the image of various animals are also images to keep in mind. Further inspiration was probably found in Asterix, a remarkably good comic by the way." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() | Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Light and medium infantry Medium cavalry | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() Temples cost 300 ![]() |
Capitol Gems: 23
1
Blood Sacrifices: Priests can sacrifice a blood slave at a temple to help extend the dominion.
Magic Tattoos: Most of Sauromatia's units have magic tattoos. The Awaken Tattoos spell (1
1) gives those units limited
Invulnerability and another benefit:
Communions: Communions are a way for mages to increase their magic power in combat. In battle, the mages with astral can cast Communion Slave to give power to mages with astral who cast Communion Master. The masters can then cast higher level spells. Check the Communions page for details.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ambibate Chieftain ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Carnute Chieftain ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Eponi Chieftain ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | War Horse | ![]() | Commentary here. |
![]() | Vergobret ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Sequani Stargazer ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Gutuater ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Druid ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Boar Lord ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Elder Druid ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Marverni Slinger ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Marverni Javelineer ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Marverni Bare Chested Warrior ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Ambibate Bare Chested Warrior ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Marverni Noble Warrior ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Carnute Bare Chested Warrior ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Ambibate Noble Warrior ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Carnute Noble Warrior ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Marverni Horn Blower ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Eponi Knight ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | War Horse | ![]() | Commentary here. |
![]() | Boar Warrior ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Carnon - Antlered One | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | The One in the Woods - Wanderer Earliest Arrival Turn (5) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Corix - Blinded Earliest Arrival Turn (5) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Great Boar Sounder of Boars (Conj. 3) | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Great Boar of Carnutes Contact Boar of Carnutes (Conj. 5) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.