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Pelagia was the first kingdom to form in the deeps. It is a nation of Tritons, humanoid beings with fin-like legs. The Tritons of the Coral Clan and the Pearl Clan have formed a kingdom and allied themselves with mermen. Under the wise rule of the ancient Pearl Kings they dominate the oceans and harvest their riches. Pearls, corals, kelp silk and purple dyes are traded at coastal markets in Berytos and before that in Therodos. But recently other races have been stirring in the depths and new powers are forming. The wild beings of the kelp forests have spread, strange beings have emerged from the deepest seas, and the ghosts of ancient Therodos are stirring. The Pearl Kings muster their forces and the Tritons of the Turtle and Shark tribes have joined forces with the Triton kingdom. Tritons are unable to leave the sea, but mermen can shed their tails and walk on dry land to trade or wage war. The extensive trade with Berytos has given Pelagia a much needed ally. In the few coastal cities Pelagia has built, Berytian infantry have helped in their defense. Over time the mermen have adopted Berytian and Therodian culture and tactics. Now there are few Berytian soldiers left in the cities and Pelagia fields its own mermen infantry. Both Tritons and mermen have mages, but only the merman mages can leave the sea.
"Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania as a nation became quite similar to Pangaea. The development of the Triton Kings incorporated modern concepts and imagery of mermen, and in Dominions 4, Pelagia was made a nation of its own, less Pangaean in style. Knights armed in mother-of-pearl armor, Triton Kings on hippocampoii-drawn sea- shell chariots, and golden tridents are all part of the Pelagia setting.
With the release of the Dominions 4 UW-patch the backstory of Pelagia was developed. It became intermingled with Berytos and my first ideas on later developments for the nation emerged. I prefer if nations are primarily culturally defined, and secondarily racially defined. Pelagia always felt more like a race thing and less like a kingdom with its own cultural setting. The changes in the patch was a step in this direction, although I find the new nation Erytheia more interesting" -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hero ![]() ![]() ![]() ![]() ![]() | Aquatic Tritons Amphibious Mermen Light, Medium, Sacred, and Aquatic Infantry | ![]() ![]() ![]() ![]() | ![]() |
Capitol Gems: 42
Order Limit + 1
The proper Pelagians are Tritons,
Aquatic beings of Size 3 (three-to-a-square). Some of the kingdom's Tritons are from formerly independent tribes; these fellows have human-like stats, aside from 12 Magic Resistance, 11 Morale, and 20 Combat Speed naked. The proper Pelagians have distant divine ancestry, however; on top of the standard Triton stats, they possess 12 HP, 1 Natural Protection, and 11 Attack Skill. (Note that militiamen have -2 to their Morale and Attack Skill, compared to proper troops.)
Mermen are
Amphibious beings, owing to their ability to grow legs upon hitting dry air. They are a separate race from Tritons, but one with many similarities; they're human-like (Size 3 and all that), and they have 12 Magic Resistance and 11 Morale (10 without protection). Underwater, a naked Merman has 22 Combat Speed; on dry land, though, he has 10 Combat Speed and 9 Defence Skill.
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Merman Scout ![]() ![]() ![]() | ![]() ![]() Land Shape (Merman Scout) | Commentary here. |
![]() | Turtle Chief ![]() ![]() ![]() Coastal Fort Recruitment | ![]() Land Shape (Turtle Chief) | Commentary here. |
![]() | Pelagian Captain ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Merman Priest ![]() ![]() ![]() Coastal Fort Recruitment | ![]() ![]() ![]() Land Shape (Merman Priest) | Commentary here. |
![]() | Pearl Clan Priest ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Pelagian Mermage ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Land Shape (Pelagian Mermage) | Commentary here. |
![]() | Pearl Mage ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ichtyid Pearl Mage ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Pearl King ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Pelagian Militia ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Pelagian Militia ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Turtle Tribe Triton ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Shark Tribe Triton ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Pelagian Soldier ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Merman Net Thrower ![]() ![]() ![]() | ![]() Land Shape (Merman Net Thrower) | Commentary here. |
![]() | Turtle Warrior ![]() ![]() ![]() Coastal Fort Recruitment | ![]() Land Shape (Turtle Warrior) | Commentary here. |
![]() | Coral Clan Soldier ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Triton Rider ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Hippocampus | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Pearl Guard ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Pelagian Shore Fighter ![]() ![]() ![]() Coastal Fort Only | ![]() Sea Shape (Pelagian Shore Fighter) | Commentary here. |
![]() | Sideraspist ![]() ![]() ![]() Coastal Fort Only | ![]() Sea Shape (Sideraspist) | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Thaumas - Wondrous | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Source | Unit | Special Attributes | Comments |
---|---|---|---|
![]() ![]() | ![]() Hippocampus / 20 | ![]() ![]() ![]() ![]() | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.