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Ulm is a land of cold mountains and dense forests. These wild lands were settled by proud and fierce barbarians in ages past. Their ancestry has made the inhabitants of the forests stronger and more resilient to the cold climate than ordinary men. Upon becoming men, youngsters are given a single knife and left in the forest at first snowfall. Those who survive the winter are allowed to return to their family. The barbarians of Ulm live in small settlements ruled by chieftains and warrior-smiths who search for the Enigma of Steel. Steel is a sacred metal and its maker is as well. Smithing has become the equivalent of making a sacrifice to the Lord and no other culture has developed such skill in forging magical items. Horses are rare and those who use them in warfare are held in contempt. Sneak attacks, on the other hand, are common, and many warriors use stealth to engage opponents in hand-to-hand combat.
"Ulm is a nation that goes through major changes with the eras. In early times it is a barbarian nation. Think Conan! Or at least, think of the first five minutes of Conan, the Barbarian, when Conan's family is slaughtered by Thulsa Doom and the young boy is brought to slavery. Think of fur-dressed shamans and warrior smiths speaking of the Enigma of Steel. Then think of the German tribes described by Caesar in The Gallic Wars, the Roman disaster of the Teutoburger Forest, and the pagan temple at Irminsul. Ulm in the early era is an Ulm before the arrival of civilization" -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Barbarians - Strong - Poor MR Strong medium infantry Stealthy infantry | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() Forts produce 25% more resources ![]() |
Capitol Gems: 31
2
Cold Limit + 1
The Ulmish are Size 3 beings (three-to-a-square) otherwise known as humans, with interesting quirks. The average Ulmish man has 13 HP and 12 Strength, while the average Ulmish woman has 12 HP and 11 Strength. All unmagical Ulmish have an elevated 13 Combat Speed and 16 Map Movement naked, but also a stunningly low 8 Magic Resistance. Due to generations of uncivilized living in a frigid climate, they have
5 Cold Resistance and are unimpeded by
Forests,
Mountains, and
Snow.
All the commanders have the following abilities:
Cold Resistance (5)
Snow Move
Mountain Survival
Forest Survival
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Warrior Scout ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Warrior Chief ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Shaman ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Warrior Smith ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() 50% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Antlered Shaman![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
All the troops have the following abilities:
Cold Resistance (5),
Snow Move,
Mountain Survival,
Forest Survival,
Skirmisher
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Axe Warrior![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Warrior ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Archer![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() | Forest Warrior ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Mountain Warrior![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Warrior Maiden![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Shield Maiden![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Iron Warrior![]() ![]() ![]() | Commentary here. | |
![]() | Steel Maiden![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Steel Warrior![]() ![]() ![]() ![]() | ![]() | Commentary here. |
All the heroes have the following abilities:
Sacred
Snow Move
Mountain Survival
Forest Survival
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Eburhart - Guardian of the Tree | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Athalwolf - Maker of Heroes | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Warenheris - Son of Steel | ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Great Bear Sloth of Bears (Conj. 3) | ![]() ![]() ![]() ![]() | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.