Maverni is a nation of tribal chiefdoms guided by Druids and religious magistrates. The tribes have a long history of war and infighting, but recent developments have joined the tribes in pursuit of a single goal. The most prominent tribes are the Marverni, the Ambibates, the Eponi and the Carnutes. The Sequani, though a small tribe, are influential due to the large number of Druids among them. The smiths of the Marverni tribe are reputedly the inventors of chainmail and most nobles of the tribe use it. Lowborn warriors fight bare-chested. Both wear tattoos with dormant magical powers. The Ambibates are known for their martial skills. The Eponi nobles fight on horseback and are the only cavalry available to the nation. The Carnute tribe guards the Sacred Forest of Carnutes where the Druids gather every year. The Carnute warriors are able to go berserk when wounded. Boars are a sacred symbol to the Marverni nation.
"Marverni is a nation inspired by Celtic Gaul. Gutuaters, vergobrets, druid astrologers, and blood sacrifices are all heavily influenced by the accounts of Caesar and Roman historians. Bare-chested warriors or nobles dressed in newly invented chain mail fight side-by-side with their chieftains to prove their worth. Bronze horns in the image of various animals are also images to keep in mind. Further inspiration was probably found in Asterix, a remarkably good comic by the way." -Illwinter
If you are considering picking this nation to play, what should you know?
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings | 
|---|---|---|---|---|
|  3 (Uncommon 4, Rare 5)  3 (Uncommon 4, Rare 5)  2 (Uncommon 3, Rare 4)  1 (Uncommon 2, Rare 3)  2 | Hero  2  3  4  2  2  4  2  2 | Light and medium infantry Medium cavalry |  Magic Bear Tattoo  Magic Wolf Tattoo  Magic Boar Tattoo  Magic Horse Tattoo  Berserker  Inspirational |  Standard Forts Temples cost 300   | 
Capitol Gems: 2 3
3 1
1 
Blood Sacrifices: Priests can sacrifice a blood slave at a temple to help extend the dominion.
Magic Tattoos: Most of Marverni's units have magic tattoos. The Awaken Tattoos spell ( 1
1 1) gives those units limited
1) gives those units limited  Invulnerability and another benefit:
 Invulnerability and another benefit:
 Magic Bear Tattoo Strength
 Magic Bear Tattoo Strength  Magic Wolf Tattoo Attack skill
 Magic Wolf Tattoo Attack skill Magic Boar Tattoo Even more invulnerability
 Magic Boar Tattoo Even more invulnerability Magic Horse Tattoo Defense skill and speed
 Magic Horse Tattoo Defense skill and speedCommunions: Communions are a way for mages to increase their magic power in combat. In battle, the mages with astral can cast Communion Slave to give power to mages with astral who cast Communion Master. The masters can then cast higher level spells. Check the Communions page for details.
 Marverni's people are humans who mostly fall into one of five tribes. Humans are Size 3 beings (three-to-a-square), and typical humans trained for combat have 10's in most combat stats; the exceptions are Natural Protection (0), Encumbrance (3), Combat Speed without armor (12), and Map Movement without armor (14, or 16 if a Commander).
 Marverni's people are humans who mostly fall into one of five tribes. Humans are Size 3 beings (three-to-a-square), and typical humans trained for combat have 10's in most combat stats; the exceptions are Natural Protection (0), Encumbrance (3), Combat Speed without armor (12), and Map Movement without armor (14, or 16 if a Commander).
 Forests.
 Forests.| Sprite | Unit Name | Special Attributes | Comments | 
|---|---|---|---|
|   | Ambibate Chieftain  75  17  1 |  Magic Wolf Tattoo (2)  Inspirational (1) | Commentary here. | 
|   | Carnute Chieftain  80  15  1 |  Magic Boar Tattoo (4)  Berserker (3)  Inspirational (1)  Forest Survival | Commentary here. | 
|   | Eponi Chieftain  135  24  1 |  Magic Horse Tattoo(2)  Inspirational (1)  Skilled Rider (2) | Commentary here. | 
|   | War Horse |  Animal | Commentary here. | 
|   | Vergobret  90  1  1 |  1  Sacred  Old Age (55/50) | Commentary here. | 
|   | Sequani Stargazer  65  1  2 |  1  7  Fortune Teller (5%) | Commentary here. | 
|   | Gutuater  190  1  2 |  1  1  1100%       9  Sacred  Supply Bonus (10)  Forest Survival | Commentary here. | 
|   | Druid  240  1  2 |  1  1  1  1100%       11  Sacred | Commentary here. | 
|   | Boar Lord  125  15  1  Capital Only |  Sacred  Magic Boar Tattoo (6)  Berserker (5)  Inspirational (1)  Forest Survival | Commentary here. | 
|   | Elder Druid  480  3  4  Capital Only |  2  2  2  2100%     100%     10%       17  Sacred  Old Age (55/50) | Commentary here. | 
| Sprite | Unit Name | Special Attributes | Comments | 
|---|---|---|---|
|   | Marverni Slinger  8  3  5 |  Magic Bear Tattoo (1) | Commentary here. | 
|   | Marverni Javelineer  8  5  5 |  Magic Bear Tattoo (1) | Commentary here. | 
|   | Marverni Bare Chested Warrior  8  9  5 |  Magic Bear Tattoo (1) | Commentary here. | 
|   | Ambibate Bare Chested Warrior  10  8  9 |  Magic Wolf Tattoo (1) | Commentary here. | 
|   | Marverni Noble Warrior  11  17  12 |  Magic Bear Tattoo (2) | Commentary here. | 
|   | Carnute Bare Chested Warrior  11  6  12 |  Magic Boar Tattoo (2)  Berserker (2)  Forest Survival | Commentary here. | 
|   | Ambibate Noble Warrior  14  17  18 |  Magic Wolf Tattoo (2) | Commentary here. | 
|   | Carnute Noble Warrior  15  15  21 |  Magic Boar Tattoo (3)  Berserker (3)  Forest Survival | Commentary here. | 
|   | Marverni Horn Blower  20  5  21 |  Magic Bear Tattoo (1)  Standard (1) | Commentary here. | 
|   | Eponi Knight  30  24  24 |  Magic Horse Tattoo (1)  Skilled Rider (1) | Commentary here. | 
|   | War Horse |  Animal | Commentary here. | 
|   | Boar Warrior  22  15  25  Capital Only |  Sacred  Magic Boar Tattoo (5)  Berserker (4)  Bodyguard (3)  Forest Survival | Commentary here. | 
| Sprite | Unit Name | Special Attributes | Comments | 
|---|---|---|---|
|   | Carnon - Antlered One |  Sacred  Magic Bear Tattoo (1)  Stealthy (40)  Animal Awe (3)  Berserker (5)  Inspirational (1)  Forest Survival | Commentary here. | 
|   | The One in the Woods - Wanderer Earliest Arrival Turn (5) |  2  3  4  2  23  Sacred  Animal Awe(4)  Beastmaster (1)  Supply Bonus (40)  Resist Poison (7)  Forest Survival | Commentary here. | 
|   | Corix - Blinded Earliest Arrival Turn (5) |  2  4  2  2  21  Sacred  Supply Bonus (20)  Affliction (Blind)  Old Age (110/100) | Commentary here. | 
| Summon Spell | Unit | Special Attributes | Comments | 
|---|---|---|---|
| Sounder of Boars (Conjuration 3)  1  1 and 15   |   Great Boar x 20 |  Sacred  Undisciplined  Animal  Trample  Forest Survival | Commentary here. | 
| Sloth of Bears (Conjuration 3)  2 and 6   |   Great Bear x 15+ |  Undisciplined  Animal  Mountain Survival  Forest Survival | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. | 
| Monster Boar (Conjuration 5)  3 and 10   |   Monster Boar Event |  Stealthy (+40)  Cause Unrest (+15 per Month)  Bonus Nature Magic (50%)  Undisciplined  Animal  Trample  Forest Survival | Commentary here. | 
| Contact Boar of Carnutes (Conjuration 5)  1  1 and 7   |   Great Boar of Carnutes |  Sacred  Fortune Teller (15%)  Animal  Trample  Forest Survival  Summons in Dominion (Great Boar) | Commentary here. | 
 1
1 1
1 See Magic Access. These guides supplement the summaries at the top.
EA Mekone has high  Astral, giving access to the Ring of Wizardry and the Ring of Sorcery, expensive but useful boosters.
Astral, giving access to the Ring of Wizardry and the Ring of Sorcery, expensive but useful boosters.
No native access. No easy summons.
No native access. No easy summons.
Elder Druid has a ~7 in 16 chance of  1, ~1 in 16 chance of
1, ~1 in 16 chance of  2, (and 1 in 640 chance of
2, (and 1 in 640 chance of  3).
3).  1 will need empowerment to
1 will need empowerment to  2.
2.  3
3 2 may get the unique Trident from Beyond. At
2 may get the unique Trident from Beyond. At  4
4 1, the mage can attempt forging the unique Orb of Atlantis.
1, the mage can attempt forging the unique Orb of Atlantis.
Elder Druid has a ~7 in 16 chance of  3, ~1 in 16 chance of
3, ~1 in 16 chance of  4, (and 1 in 640 chance of
4, (and 1 in 640 chance of  5). The right boosters and the right randoms on a Gutuater or Elder Druid, or two of the heroes, will get
5). The right boosters and the right randoms on a Gutuater or Elder Druid, or two of the heroes, will get  2
2 2 and an attempt at The Tome of Gaia. Non-boot boosters can be placed on a King of Elemental Earth. With the right boosters,
2 and an attempt at The Tome of Gaia. Non-boot boosters can be placed on a King of Elemental Earth. With the right boosters,  5
5 5 to maybe get the unique the Atlas of Creation.
5 to maybe get the unique the Atlas of Creation.
Elder Druid has a ~7 in 16 chance of  3, ~1 in 16 chance of
3, ~1 in 16 chance of  4, (and 1 in 640 chance of
4, (and 1 in 640 chance of  5). He can forge Coin of Meteoritic Iron, do Golem Construction, and with the right boosters,
5). He can forge Coin of Meteoritic Iron, do Golem Construction, and with the right boosters,  5
5 5 to maybe get the unique the Atlas of Creation.
5 to maybe get the unique the Atlas of Creation.
Hero, Corix - Blinded, starts at  4.
4.
No native access.  3 for Forest Troll Tribe and at least
3 for Forest Troll Tribe and at least  1.
1.
 and  5 allows Call Ancient Presence and then giving it a Divine Name for
5 allows Call Ancient Presence and then giving it a Divine Name for  1. Probably, not worth it.
1. Probably, not worth it.
Elder Druid has a ~7 in 16 chance of  1, ~1 in 16 chance of
1, ~1 in 16 chance of  2, (and 1 in 640 chance of
2, (and 1 in 640 chance of  3).
3).  1 will need empowerment to
1 will need empowerment to  2. The right boosters and the right randoms on a Gutuater or Elder Druid will get
2. The right boosters and the right randoms on a Gutuater or Elder Druid will get  2
2 2 and an attempt at The Tome of Gaia. Moonvine Bracelet is easy to get, which is good because, natively, EA Marverni can't get The Copper Arm or The Silver Arms.
2 and an attempt at The Tome of Gaia. Moonvine Bracelet is easy to get, which is good because, natively, EA Marverni can't get The Copper Arm or The Silver Arms.
Hero, The One in the Woods - Wanderer, starts at  4.
4.
No native access.  4 gets Troll King's Court and
4 gets Troll King's Court and  1.
1.
No native access.  5 gets Awaken Treelord and a 1 in 3 chance of a stationary
5 gets Awaken Treelord and a 1 in 3 chance of a stationary  1 mage.
1 mage.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads 
Paths:  4
4 5
5 7
7 
Bless: MW/Arcane Finesse, Invuln 10, Regen. 
Scales:  6
6 2
2 0
0 3
3 1
1 2
2 3
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.
Dominions 6: EA Marverni Pre-Game - Babel Builder