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For centuries the seas have been the domain of the Tritons, but recently a nation of beings resembling a cross between fish, frog and human has emerged in the deepest gorges of the oceans. The race is not entirely unknown, for there are a few of them who have made shallow coastal reefs their home, but the Triton Kings never imagined that they were numerous or powerful enough to form a nation. These Atlantians of the deeps never stop growing and will live for several hundred years unless killed. The Atlantian society is organized in a strict hierarchy of size and age. The oldest and most cunning Atlantians have made themselves kings and queens of the Basalt City in the deepest reaches of the ocean. The Atlantians of the Deeps use weapons of enchanted basalt made by the Basalt Kings
"[R'lyeh and Atlantis] are heavily influenced by H.P. Lovecraft. While R'lyeh is closer to the Cthulhu mythos with Starspawns and strange beings from the stellar void, Atlantis is a nation of deep ones native to the depths." - Illwinter
If you are considering picking this nation to play, what should you know?
AQUATIC
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() | Light Infantry Shamblers No Missile Weapons | ![]() ![]() ![]() ![]() ![]() | ![]() |
Capitol Gems: 12
3
Average Atlantians of Atlantis are Size 3
Amphibians (three-to-a-square). Whether they're silly frogmen or eldritch abominations is not too clear, but it is clear that they're strong and clumsy; 12 HP, 3 Natural Protection, 11 Strength, 9 Defence Skill (naked), 8 Precision, and 10's in Combat Speed & Map Movement (also while naked). Originating from the gorges, they have
50% Darkvision, which is handy in deep seas.
Shamblers are middle-aged Atlantians, having grown to Size 4 (two-to-a-square). On top of the innate Atlantian traits (and their low Defence and Precision), they have 22 HP, 7 Natural Protection, 15 Strength, 11's in Morale and Combat Speed while buck-naked, and 14 Map Movement while nude.
The Deep Atlantians (or Deep Ones) are bestial folks with riblike teeth and angler lures. Also Size 3
Amphibians, these guys have
100% Darkvision due to their environment, along with
5 Fire Resistance and
5 Cold Resistance (like a caveman). Many Deep Ones use their monstrous jaws in battle, giving them a bonus attack (if a basic one). Statistically, the average Deep One has 14 HP, 4 Natural Protection, 12 Strength, 12's in Morale and Map Movement while naked, 9 Combat Speed (also naked), and 7's in Defence Skill, Precision, & Magic Resistance.
Shamblers of the Deep are slightly less beastly than their younger Deep siblings, but they still have their bonus attack and their other traits beneath the stat block. The average Size 4 one has 26 HP, 9 Natural Protection, 16 Strength, 7 Defence Skill (still), 8's in Precision & Magic Resistance, an impressive 13 Morale in the buff, and the same mobility as an unarmored human (14 Map Movement and 12 Combat Speed). And they get bigger than this…
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Scout ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Shambler Chief ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Coral Commander ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Coral Priest ![]() ![]() ![]() Coastal Fort Recruit | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Mother of the Deep ![]() ![]() ![]() | ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Mage of the Deep ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Basalt Queen ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Basalt King ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Atlantian Spearman ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Reef Dweller ![]() ![]() ![]() Coastal Fort Recruit | ![]() ![]() ![]() | Commentary here. |
![]() | Deep One ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Deep One Spearman ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Shambler ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Shambler of the Deep ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | War Shambler ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Warrior of the Deep ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Coral Guard ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Living Pillar ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Monster Fish (Conjuration 6) ![]() ![]() | ![]() Monster Fish | ![]() Digest (2) ![]() ![]() | Commentary here. |
See Magic Access for the general guides to climbing magic paths.
Atlantis's magical ascent from its recruits is very straightforward; it can get deep into Water and Earth, but its crosspaths don't really offer anything new. The five paths it lacks, it lacks, depriving access to Poison Resistance and a few other buffs. It also can't climb in Fire or Astral without empowerment, unless it lucks into a 3 in time for Construction Level 9 and crafts The Ruby Eye.
The random path arrangement on Mages of the Deep is highly unusual for Dominions nations; the chance of at least 3 on one of them is 7-in-12, for instance, but the chance of
4 is 1-in-12. The same is true for
1/
2, and for
1/
2.
4 allows it to cast Troll King's Court for
1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.