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Feminie is a hidden queendom in a faraway land ruled by women. It was once an amazon queendom subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The sorceresses of Feminie salvaged the esoteric knowledge of the sage-priests of Ind and have become keepers of their hidden lore. Throughout the queendom monasteries filled with ancient texts can be found. Abesses and their servants search the books for arcane secrets to further the magical might of Feminie. The queendom is now ruled by wise and able Sage-Queens who hide their lands from outside threats.
"Ind is heavily influenced by the kingdom of Prester John, a medieval idea of a hidden christian kingdom surrounded by heathen tribes. The idea of the hidden kingdom survived until the seventeenth century. As more and more of the world became known to the Europeans the kingdom was moved to new unexplored regions. The first sources placed the kingdom in the orient. Later on it was conceived as an Ethiopian kingdom.
For inspiration on Ind I have used the first and most fantastic medieval accounts of the marvelous kingdom, with streets of gold and dining tables of emerald. I wanted to be true to the over the top accounts of the virtue of the kingdom and its inhabitants. In the descriptions of Ind's units I have paraphrased several accounts of their outstanding virtue, like everyone being a priest and every noble being a king. I have also used accounts of cannibals and other strange tribes subservient to Prester John. Ind is probably the dominions nation least influenced by my own ideas. The only addition to the nation that can't be found in the medieval accounts of the kingdom are the dog headed cynocephalians. These are also found in medieval accounts and they are placed in the orient. Combined with judaeo-christian ideas of Gog and Magog they were added to Ind as the worst of the cannibals serving the Prester King.
Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind, Feminine inherits the magic secrets, and Andramania inherits the order and discipline of the kingdom." - Illwinter
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 (rare 4) 3 (rare 4) 2 (rare 3) 1 (rare 2) 1 (rare 2) 2 | Hero 333 Summons 2 (1-in-3, req. 31) 32454 (req. 8) 4443 (req. 8) 4443 (req. 8) 4443 (req. 8) 543 (req. 8) 4443 (req. 8) | Swordswomen Spearmaidens Archers Knights Sacred "Elf" Infantry | Female Divine Insights Stealthy Glamour | Standard Forts Temples Cost 300 |
Capitol Gems: 112
Magic limit + 1
Prefers Heat Scale + 1
Divine Insights: Like MA Man, Feminie's designated priests may research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.
Hidden Ownership: This dominion will hide the province name and ownership from enemies unless they are investigating more closely. Scouts will need to enter the province in order to see through this illusion. Scouts in nearby provinces will see it as an independent owned province with a false name. Disciples to pretenders with these dominions will also benefit from the effect.
The Ladies of Feminie are humans of some sort of Amazonian ancestry; either Jade or Crystal, going off of their Sauromatian legacy (for the former) and their predispositions (for the latter). Many of them are just as strong as average men (10 Strength), they tend to have 11 Precision if even slightly trained, and they have 1 additional point of Morale for their station.
Since they are female, only seducers who aren't also female will be able to lure Ladies away from Feminie. Unfortunately, Marignon has Troubadours.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Feminie Scout 35 4 1 | Stealthy (50) Mountain Survival Forest Survival Female | Commentary here. | |
Feminie Commander 60 24 1 | Female | Commentary here. | |
Lady Commander 150 66 1 | Skilled Rider (3) Female | Commentary here. | |
Destrier | Animal | Commentary here. | |
Cloistered Lady 65 1 1 Foreign Rec+ | 14 Sacred Divine Insights Female | Commentary here. | |
Feminie Abbess 115 1 2 Foreign Rec+ | 26 Sacred Divine Insights Female | Commentary here. | |
Feminie Savant 120 1 2 | 11100%13 Female | Commentary here. | |
Feminie Sorceress 315 1 2 | 22217 Obfuscate (25) Female | Commentary here. | |
Loremistress 270 1 4 | 1112100% 100%21 Female | She has a 4% chance of 3; not too rare later on. (She could also have 3, or 3, or 2, or 2.) |
|
Unseen One 140 24 2 Capital Only | 117 Sacred Stealthy (65) Glamour Spell Singer Combat Caster Female | Commentary here. | |
Sage-Queen 545 1 4 Capital Only | 1332010%19 Sacred Inspirational (1) Obfuscate (50) Old Age (49/48) Female | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Feminie Militia 7 4 3 | Female | National chaff is somehow an in-between indie red pants militia and other national conscripts units. Don't have a shield despite one-handing a spear. |
|
Feminie Archer 10 5 9 | Female | Commentary here. | |
Feminie City Guard 10 21 9 | Castle Defense Bonus (+1) Female | Commentary here. | |
Feminie Soldier 10 21 9 | Female | Commentary here. | |
Feminie Swordswoman 12 24 14 | Female | Commentary here. | |
Lady at Arms 15 26 21 | Bodyguard (2) Female | Commentary here. | |
Lady Knight 55 66 51 | Skilled Rider (2) Female | Commentary here. Compared to a tower knight of man, is 10 more gold and -1 str for more body armor and +1 Def. Being slightly better at not dieing |
|
Destrier | Animal | Commentary here. | |
Veiled One 22 21 25 Capital Only | Sacred Stealthy (65) glamour Female | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Firstborn of the Lost Earliest Arrival Turn (20) Starts with: Crown of Ohya | 33323 Sacred Resist Fire (15) Poison Resistance (20) Healer (1) Fear (5) Supply Bonus (+30) Cause Unrest (+12/Month) Kills Population (120/Month) Homesick (30%) ? (crown negates?) Heretic (3) Gluttony (50) Fear of the Flood (10) Need Not Eat Wasteland Survival Awe (2, from crown) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Pride of Lions (Conjuration 3) 2 and 9 | Great Lion x 15+ | Darkvision (50%) Undisciplined Animal | Same summon but down grade from tiges with -2 HP and no Forest Survival. Only up is Great Lions live 13 more years then Tigers |
Ambush of Tigers (Conjuration 3) 2 and 9 | Tiger x 15+ | Darkvision (50%) Undisciplined Animal Forest Survival | Commentary here. |
Herd of Buffaloes (Conjuration 3) 2 and 8 | Buffalo x 5+[1/2 lvl] | Berserker (2) Animal Trample | Commentary here. |
Herd of Elephants (Conjuration 3) 2 and 20 | Elephant x 5+[1/2 lvl] | Animal Trample | Commentary here. |
Call the Birds of Splendor (Conjuration 6) 21 and 7 | Yllerion x 2 | Fire Resistance (25) Shock Resistance (15) Fire Shield (8) Awe (5) Siege Bonus (10) Patrol Bonus (25) Flying Animal Random Summons in Battle (Falcon, Black Hawk, Swan, Strange Bird x 3d6) Unique | Commentary here. |
Deceive the Decree of the Lost (Thaumaturgy 6) 31 and 45 | King of the Lost Tribe | 2200%5 Fire Resistance (5) Heretic (2) Supply Size (8) Fear of the Flood (3) Need Not Eat Wasteland Survival | Commentary here. |
Giant of the Lost Tribe x 15 | Fire Resistance (5) Supply Size (5) Fear of the Flood (3) Need Not Eat Wasteland Survival | Commentary here. | |
Release Lord of Civilization (Blood 9) 8 and 177 | - Azazel - Grigori - Semyaza - Grigori - Ezekiel - Grigori - Shamshiel - Grigori - Kokabel - Grigori - Arakiel - Grigori | Magic Paths Vary Common Attributes: Sacred Resist (15 to 22) Stealthy (60) Fear (15) Invulnerability (30 to 35) Damage Reversal (14 vs MR) Corruptor (Morale vs. 13 to 15) No Wish | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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