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Therodos was once a kingdom of sages and craftsmen ruled by the Telkhines, sea daimones of almost godlike powers. When the Telkhines made themselves god-kings and threatened the divine order, their entire kingdom was drowned and cast under the waves. The people of the old kingdom suffered the full wrath of the divine judgment and unaware became ghosts inhabiting the ruins of a sunken kingdom. Of the Telkhine kingdom only a few islands remain, inhabited by survivors of the cataclysm. On these islands the living serve the unaware dead out of fear and respect. On the islands of the shattered kingdom also live the Daktyloi, dwarven smiths and servants of the Telkhines. With the death of the Telkhines the Daktyloi replaced them and became revered by the Therodian ghosts. The Daktyloi and their Hekateride sisters bring life to the remains of the ancient kingdom and prevent the total destruction of their home. Now Therodos is a drowned kingdom of ghosts and human islanders ruled by Daktyloi master smiths.
"Therodos is based on Greek legends and ideas of a golden-age kingdom swallowed by the waves as punishment by the gods. Since I made Berytos I wanted to elaborate on the Telkhines. Previous concepts of the Berytian Telkhine ancestry and new ideas of a spectral nation unaware of its undead precondition were merged and Therodos started to take form. Additional ideas of craftsmen daimones, such as Daktyls and associated Kouretes and Korybantes found a place in the backstory of the nation." - Illwinter
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (rare 5) 3 (rare 4) 3 (rare 4) 2 (rare 3) 1 (Rare 2) 1 (Rare 2) 2 | Heroes: 231 54333 443222 and Master Smith Summons: 233321100% and Master Smith 244321100% (requires 52) | Ghosts do not need supplies and can enter the sea. Kouretes can enter the sea. Spectral hoplites and infantry. Kourete and human sacred war-dancers. Skilled Daktyloi mage-smiths. | Berserk when Blessed | Advanced Forts Forts prevent death of entire population. |
Capitol Gems: 1131
Death limit: + 1
Magic limit: + 1
Population Death: Population will die off slowly but surely under the dominion of Therodos. Friendly forts under this dominion will generate ghosts that will help the Pretender God. In disciple games this will also affect the disciples.
Spectral Troop Summon: Dominion summons spectral troops.
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Melia 225 21 2 Capital Recruit Sea Recruit Coastal Fort Recruit | 111100%9 Sacred Awe (+3) Inspirational (1) Supply Bonus (+25) Reduces Unrest (2 per Month) Poor Amphibian Magic Being Recuperation Female | Commentary here. | |
Daktyl 335 3 4 Capital Only | 1121100% 10%15 Sacred Master Smith (1) Magic Being Amphibious | Commentary here. | |
Hekateride 530 1 4 Capital Only | 2321100% 10%17 Sacred Poison Resistance (5) Awe (+6) Inspirational (2) Supply Bonus (+60) Reduces Unrest (3 per Month) Magic Being Amphibious Recuperation Female | Commentary here. | |
Therodian Scout 35 3 1 | Stealthy (55) Mountain Survival Forest Survival | Commentary here. | |
Therodian Commander 55 31 1 Coastal Fort Only | Commentary here. | ||
Kabeiros 175 8 2 Coastal Fort Only | 11100%9 Sacred Resource Bonus (5) Forge Bonus (1) Cause Unrest (1 per Month) | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Kourete 28 23 36 Capital Only | Sacred Bad Formation Fighter (-2) Poor Amphibian Magic Being Berserk When Blessed | Commentary here. | |
Therodian Archer 10 7 9 Coastal Fort Only | Commentary here. | ||
Therodian Peltast 10 5 9 Coastal Fort Only | Commentary here. | ||
Therodian Hoplite 10 31 9 Coastal Fort Only | Commentary here. | ||
Korybant 20 23 23 Coastal Fort Only | Sacred Bad Formation Fighter (-2) Supply Size (-1) Berserk When Blessed | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Axiocersa - Kabeiride | 23115 Sacred Poison Resistance (5) Awe (+4) Inspirational (1) Sailing (Max Size 3, Ship Size 999) Supply Bonus (+45) Reduces Unrest (5 per Month) Poor Amphibian Magic Being Recuperation Female | Commentary here. | |
Dexithea - Telkhine Earliest Arrival Turn (25) | 4333335 Sacred Cold Resistance (5) Poison Resistance (20) Shock Resistance (22) Healer (2) Sailing (Max Size 7, Ship Size 999) Supply Bonus (+30) Master Smith (1) Reduces Unrest (5 per Month) Amphibious Shapechanger (Dexithea - Telkhine) | Commentary here. | |
Dexithea - Telkhine | 5433331 Remove: Master Smith Add: Fear (+5) Shapechanger (Dexithea - Telkhine) | Commentary here. | |
Lysagora - Telkhine Earliest Arrival Turn (25) | 33322231 Sacred Cold Resistance (5) Poison Resistance (15) Shock Resistance (20) Healer (1) Sailing (Max Size 7, Ship Size 999) Supply Bonus (+20) Master Smith (1) Amphibious Shapechanger (Lysagora - Telkhine) | Commentary here. | |
Lysagora - Telkhine | 44322235 Remove: Master Smith Add: Fear (+7) Shapechanger (Dexithea - Telkhine) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sow Dragon Teeth (Enchantment 6) 2 and 1 | Spartae x 10 | Cold Resistance (15) Poison Resistance (25) Formation Fighter (2) Old Age Poor Amphibian Pierce Resistance Magic Being Inanimate Need Not Eat Does Not Heal Naturally Spirit Sight | Commentary here. |
Call Ephor (Conjuration 0) 1 and 7 | Ephor | 1 Sacred Cold Resistance (15) Poison Resistance (25) Salt Vulnerability (1) Undead Ethereal Amphibious Need Not Eat Floating Spirit Sight Spiritform | Commentary here. |
Call Spectral Philosopher (Conjuration 0) 1 and 11 | Spectral Philosopher | 10 Cold Resistance (15) Poison Resistance (25) Salt Vulnerability (1) Philosopher (2) Undead Ethereal Amphibious Need Not Eat Floating Spirit Sight Spiritform | Commentary here. |
Procession of the Underworld (Conjuration 5) 3 and 13 | Lampad x 10 | Invulnerability (15) Supply Bonus (10) Patrol Bonus (5) Stygian Guide (75%) Recuperation Spirit Sight Female 12113 with Divine Name or Gift of Reason | Commentary here. |
Summon Hound of Twilight (Conjuration 5) 21 and 3 | Hound of Twilight | Poison Resistance (15) Darkvision (100%) Fear (5) Patrol Bonus (20) Unsurroundable (2) Spirit Sight Eyes (4) | Commentary here. |
Bind Keres (Conjuration 6) 2 and 12 | Ker x 3 | Cold Resistance (15) Poison Resistance (15) Stealthy (40) Fear (6) Causes Unrest (1 per month) Ethereal Flying Storm Immunity Need Not Eat Demon Spirit Sight Invisible Female 119 with Divine Name or Gift of Reason | Commentary here. |
Summon Telkhine (Conjuration 8) 52 and 69 | Telkhine | 233321100%33 Cold Resistance (5) Poison Resistance (15) Shock Resistance (20) Sailing (Max Size 7, Ship Size 999) Master Smith (1) Reaper (5%) Amphibious Shapechanger (Telkhine) | Commentary here. |
Telkhine | 244321100%37 Remove: Master Smith Add: Fear (+7) Shapechanger (Telkhine) | Commentary here. | |
Forge Brass Bull (Construction 6) 33 and 25 | Khalkotauros | Fire Resistance (25) Cold Resistance (15) Poison Resistance (25) Shock Resistance (15) Heat Aura (3) Trample Does Not Heal Naturally | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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