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dom6:therodos-ea

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EA Therodos, Telkhine Spectre

Lore

Therodos was once a kingdom of sages and craftsmen ruled by the Telkhines, sea daimones of almost godlike powers. When the Telkhines made themselves god-kings and threatened the divine order, their entire kingdom was drowned and cast under the waves. The people of the old kingdom suffered the full wrath of the divine judgment and unaware became ghosts inhabiting the ruins of a sunken kingdom. Of the Telkhine kingdom only a few islands remain, inhabited by survivors of the cataclysm. On these islands the living serve the unaware dead out of fear and respect. On the islands of the shattered kingdom also live the Daktyloi, dwarven smiths and servants of the Telkhines. With the death of the Telkhines the Daktyloi replaced them and became revered by the Therodian ghosts. The Daktyloi and their Hekateride sisters bring life to the remains of the ancient kingdom and prevent the total destruction of their home. Now Therodos is a drowned kingdom of ghosts and human islanders ruled by Daktyloi master smiths.

"Therodos is based on Greek legends and ideas of a golden-age kingdom swallowed by the waves as punishment by the gods. Since I made Berytos I wanted to elaborate on the Telkhines. Previous concepts of the Berytian Telkhine ancestry and new ideas of a spectral nation unaware of its undead precondition were merged and Therodos started to take form. Additional ideas of craftsmen daimones, such as Daktyls and associated Kouretes and Korybantes found a place in the backstory of the nation." - Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 44 (rare 5)
water 33 (rare 4)
earth 33 (rare 4)
air 22 (rare 3)
fire 11 (Rare 2)
death 11 (Rare 2)
holy 22
Heroes:
water 22nature 33holy 11
air 55water 44earth 33nature 33holy 33
air 44water 44earth 33death 22nature 22holy 22 and Master Smith
Summons:
fire 22air 33water 33earth 33death 22random1100% and Master Smith
fire 22air 44water 44earth 33death 22random1100%
(requires water 55air 22)
Ghosts do not need supplies and can enter the sea.
Kouretes can enter the sea.
Spectral hoplites and infantry.
Kourete and human sacred war-dancers.
Skilled Daktyloi mage-smiths.
Berserk when Blessed Advanced Forts
Forts prevent death of entire population.

Capitol Gems: 1airgem1watergem3earthgem1deathgem

Death limit: + 1
Magic limit: + 1

Population Death: Population will die off slowly but surely under the dominion of Therodos. Friendly forts under this dominion will generate ghosts that will help the Pretender God. In disciple games this will also affect the disciples.
Spectral Troop Summon: Dominion summons spectral troops.

National Units

Commanders

Image Unit Name Special Attributes Comments
Melia
225
21
2
Capital Recruit
Sea Recruit
Coastal Fort Recruit
nature 11holy 11random1100%rp 99
Sacred
Awe (+3)
Inspirational (1)
Supply Bonus (+25)
Reduces Unrest (2 per Month)
Poor Amphibian
Magic Being
Recuperation
Female
Commentary here.
Daktyl
335
3
4
Capital Only
air 11water 11earth 22random1100%
10%
rp 1515
Sacred
Master Smith (1)
Magic Being
Amphibious
Commentary here.
Hekateride
530
1
4
Capital Only
water 22nature 33holy 22random1100%
10%
rp 1717
Sacred
Poison Resistance (5)
Awe (+6)
Inspirational (2)
Supply Bonus (+60)
Reduces Unrest (3 per Month)
Magic Being
Amphibious
Recuperation
Female
Commentary here.
Therodian Scout
35
3
1
Stealthy (55)
Mountain Survival
Forest Survival
Commentary here.
Therodian Commander
55
31
1
Coastal Fort Only
Commentary here.
Kabeiros
175
8
2
Coastal Fort Only
earth 11random1100%rp 99
Sacred
Resource Bonus (5)
Forge Bonus (1)
Cause Unrest (1 per Month)
Commentary here.

Troops

Image Unit Name Special Attributes Comments
Kourete
28
23
36
Capital Only
Sacred
Bad Formation Fighter (-2)
Poor Amphibian
Magic Being
Berserk When Blessed
Commentary here.
Therodian Archer
10
7
9
Coastal Fort Only
Commentary here.
Therodian Peltast
10
5
9
Coastal Fort Only
Commentary here.
Therodian Hoplite
10
31
9
Coastal Fort Only
Commentary here.
Korybant
20
23
23
Coastal Fort Only
Sacred
Bad Formation Fighter (-2)
Supply Size (-1)
Berserk When Blessed
Commentary here.

Heroes

Image Unit Name Special Attributes Comments
Axiocersa - Kabeiride water 22nature 33holy 11rp 1515
Sacred
Poison Resistance (5)
Awe (+4)
Inspirational (1)
Sailing (Max Size 3, Ship Size 999)
Supply Bonus (+45)
Reduces Unrest (5 per Month)
Poor Amphibian
Magic Being
Recuperation
Female
Commentary here.
Dexithea - Telkhine
Earliest Arrival Turn (25)
air 44water 33earth 33nature 33holy 33rp 3535
Sacred
Cold Resistance (5)
Poison Resistance (20)
Shock Resistance (22)
Healer (2)
Sailing (Max Size 7, Ship Size 999)
Supply Bonus (+30)
Master Smith (1)
Reduces Unrest (5 per Month)
Amphibious
Shapechanger (Dexithea - Telkhine)
Commentary here.
Dexithea - Telkhine air 55water 44earth 33nature 33holy 33rp 3131
Remove:
Master Smith
Add:
Fear (+5)
Shapechanger (Dexithea - Telkhine)
Commentary here.
Lysagora - Telkhine
Earliest Arrival Turn (25)
air 33water 33earth 33death 22nature 22holy 22rp 3131
Sacred
Cold Resistance (5)
Poison Resistance (15)
Shock Resistance (20)
Healer (1)
Sailing (Max Size 7, Ship Size 999)
Supply Bonus (+20)
Master Smith (1)
Amphibious
Shapechanger (Lysagora - Telkhine)
Commentary here.
Lysagora - Telkhine air 44water 44earth 33death 22nature 22holy 22rp 3535
Remove:
Master Smith
Add:
Fear (+7)
Shapechanger (Dexithea - Telkhine)
Commentary here.

Freespawn

#################### How to get this info for Dom6?

National Spells

Summons

Combat

Summon Spell Unit Special Attributes Comments
Sow Dragon Teeth
(Enchantment 6)
earth 22 and 1earthgem

Spartae x 10
Cold Resistance (15)
Poison Resistance (25)
Formation Fighter (2)
Old Age
Poor Amphibian
Pierce Resistance
Magic Being
Inanimate
Need Not Eat
Does Not Heal Naturally
Spirit Sight
Commentary here.

Ritual

Call Ephor
(Conjuration 0)
death 11 and 7deathgem

Ephor
holy 11
Sacred
Cold Resistance (15)
Poison Resistance (25)
Salt Vulnerability (1)
Undead
Ethereal
Amphibious
Need Not Eat
Floating
Spirit Sight
Spiritform
Commentary here.
Call Spectral Philosopher
(Conjuration 0)
death 11 and 11deathgem

Spectral Philosopher
rp 1010
Cold Resistance (15)
Poison Resistance (25)
Salt Vulnerability (1)
Philosopher (2)
Undead
Ethereal
Amphibious
Need Not Eat
Floating
Spirit Sight
Spiritform
Commentary here.
Procession of the Underworld
(Conjuration 5)
death 33 and 13deathgem

Lampad x 10
Invulnerability (15)
Supply Bonus (10)
Patrol Bonus (5)
Stygian Guide (75%)
Recuperation
Spirit Sight
Female
astral 11death 22nature 11rp 1313 with Divine Name or Gift of Reason
Commentary here.
Summon Hound of Twilight
(Conjuration 5)
earth 22death 11 and 3earthgem

Hound of Twilight
Poison Resistance (15)
Darkvision (100%)
Fear (5)
Patrol Bonus (20)
Unsurroundable (2)
Spirit Sight
Eyes (4)
Commentary here.
Bind Keres
(Conjuration 6)
death 22 and 12deathgem

Ker x 3
Cold Resistance (15)
Poison Resistance (15)
Stealthy (40)
Fear (6)
Causes Unrest (1 per month)
Ethereal
Flying
Storm Immunity
Need Not Eat
Demon
Spirit Sight
Invisible
Female
death 11blood 11rp 99 with Divine Name or Gift of Reason
Commentary here.
Summon Telkhine
(Conjuration 8)
water 55air 22 and 69watergem

Telkhine
fire 22air 33water 33earth 33death 22random1100%rp 3333
Cold Resistance (5)
Poison Resistance (15)
Shock Resistance (20)
Sailing (Max Size 7, Ship Size 999)
Master Smith (1)
Reaper (5%)
Amphibious
Shapechanger (Telkhine)
Commentary here.

Telkhine
fire 22air 44water 44earth 33death 22random1100%rp 3737
Remove:
Master Smith
Add:
Fear (+7)
Shapechanger (Telkhine)
Commentary here.
Forge Brass Bull
(Construction 6)
fire 33earth 33 and 25firegem

Khalkotauros
Fire Resistance (25)
Cold Resistance (15)
Poison Resistance (25)
Shock Resistance (15)
Heat Aura (3)
Trample
Does Not Heal Naturally
Poor Amphibian Inanimate Slash Resistance Blunt Resistance Pierce Resistance Magic Being Need Not Eat Mindless Spirit Sight
Commentary here.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/therodos-ea.1712823128.txt.gz · Last modified: 2024/04/11 08:12 by johnnydown