Table of Contents

EA Machaka, Lion Kings

Lore

"The Machaka of the early age is influenced by the old pen and paper RPG Powers and Perils. In the fantastic campaign setting of this game there was a nation of African stock led by great men that were released from a great sleeping city. The notion of a released race of superior men was attractive. Various myths, tales, films and "African" fantasy concepts have been mashed together and mixed with the middle age Machaka ideas. My first idea of clans based on body parts like liver, heart, hand, head and leg, did not feel right and was replaced with animals, more fitting with the spiders of the middle age.

The nation evolved side by side with Berytos, but it took a bit longer to finish. Creating two nations together and intertwining their history gave them both additional life. It is probably something I want to do with more new nations in the future." - Illwinter

Machaka is an old sacral kingdom divided into totemic clans. The clans follow their totemic spirits and worship them as bringers of civilization and tell myths about their interactions with men. For centuries the Lion Clan has dominated the others and formed a unified kingdom under their wise rule. The Lion Clan is blessed by Lion and they are superior to other men. The Great Men of Mababwe, called ’Colossi’ by Arcoscephalean historians, have ruled the plains since Hyena was coerced to teach metalworking to men and Rhino was defeated by spears longer than his. From Great Mababwe, the semi-divine Colossi of the Lion Clan rule their lesser kin as sacred Kings and Queens. There are many totemic clans, but some have been more influential. Hyena, Rhino, Elephant and Spider all serve Lion with their totemic masters’ skills and guidance. Recent contact with Berytos and other nations has seen the rise of ambition among the Colossi royalty and the Lion Kings are preparing for the Awakening of Lion. Machakans prefer hot lands.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 33 (rare 4)
fire 33 (rare 4)
death 33
earth 33
glamour 22 (rare 3)
holy 22
Hero
holy 33
Light Infantry with Tower Shields
Archers
Rhino Clan: Heavy Infantry
Spider Clan: Poison, Spies, Spider Riders
Good-Morale Lions & Elephants
Sacred Colossi Lion Warriors
Beastmaster
tight-rein
Forge Bonus (1)
Cause Unrest (+2/Month)
Heretic (2)
Disease Healer (1)
Wasteland Survival
Forest Survival
Standard Forts

Capitol Gems: 1firegem2earthgem1naturegem1deathgem1glamourgem
Heat limit + 1
Prefers Heat Scale + 2

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Machaka Scout
35
3
1
Stealthy (40)
Mountain Survival
Forest Survival
A generic scout.
Voice of Spider
105
3
2
Sacred
Stealthy (60)
Forest Survival
Spy
Spy is a useful ability, allowing you to identify sites in enemy lands (including thrones), access enemy graphs, or instill unrest. The last ability could potentially be used to create unrest in an enemy capital (assuming they are able to sneak all the way there and not get patrolled out), shutting down its recruitment with enough Voices of Spider.
Rhino Clan Commander
55
13
1
75-leadership commander. Sort of lacks a niche considering it does not allow formations, unlike the Lion Clan Commander.
Lion Clan Commander
105
8
1
100-leadership commander, allowing formations. Unlike the Lion Clan Warrior troop counterpart, this wears a decent helmet, making it less prone to getting killed by arrows. Has unusually high map move (18) for a moderately-armoured human commander.
Voice of Lion
115
2
2
nature 11holy 117
Sacred
Supply Bonus (10)
Beastmaster (+2)
Tight Rein
As a mere nature 11 mage, Voices of Lion are somewhat limited in combat ability compared to Machaka's other mages. However, they can still cast spells like Barkskin, Web, Vine Arrow, etc.

Voices of Lion are primarily interesting for having the Tight Rain ability, allowing them to give orders to undisciplined units. This means Machaka can potentially use units like Barbarians, Ko-Onis, Fire Drakes, etc. to much greater effect than other nations.
Spider Clan Witch Doctor
140
1
2
fire 11death 11nature 11glamour 119
Poison Resistance (5)
Inept Researcher (-4)
Supply Bonus (+10)
Forest Survival
Spider Clan Witch Doctors have low paths but some interesting cross-paths. In particular, they can cast Eagle Eyes and then spam Bane Fire Dart for fairly accurate, armour-negating damage. They are also a cheap way to spam Luck onto your troops.
Hyena Clan Witch Doctor
230
1
2
fire 11earth 11death 2213
Disease Healer (1)
Heretic (1)
Wasteland Survival
Hyena Clan Witch Doctors are faster to recruit and cheaper than Boudas, but worse in most ways. They are cheaper for casting spells like Shadow Bolt or Horde of Skeletons, but they are less flexible due to their lower Earth paths. They are a very fast way to turn fort turns into research, however.
Bouda
300
3
4
fire 11earth 22death 22random1100% 17
Forge Bonus (1)
Cause Unrest (+2 per Month)
Heretic (2)
Wasteland Survival
Shapechanger: Werehyena
Boudas are powerful and flexible mages, having moderate power in both Earth and Death. They are considerably more powerful than Hyena Clan Witch Doctors, but not that much more expensive; the main trade-off is costing 4 CP to recruit rather than 2, and causing unrest.

Boudas can cast basically all of the Earth buffs and spam Horde of Skeletons. Death randoms are especially useful, being able to cast Soul Vortex and Bane Fire without using gems; consider Twiceborning these for the chance of gaining death 44 when they get their second life. The Bouda's stealthy Werehyena form is great for raiding, with 22 map move and full humanoid slots despite walking on all fours. They are even efficient item forgers due to their Forge Bonus ability, which is especially good for 5-gem items like Lightless Lanterns, the ubiquitous Greatsword of Sharpness, Burning Pearls, and more.

Be aware of their causing unrest and reducing dominion in their province; if possible, it is best to station Boudas who are not needed for battle in a low-income province.
Werehyena fire 11earth 22death 22random1100% 17
Gains:
Stealthy (40)
Shapechanger: Bouda
Spider Clan Sorcerer
270
1
4
Capital Only
fire 11death 11nature 11glamour 11random2100%
100%
10%
17
Poison Resistance (5)
Supply Bonus (10)
Forest Survival
Spider Clan Sorcerers are an excellent but very random source of magic diversity. The main reason to make these is probably for efficient site searching, and also fishing for the approximately 4% chance of a glamour 33 mage.
Lion Queen
445
7
4
Capital Only
fire 33earth 11nature 22holy 11random010% 17
Sacred
Fire Resistance (5)
Supply Bonus (+20)
Female
Lion Queens provide high Fire magic for spells like Fire Storm, Heat from Hell, and the fire/cold resist buffs.
Lion King
490
10
4
Capital Only
fire 22earth 11nature 33holy 22random010%17
Sacred
Poison Resistance (5)
Supply Bonus (+30)
Lion Kings can Strength of Gaia due to the Earth/Nature crosspath, making them effectively nature 44 in combat. They can cast several great spells like Relief, Howl, Wooden Warriors and later Army of Giants and Army Regeneration. They are also good army leaders with 120 leadership.

Troops

Sprite Unit Name Special Attributes Comments
Pygmy
5
2
2
Forest Survival Pygmies are potentially useful as a way to get a lot of archers to put Flaming Arrows on. However, they are highly vulnerable to battlefield-wide magic, fliers, or other ways of attacking the back line, and they are pretty much useless without magic buffs.
Machaka Militia
7
2
3
Pretty abysmal except perhaps as patrol or siege chaff.
Bird Clan Archer
10
3
9
Not much different to indie Archers except lacking any armour and with very slightly higher precision.
Machaka Warrior
10
2
9
Ordinary, albeit naked, spear-wielding troops - almost identical to independent Lion Tribe Warriors except wielding a longer spear that gives an Attack Skill penalty.
Hyena Clan Warrior
10
5
9
Wasteland Survival Very light, helmetless infantry with slightly higher Defence skill.
Spider Clan Archer
12
4
20
Capital Only
Forest Survival A mostly ordinary archer except for their Poison Bow. This deals weak poison damage, but only if the original ranged attack deals any damage in the first place.
Spider Clan Warrior
12
5
14
Capital Only
Forest Survival Identical to Machaka Warriors except for their Poison Tipped Spear, which has an additional strong poison effect if the spear deals damage.
Rhino Clan Warrior
13
13
16
Formation Fighter (2) Rhino Clan Warriors are Machaka's heaviest infantry, but still only have 16 head and 10 body protection. They are also formation fighters, packing four to a square for easier buffing and better attack density. Their attack deals an unusually high amount of damage for spear infantry (17) but with low Attack Skill (9).
Lion Clan Warrior
14
6
18
Lion Clan Warriors are light, helmetless infantry with good morale and slightly above-average melee skills. They are probably still largely outclassed as frontline troops by Rhino Clan Warriors.
War Lion
20
1
14
Darkvision (50)
Undisciplined
Animal
War Lions are very easy to recruit due to their low resource cost, move fast in combat, and deal moderate damage, allowing them to serve as niche psuedo-cavalry flankers. However, their lack of protection means they will melt under ranged fire or if their opponents do not die immediately Their undisciplined nature can be cancelled out by the Tight Rein ability of Voices of Lion.
Spider Rider
25
5
24
Capital Only
Forest Survival Spider Riders are an odd cavalry unit; they do not move particularly fast, they're not very deadly on their own, and the complete lack of protection on the rider means it will often get sniped off by archers, leaving the Stupid mount to wander around on its own. On the bright side, the Great Spider mount comes with both a ranged and a melee Web attack, which locks down enemy units, massively reducing their Defence Skill until they can beat a strength check to escape. These could serve a purpose against high-Defence elite units (e.g. Tuatha Warriors, Helhirdings), as long as you can keep them from taking the brunt of the enemy attack on their own.
Great Spider Poison Resistance (15)
Eyes (8)
Undisciplined
Animal
Forest Survival
Stupid
Elephant Rider
100
18
34
Combining the Trample ability with low morale, Elephants are infamous for routing and trampling through their own allies. Can potentially be used as flankers to disrupt the enemy formation and deal a lot of damage in the proper mass, but are expensive in this role.
Machaka War Elephant No-throw-off
Animal
Trample
Elephant Archer x 2 Mobile Archer
Lion Warrior
50
30
31
Capital Only
Sacred
Invulnerability(18)
Lion Warriors are excellent against enemies lacking magic damage. While their armour provides little protection, Lion Warriors have 21 protection against mundane damage thanks to their invulnerability, allowing them to shrug off most attacks from non-giant troops. They also have a powerful magic weapon attack themselves which fatigues the enemy if the original attack lands and does damage. The high base damage of the Spirit Club attack makes the second part pretty easy, but Lion Warriors can struggle against high-Defence targets due to their merely good Attack Skill (12). This makes Lion Warriors a natural counter to big single targets that can be harassed down.

The primary weakness of the Lion Warrior is their reliance on Invulnerability for protection; without a major bless, Lion Warriors are easily defeated by elite units with magic weapons (e.g. Tuatha Warriors, Gigante Hoplites, Rephaite Warriors), or any magic evocations.

Heroes

Sprite Unit Name Special Attributes Comments

Ainra - Lady of Spiders
fire 11earth 33death 33glamour 2223
Poison Resistance (5)
Forest Survival
Female
Shapechanger (Great Spider)
Dominion Summons (Great Spider) x 20
Powerful Earth and Death mage with a second spider health pool.
Great Spider earth 22death 33rp 1313
Poison Resistance
Eyes (8)
Forest Survival
Shapechanger (Lady of Spiders)
Commentary here.
Abasi - Hero
Inspirational (1)
Forest Survival
Inspirational leader for free, may also be used in minor arena battles.
Save for late game with morale boost items for a army that is harder to rout.
Yasini - King Triumphant
holy 33
Sacred
Awe (+1)
Inspirational (1)
Forest Survival
Throne claimer, and better leader then Abasi.
Mwaka - Crowned Ape
holy 11
Sacred
Animal
Forest Survival
Dominion Summons (Great Ape)
Big 120 leadership commander and gets some extra ape siege chaff.
Mchumba - Ape Oracle
nature 117
Supply Bonus (10)
Fortune Teller (10%)
Animal
Forest Survival
Female
Only use is to have her sit around and prevent bad events.

National Spells and Items

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5 + [1/2 per lvl]
Animal
Trample
Commentary here.

Other Spell

Ritual

Discounted Items

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Fire

Lion Queen, with fire 33, is the highest reliable recruitable mage. Any of the fire 11death 11 mages can create a Skull of Fire.

Air

No native access. nature 11glamour 44 for Faerie Court cast in Cold has 1 in 2 chance of air 11. Cast in other than Cold, 1 in 3 chance.

Water

No native access. death 22nature 55 to Contact Lamia Queen for a 7 in 16 chance of water 11.

death 33 can cast Summon Spectre for a 7 in 16 chance of at least water 11.

nature 11glamour 44 for Faerie Court cast in Cold gives water 33. Cast in other than Cold gives a 1 in 3 chance of water 11.

Earth

earth 33 Bouda (1 in 3) is the most reliable recruitable mage for Earth. Giving Earth Boots to a Lion Queen will allow it to attempt to create the unique The Tome of Gaia. Even with it, one level of empowerment is necessary to get to King of Elemental Earth. Without it, even getting to earth 55 and a King of Elemental Earth is not that helpful because the King can't wear the Earth Boots and so can't get to earth 66.

Astral

No native access. earth 33death 11 casts Hidden in Sand and Hidden Underneath, which both have ~3 in 4 chance of at least astral 11.

death 33 can cast Summon Spectre for a 7 in 16 chance of at least astral 11.

Death

death 33 Bouda (1 in 3), will need both a Skull Staff and a level of empowerment to reach death 55, the next major step up Death.

EA Machaka can make The Silver Arms, which is useful for Death's multiple two-handed boosters.

Nature

Lion King has nature 33. With Earth Boots, he can make the unique The Tome of Gaia. Without The Tome of Gaia a level of empowerment is needed to get to a Treelord's Staff at nature 55.

EA Machaka can make The Copper Arm and The Silver Arms, which are useful for Nature's multiple hand held boosters.

Glamour

Spider Clan Sorcerer has a ~1 in 5 chance of glamour 22 and ~1 in 25 chance of glamour 33. glamour 33 is necessary for the first booster, Gossamer Veil.

The next booster, a Mirage Crystal requires earth 22glamour 33. The earth 22 is simple, just give Earth Boots, crafted by a Bouda, to a Spider Clan Sorcerer with an Earth path (~1 in 5). But, getting that same sorcerer to glamour 33 is tricky. Only ~1 in 25 Spider Clan Sorcerers have glamour 22earth 11. Empowerment may be necessary.

Once the Spider Clan Sorcerer is at glamour 44, with a Fire booster, it can attempt to craft the unique The Sword of Many Colors.

Blood

No native access. nature 55 can cast Awaken Treelord for a 1 in 4 stationary blood 11.

death 22nature 55 to Contact Lamia Queen for a 7 in 16 chance of blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

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