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EA Abysia, Children of Flame

Lore

Abysia does not have any clear inspirational sources. Malign devil-worshiping empires of the fantasy genre combined with some ancient Middle Eastern concepts, perhaps. Think of great temple ziggurats adorned with ever-burning braziers fed with still-beating hearts in pompous ceremonies, witnessed by a cowed populace of slaves and smoldering Abysian rulers. Imagine magma-lit caverns filled with screams, roars, and fleeting shadows. With blood sacrifices being part of the official state cult, it might be considered an evil nation, but it is sprung from elemental forces and only under the infernal influence‒ and ignorance‒does the kingdom turn to evil. It is a tragic nation with a proud heritage, and dilution of their magic - perhaps due to temptation by infernal forces - leads it to embrace blood sacrifice. -Illwinter

Abysia is a hot wasteland, at the center of which lies a great volcano whose lava-lit caverns are inhabited by magma-born humanoids. Their flesh radiates heat, and they are not harmed by flames. Abysians are stronger than humans and use very heavy armor and weaponry. Bows are not used, as they would burn to cinders in the glowing hands of the Abysians. The war machine of Abysia also includes salamanders, lizard-like beings composed of the same hot lava-born flesh as the Abysians. The Anointed of Rhuax and the Anathemant Priests of the Flame Cult practice blood sacrifice to strengthen the power of the Awakening God. The Warlocks of the Smouldercone, a newly formed magical order, practice Blood magic and search for suitable blood slaves in conquered lands. Abysians prefer to live in extremely hot places. They do not farm or hunt for a living, so their income and supplies are not affected by the Growth or Death scale of a province. However, the population will still die slowly in Abysia-controlled provinces with Death scales.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
fire 44 (rare 5)
blood 22 (rare 3)
earth 11 (rare 2)
astral 11 (rare 2)
holy 33
Hero
fire 33astral 22blood 44
Fire Immune
Very Heavy Infantry
Salamanders
Abyssal Crossbreeds
No Missile Weapons
Darkvision
Fire Resistance
Heat Aura
Wasteland Survival
Short Life Spans
Old Age
Standard Forts
Forts reduce heat scale deaths by two steps
Extra goldGold and resourcesResources in cave forts.

Capitol Gems: 6firegem

National Special Features

Heat limit +2
Death limit +1
Bless Points +2

Prefers Heat Scale +3

Growth and Death scales have half the standard effect on income and population growth, in addition to not affecting province supplies.

Mercenaries are about 25% more expensive.

Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion.

The Smouldercone: Increases heat in the capitol by a maximum of five.

Abysians are Lavaborn. These are Size 3 humanoids (three-to-a-square) with 25 Fire Resistance, 50% Darkvision, and a Heat Aura, and they also do fine in Wastes. The average Abysian Lavaborn has 15 HP, 13 Strength, zero Natural Protection, 7 Precision, 11 Morale, and 12 Magic Resistance. They are energetic but not very mobile, possessing 2 Encumbrance, 9 Defence Skill, 12 Map Movement, and 10 Combat Speed while naked.
Abysians burn bright and short, growing old at 35.

National Units

Commanders

All the commanders have the following abilities: Darkvision (50% or more) Resist Fire (25 or more) Heat Aura (3 or more) Wasteland Survival

Sprite Unit Name Special Attributes Comments
Slayer
95
10
1

Stealthy (60)
Assassin (1)
Ambidextrous (3)
Commentary here.
Demonbred
110
13
1
Capital Only

Darkvision (100%)
Stealthy (60)
Assassin (1)
Ambidextrous (3)
Flying
Commentary here.
Beast Trainer
60
41
1

Animal Awe (4)
Beastmaster (3)
Commentary here.
Warlord
110
33
1

Ambidextrous (2)
Beastmaster (3)
Taskmaster (2)
Prophet Shape (War Master)
Commentary here.
Warlock Apprentice
75
1
2
Capital Only
blood 11 7
Commentary here.
Warlock
190
1
2
Capital Only
astral 11blood 22random010% 11

Adept Cross Breeder (2)
Old Age (35/35)
Commentary here.
Anathemant Salamander
245
1
2
fire 22holy 11 9
Sacred

Heat Aura (5)
Commentary here.
Anathemant Dragon
365
2
4
fire 33earth 11holy 22 13
Sacred

Resist Fire (30)
Heat Aura (6)
Old Age (40/32)
Commentary here.
Anointed of Rhuax
630
1
4
Capital Only
fire 44earth 11holy 33random010% 15
Sacred

Resist Fire (32)
Heat Aura (13)
Fire Shield (12)
Fire Power (2)
Commentary here.

Troops

All the troops have the following abilities: : Resist Fire (25) Heat Aura (3 or more) Wasteland Survival

Sprite Unit Name Special Attributes Comments
Abysian Infantry With Battleaxe
20
26
8

Darkvision (50%)
Commentary here.
Abysian Infantry With Flail
20
26
8
Commentary here.
Abysian Infantry With Axe
20
27
8
Commentary here.
Abysian Infantry with Morningstar
20
28
8
Commentary here.
Misbred
20
5
22
Capital Only

Darkvision (100%)
Stealthy (40)
Part Undead or Demon
Ambidextrous (3)
Flying
Start Affliction (75)
Add random age (300)
Commentary here.
Salamander
50
1
15

Fire Power (1)
Heat Aura (6)
Wasteland Survival
Undisciplined
Animal
Commentary here.
Burning One
70
36
13
Capital Only
Sacred

Darkvision (50%)
Heat Aura (6)
Fire Shield (8)
Fire Power (1)
Ambidextrous (2)
Berserker (3)
Bad Formation Fighter (1)
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Malphas - Warlock
Earliest Arrival Turn (5)
fire 33astral 22blood 44 23
Fire Resistance (30)
Darkvision (100%)
Heat Aura (6)
Adept Crossbreeder (8)
Demon
Wasteland Survival
Spirit Sight
ShapechangerCorruptor
Commentary here.
Corruptor fire 33astral 22blood 44 23
Fire Resistance (20)
Stealthy (40)
Dark power (2)
Adept Crossbreeder (8)
Assassin (3)
Flying
Need Not Eat
Demon
Wasteland Survival
Spirit Sight
ShapechangerMalphas - Warlock
Commentary here.
Ba'al Chozron - Anathemant Warlock
Earliest Arrival Turn (5)
fire 33blood 33holy 33rp 1717
Sacred
Fire Resistance (30)
Darkvision (50%)
Heat Aura (6)
Adept Crossbreeder (8)
Wasteland Survival
Commentary here.

Summons

Sprite Unit Name Special Attributes Comments
Smoulderghost
Summon Spectral Infantry (Conj. 2)
Undead
Ethereal
Spiritform
Spirit Sight
Resist Fire (25)
Poison Resistance (25)
Heat Aura (3)
Need-Not-Eat
Wasteland Survival
Commentary here.
Great Lion
Pride of Lions (Conj. 3)
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Scorpion Man
Contact Scorpion Man (Conj. 8)
Sacred
Fire Resistance (15)
Poison Resistance (15)
Fear (5)
Ambidextrous (2)
magic-being
Spirit Sight
Wasteland Survival
Commentary here.

National Spells and Items

Combat

  • Liquid Flames of Rhuax (Evocation 5)
    fire 33earth 11.
    Commentary here.
  • Inner Furnace (Enchantment 5)
    fire 33 for 1firegem.
    Commentary here.

Ritual

  • Summon Spectral Infantry Smoulderghost x 7 (Conjuration 2)
    death 11fire 11 for 5deathgem.
    Commentary here.
  • Pride of Lions Great Lion x 15+ (Conjuration 3)
    nature 22 for 9naturegem.
    Commentary here.
  • Contact Scorpion Man Scorpion Man (Conjuration 8)
    earth 11fire 11 for 12earthgem.
    Commentary here.
  • Infernal Breeding (Blood 3) blood 22 for 25bloodslave.
    Commentary here.
  • Hellscape (Alteraion 6)
    fire 44 for 10firegem.
    Commentary here.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/abysia-ea.1710609562.txt.gz · Last modified: 2024/03/16 17:19 by fenrir