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Andramania is a republic of Calystrii, civilized and culturally advanced Cynocephalians. The Cynocephalian clans of Gog and Magog once served Magnificent Ind and their barking hordes were released upon the enemies of the Prester King. But when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and all subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The Cynocephalians had become increasingly more civilized under the benevolent rule of the Prester King and when Ind fell cynocephalian magistrates replaced the viceroys of Ind and united the cynocephalian tribes in a nation of virtue far beyond that of the kingdoms of men. They called themselves Calystrii and promised never to fall back into the barbarism and gruesome practices of old. Now most Calystrii regard men with disdain as the inferior beings they are.
"Ind is heavily influenced by the kingdom of Prester John, a medieval idea of a hidden christian kingdom surrounded by heathen tribes. The idea of the hidden kingdom survived until the seventeenth century. As more and more of the world became known to the Europeans the kingdom was moved to new unexplored regions. The first sources placed the kingdom in the orient. Later on it was conceived as an Ethiopian kingdom.
For inspiration on Ind I have used the first and most fantastic medieval accounts of the marvelous kingdom, with streets of gold and dining tables of emerald. I wanted to be true to the over the top accounts of the virtue of the kingdom and its inhabitants. In the descriptions of Ind's units I have paraphrased several accounts of their outstanding virtue, like everyone being a priest and every noble being a king. I have also used accounts of cannibals and other strange tribes subservient to Prester John. Ind is probably the dominions nation least influenced by my own ideas. The only addition to the nation that can't be found in the medieval accounts of the kingdom are the dog headed cynocephalians. These are also found in medieval accounts and they are placed in the orient. Combined with judaeo-christian ideas of Gog and Magog they were added to Ind as the worst of the cannibals serving the Prester King.
Andramania draws additional inspiration from medieval myths on the cynocephalians. While most sources portray them as wild brutes, there are some representations where they appear civilized and peaceful. After some reimagining Andramania became a nation of cynocephalians trying to overcome their barbaric legacy." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() Uncommon ![]() (Rare ![]() (Rare ![]() ![]() | Cynocephalians Skilled and disciplined infantry and crossbowmen. Conscription | ![]() ![]() ![]() ![]() ![]() | Standard Fort |
Capitol Gems: 11
1
1
Odrder Limit + 1
Prefers Heat Scale + 1
The Calystrii of Andramania are Cynocephalians, Size 4
Animals (two-to-a-square) with human bodies. Despite being dogs, most of them have been trained to eat as much as Size 4 humans; whatever keeps them domesticated. Their ancestors lived in caves, so they themselves have
50% Darkvision. Untrained Calystri peasants have 10 Attack Skill and 9 Defense Skill, the latter only being lower due to their biting bonus attack, and trained Calystrii have at least 2 more points in each of those. Other than that, the average Calystri soldier has 18 HP, 3 Natural Protection, 13 Strength, 12 Morale, 2 Encumbrance (naked), 14 Combat Speed (also naked), and 16 Map Movement (also naked).
:
Darkvision (50%),
Gluttony (3, effectively 1.5 supply usage),
Animal
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Calystri scout![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Commander![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Calystri General![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Clystri Presbyter![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Apprentice Magus![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Magus![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Bishop Magistrate![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Serene Master![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Presbyter Magistrate![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Magistrate Magus![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Senator![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Howler Champion![]() ![]() ![]() ![]() | ![]() ![]() ![]() … | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Calystri Mititia![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Calystri City Guard![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Crossbowman![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Calystri Footman![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Calystri Pikeneer![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Calystri Man at Arms![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Calystri Senatorial Guard![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Serene One![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Howler![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Elephants (Conjuration 3) ![]() ![]() | ![]() Elephant x 5+[1/2 lvl] | ![]() ![]() | Commentary here. |
Pride of Lions (Conjuration 3) ![]() ![]() | ![]() Great Lion x 15+ | ![]() ![]() ![]() | Commentary here. |
Ambush of Tigers (Conjuration 3) ![]() ![]() | ![]() Tiger x 15+ | ![]() ![]() ![]() ![]() | Commentary here. |
Herd of Buffaloes (Conjuration 3) ![]() ![]() | ![]() Buffalo x 5+[1/2 lvl] | ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
Climbing Fire leans on whether or not you get a 1 Calystri Magus; a 5% chance is not terrible for this game (just look at MA Ulm), but it is unreliable. With the Skull of Fire, you can summon a Flame Spirit and climb the rest of the ladder as normal.
No native access. Not particularly easy to bust into, especially since this is the Late Ages (where Deer Tribe Shamans and Crystal Sorceresses are uncommon). You do have expensive 1 access that can plug into Communions, however; see the Astral section below.
1 is unfortunately capped at
2 (the Water Bracelet) for Andramania.
With 2, Andramania climbs the Earth ladder as usual. The chance of a
1 Calystri Magus who also has
1 is one-in-sixty, so getting the Blood Stone is theoretically less of a hassle for Andramania than for most nations.
Andramania can climb Astral fairly high due to having 2 and
1
2 mages, allowing for the Sky Metal Coin and the Starshine Skullcap; that's
4, at least. One-in-sixty Calystri Maguses have
2
1, and can then open an Ether Gate for a
3
2
1100%
mage.
See the Astral section above and add a Skull Staff.
Andramania's deepest path, in spite of its own objections. 1
2 mages get to craft the Thistle Mace and the Moonvine Bracelet, summon a Vine Ogre, and so on. There are even
1
2 mages for getting The Tome of Gaia, if you're in the mood for Artifact-rushing.
No native access. Being both a Nature nation and a half-decent Earth nation, though, Andramania can get 1 through the Trolls.
1 on 5% of your Calystri Maguses is enough to do some small-scale blood farming, but bootstrapping will be slow. With all that being said, your
1's also have
2, so they can do Blood Fecundity and craft the Armor of Twisting Thorns if you try.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.