This is an old revision of the document!
The kingdom of Arcoscephale is yet to be founded and in its place is a loose collection of city states. Bronze is more common than iron and hoplites have yet to see the light of day. Instead, myrmidons and chariots compose the core of the armies. In this time, slaves are commonly used and most free men have plenty of time to spend on fine arts and good living. Philosophers gather in the cities to discuss esoteric truths and engineers manufacture clever contraptions for civil or military use. At the heart of Arcoscephale lies Mount Cephalos, abode of the Awakening God. At the foot of the mountain is a great temple where sacred Pegasus Riders are trained. Icarids, men with mechanical wings, are also used in warfare. The philosophers are better at magical research in a slothful Dominion.
"Arcoscephale is together with Pythium the first nation conceived in the creation of Dominions. After having played GMT's Great Battles of Alexander and S.P.Q.R. I got fascinated by ancient warfare, and the hoplites were among the first units to appear in Dominions. At first the two nations were one, with a troop rooster of ancient units, while Man and later on Ulm had troop roosters with a more medieval touch. Soon, however, it became clear that Pythium and Arcoscephale should be two distinct nations. Arcoscephale is heavily influenced by ancient Greek city states and Hellas. The Golden Age is influenced by the mythical past and the archaic age. Later ages boast Hellenic and Mesopotamian influences: elephants, mysteries and Chaldean astrologers." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (rare 5) 3 (rare 4) 2 (rare 3) 2 2 (uncommon) 2 (uncommon) 1 | Hero 1113 Summons 11 (req. 2 & GoR) 3 (req. 4) 121 (req. 3 & GoR) | Heavy infantry Chariots Flying infantry Sacred Pegasus Riders Engineers | Formation Fighter Mason Old Age Healer | Standard Forts (Can be upgraded into Castles by Engineers) Labs cost 250 |
Capitol Gems: 222
Scry: Arcoscephale will scry on all provinces under its dominion. This scrying is very accurate and will also reveal enemy units that are using the glamour ability to hide. The information gained from this will be available to disciple players as well.
The Arcoscephalians are Size 3 beings (three-to-a-square) also known as humans. The average Arcoscephalian has stats considered the average for Dominions: 14 Map Movement, 12 Combat Speed, and 3 Melee Encumbrance naked, zero Natural Protection, and 10 in everything else. The Arcoscephalian mages generally have less Combat Speed, however, which may impact their spellcasting order.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 5 1 | Stealthy (50) Mountain Survival Forest Survival | Commentary Here | |
Engineer 55 3 1 | Siege Bonus (25) Castle Defence Bonus (25) Old Age (60/50) Mason | Commentary Here | |
Sceptic 70 1 1 | Heretic (3) Old Age (60/50) Stealthy (40) | Commentary Here | |
Icarid Champion 70 21 1 | Fire Vulnerability (5) Flying | Commentary Here | |
Chariot Commander 75 30 1 | Commentary Here | ||
Chariot | Animal Trample | Commentary Here | |
Myrmidon Champion 95 29 1 | Formation Fighter (2) | Commentary Here | |
Mystic 190 1 2 | 13100% 50% 50% 50% 12 | Commentary Here | |
Melissa 285 1 2 + rec Foreign | 111100% 9 Sacred Supply Bonus (10) Healer (3) | Commentary Here | |
Philosopher 90 1 2 Capital Only | 10 Old Age Philosopher (2) | The Philosopher trait gives +2 per point of Sloth on the Scales, and -2 per Productivity point. |
|
Wind Lord 205 38 1 Capital Only | 1 Sacred Combat Caster Skilled Rider (3) | Commentary Here | |
Armored Pegasus | Sacred Animal Flying Smart Mount (100) | Commentary Here | |
Mage Engineer 175 3 2 Capital Only | 111100% 11 Siege Bonus (30) Castle Defence Bonus (30) Old Age (60/50) Mason | Commentary Here | |
Oreiad 555 1 4 Capital Only | 2131100% 10% 19 Sacred Supply Bonus (30) Awe (6) Poison Resistance (5) Stealthy (60) Seduction (9) Mountain Survival Recuperation Female | Commentary Here |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Slinger 7 2 3 | Commentary here. | ||
Cardaces 10 8 9 | Formation Fighter (2) | Commentary here. | |
Peltast 10 5 9 | Commentary here. | ||
Icarid 14 21 18 | Fire Vulnerability (5) Flying | Commentary here. | |
Myrmidon 15 29 21 | Formation Fighter (2) | Commentary here. | |
Charioteer 30 30 24 | Commentary here. | ||
Chariot | Animal Trample | Commentary here. | |
Charioteer 40 22 24 | Commentary here. | ||
Chariot Archer | Mobile Archer | Commentary here. | |
Chariot | Animal Trample | Commentary here. | |
Wind Rider 70 38 56 Capital Only | Sacred Flying Mounted | Commentary here. | |
Armored Pegasus | Sacred Animal Flying Smart Mount (100) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Pathos - Son of Titans | Awe (1) Inspirational (1) Invulnerability (20) | Commentary here. | |
Asterios - Monster in the Maze | Berserker (6) Invulnerability (20) Trample Blunt Resistant Slash Resistant | Commentary here. | |
Daidalos - Maker of the Maze | 1113 17 Siege Bonus (50) Castle Defence Bonus (50) Old Age (60/48) Mason Clockwork Lord (2) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sow Dragon Teeth (Enchantment 6) 2 and 1 | Spartae x 10 | Cold Resistance (15) Poison Resistance (25) Formation Fighter (2) Old Age Poor Amphibian Pierce Resistance Magic Being Inanimate Need Not Eat Does Not Heal Naturally Spirit Sight | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Awaken Hamadryad (Enchantment 5) 4 and 25 | Hamadryad | Resist Poison (5) Inept Researcher (-4) Innate Spellcaster (1) Supply Bonus (+30) Immobile Blunt Resistant Pierce Resistant Magic Being Need Not Eat Forest Survival Is a plant. Summons in battle: Harpy x 3d6 | Commentary here. |
Procession of the Underworld (Conjuration 5) 3 and 13 | Lampad x 10 | Invulnerability (15) Supply Bonus (10) Patrol Bonus (5) Stygian Guide (75%) Recuperation Spirit Sight Female | Commentary here. |
Monster Boar (Conjuration 5) 3 and 10 | Monster Boar Event | Stealthy (40) Cause Unrest (15 per month) Bonus Nature Magic (50%) Undisciplined Animal Trample | Commentary here. |
Summon Hound of Twilight (Conjuration 5) 21 and 3 | Hound of Twilight | Poison Resistance (15) Darkvision (100%) Fear (5) Patrol Bonus (20) Unsurroundable (2) Spirit Sight Eyes (4) | Commentary here. |
Bind Keres (Conjuration 6) 2 and 12 | Ker x 3 | {path>D1B1R9}} Cold Resistance (15) Poison Resistance (15) Stealthy (40) Fear (6) Increases Unrest (1 per month) Ethereal Flying Storm Immunity Need Not Eat Demon Spirit Sight Invisible Female | Commentary here. |
Forge Brass Bull (Construction 6) 33 and 25 | Khalkotauros | Fire Resistance (25) Cold Resistance (15) Poison Resistance (25) Shock Resistance (15) Heat Aura (3) Trample Does Not Heal Naturally | Commentary here. |
Craft Keledone (Construction 6) 22 and 5 | Keledone | Fire Resistance (15) Cold Resistance (15) Poison Resistance (25) Shock Resistance (15) Blind Fighter (1) Immobile Does Not Heal Naturally Spell Singer Communion Slave | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.
Dominions 6: EA Arcoscephale Pre-game - Babel Builder