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With the Second Fall of Atlantis and the demise of the Coral Queens at the hands of R'lyeh, the Atlantians were forced to retreat from the seas. A few surviving Kings of the Deep entered a pact with a sleeping God at a forsaken coast of ice and bones. The Atlantian Angakut, Shaman Kings, lead the Bone Cult and practice Death magic previously unheard of in Atlantian history. The Angakut have coerced captured Caelian ice crafters to yield the secrets of their skills and now most of the Atlantians use arms of enchanted ice. Even their great city is built on interlinked ice floes.
"These two nations are heavily influenced by H.P. Lovecraft. While R'lyeh is closer to the Cthulhu mythos with Starspawns and strange beings from the stellar void, Atlantis is a nation of deep ones native to the depths. The early era is more heavily Lovecraftian, while the middle era is more influenced by fantasy concepts and ideas. Atlantis is another nation devastated at the end of the second era. Late Atlantis incorporates Inuit concepts apart from the earlier Lovecraftian elements." - Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hero![]() ![]() ![]() ![]() | Polearms Magical Ice Armaments No Missile Weapons (except Harpoons) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() |
Capitol Gems: 31
Cold Limit + 1
Death Limit + 1
Prefers Cold Scale + 2
:
Cold Resistance (5),
Darkvision (50%),
Amphibious,
Snow Move
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Tent Owner ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Snow Captain ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Ice Captain ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Tungalik ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Angakok ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lich Shape (Lich) | Commentary here. |
![]() | Shambler Chief ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Merciful Mother ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Unsleeping Consort ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Forgiving Father ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Seal Hunter ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Snow Warrior ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Snow Warrior ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Ice Warrior ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Ice Guard ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Ice Guard ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Mournful ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Arssartut ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Atlantian Light Infantry ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Atlantian Shield Bearer ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Atlantian Infantry ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Unsleeping ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Sialuk - Kivigtok | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Tupilak Mount | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Mother Hydra - Once and Future Queen | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Monster Fish (Conjuration 6) ![]() ![]() in ![]() | ![]() Monster Fish | ![]() Digest (2) ![]() ![]() ![]() | Commentary here. |
Send Tupilak (Enchantmanet 5) ![]() ![]() Remote ![]() | ![]() Tupilak | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access for the general guides to climbing magic paths.
It's tough to get enough Astral boosters to get to the Ring of Sorcery, same for the Staff of Elemental Mastery.
Highest Starting: 1 Forgiving Father (1 in 4)
Highest Starting: 1 Angakok (1 in 4)
Highest Starting: 4 Angakok (1 in 4)
Trident from Beyond Unique
3
1 Forgiving Father (1 in 4) +
2
2 Forgiving Father (1 in 4) +
Orb of Atlantis Unique
3
1 Angakok (1 in 4) +
Highest Starting: 1 Angakok (1 in 4) or Forgiving Father (1 in 4)
Highest Starting: 2 Forgiving Father (1 in 4)
Coin of Meteoritic Iron
1
1 Forgiving Father (1 in 4) +
Highest Starting: 3 Angakok (1 in 4)
No National Access.
No National Access.
Troll King's Court
1 Angakok (1 in 4) or Forgiving Father (1 in 4) +
Troll King has 1.
Summon Spectre
3 Angakok (1 in 4)
Spectral Mage has a 7 in 16 chance of at least 1.
No National Access.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.