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dom6:c-tis-ea

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EA C'tis, Lizard Kings

Lore

C'tis is a swampy river valley surrounded by sandy deserts. In the fertile valley a sacral kingdom of lizard-like humanoids has formed. The kingdom is ancient by human standards and its wisdom and magical knowledge is great. At the top of the society is the Lizard King and his Royal Heirs. The king is the highest priest of C'tis. Under the king are the High Priests with their sacred serpents and the enigmatic Sauromancers, great mages of death and rebirth. The lizards are herbivores, but have enslaved a race of carnivorous lizardmen who serve as soldiers and workers. The C'tissians are somewhat slow in movement, but have thick hides that protect them from cuts and bruises. Both lizard races are cold-blooded and become exhausted very quickly when fighting in cold provinces. They have partial resistance to poison. The inhabitants of C'tis prefer to live in warm provinces

"C'tis is a nation of lizardmen under Egyptian and to some extent Mesopotamian influence. Sacred priest kings, pyramids, swamps, and flooding rivers surrounded by deserts are all elements of these cultures. Sacred priest kings celebrating hieros-gamos with hierodules atop temple ziggurats, with high priests chanting and swaying in procession under the glare of sacred serpents depicted on murals on the great walls have to me a more Mesopotamian feel than Egyptian. On the other hand, the Desert Tombs of the late age is influenced by Egyptian concepts of the dead and modern fiction on Egypt, and the lizard king might as well be a Pharaoh as a Lugal. The connection between C'tis and Ermor suggests that C'tis is more Egyptian than Mesopotamian. The sauromancers' initiation rituals are inspired by Oriental cults of the late Roman Empire, such as that of Isis and Sarapis/Osiris.

In Dominions 4 another influence was added to C'tis: the Sobeks of Trade & Taint. They were initially a T&T version of C'tis and Pythium, with theurgs, legionnaires and necromancers as possible career options. Part of the Sobek lore and inspiration from T&T were put into middle age C'tis, and I might expand these thoughts at a later date." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
death 44 (Rare 5)
nature 22 (Rare 3)
water 11 (Rare 2)
astral 11 (Rare 2)
holy 33
Heroes
astral 22nature 22holy 11
astral 22death 44nature 33
Summons
astral 33nature 33holy 22
(req. astral 11nature 11)
Infantry
Slave Warriors
Chariots
Sacred Serpents
Poison Resistance
Cold Blooded
Swamp Survival
Swimming
Inspirational
Standard Forts

Capitol Gems: 4deathgem2naturegem

National Special Features

Order Limit + 1
Heat Limit + 1

Prefers Heat Scale + 2

National Units

Commanders

: Poison Resistance (5), Cold Blooded, Swamp Survival, Swimming

Sprite Unit Name Special Attributes Comments
Taskmaster
40
2
1

Task Master (2)
Commentary here.
Commander of C'tis
55
15
1
Commentary here.
Lizard Lord
95
21
1
Commentary here.
Hierodule
40
1
1
holy 11

Commentary here.
High Priest of C'tis
115
1
2
holy 22


Prophet Shape (Lizard King)
Temple Trainer
Commentary here.
Lizard Shaman
125
2
2
astral 11nature 11rp 99


Supply Bonus (+10)
Prophet Shape (Lizard Shaman)
Commentary here.
Reborn
145
1
2
death 22rp 99
Commentary here.
Sauromancer
295
1
4
death 33nature 11random1100%
10%
rp 1515

Invulnerability (15)
Supply Bonus (+10)
Commentary here.
Lizard Heir
185
52
1
Capital Only
holy 11
Sacred
Poison Resistance (5)
Cold Blooded
Commentary here.
Royal Chariot

Poison Resistance (5)
Animal
Trample
Cold Blooded
Commentary here.
Lizard King
340
5
4
Capital Only
holy 33


Prophet Shape (Lizard King)
Commentary here.

Troops

: Poison Resistance (5), Cold Blooded, Swamp Survival, Swimming

Sprite Unit Name Special Attributes Comments
Militia
7
2
5
Commentary here.
C'tissian Heavy Infantry
10
15
11
Commentary here.
City Guard
10
10
11

Castle Defense Bonus (+1)
Commentary here.
C'tissian Light Infantry
10
5
11
Commentary here.
Runner
12
2
7

Slave
Commentary here.
Slave Warrior
13
3
8

Slave
Commentary here.
Falchioneer
13
17
18

Ambidextrous (2)
Commentary here.
Elite Warrior
15
9
9

Slave
Commentary here.
Lizard Charioteer
40
38
47
Poison Resistance (5)
Cold Blooded
Commentary here.
Lizard Chariot
Poison Resistance (5)
Animal
Trample
Cold Blooded
Commentary here.
Serpent Dancer
19
2
22
Capital Only

Commentary here.

Heroes

: Poison Resistance (5 to 10), Cold Blooded, Swamp Survival, Swimming

Sprite Unit Name Special Attributes Comments
Niklatu - Lizard Hero
Inspirational (1)
Commentary here.
Kabti'ili - Ancient Shaman Sacred

Poison Resistance (5)
Supply Bonus (+20)
Task Master (3)
Commentary here.
Udum'ukinna - Reassembled Prince holy 22
Sacred
Cold Resistance (15)
Poison Resistance (25)
Inspirational (1)
Unsurroundable (1)
Immortal
Pierce Resistance
Undead
Inanimate
Need Not Eat
Spirit Sight
Reanimator Priest
Commentary here.
Royal Tomb Chariot
Cold Resistance (15)
Poison Resistance (25)
Pierce Resistance
Undead
Inanimate
Trample
Need Not Eat
Mindless
Does Not Heal Naturally
Spirit Sight
Commentary here.
Zilammu - Consort of the Dead astral 22death 44nature 33rp 2323

Supply Bonus (+30)
Female
Commentary here.

National Spells

Summons

Freespawn

Spawn Source Unit Special Attributes Comments
High Priest of C'tis can summon at Capitol
Sacred Serpent
Sacred
Poison Resistance (5)
Inspirational (1)
Animal
Cold Blooded
Swamp Survival
Swimming
Commentary here.

Ritual

Summon Spell Unit Special Attributes Comments
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Sacred Crocodile
(Conjuration 4)
water 22nature 22 and 1naturegem

Sacred Crocodile
Sacred
Undisciplined
Animal
Cold Blooded
Swamp Survival
Swimming
Commentary here.
Summon Monster Toads
(Conjuration 5)
nature 22 and 5naturegem

Monster Toad x 3
Sacred
Poison Resistance (25)
Poison Cloud (5)
Poison Skin (20)
Undisciplined
Animal
Trample
Cold Blooded
Swamp Survival
Swimming
Commentary here.
Contact Couatl
(Conjuration 7)
nature 11astral 11 and 40naturegem

Couatl
astral 33nature 33holy 22rp 1717
Poison Resistance (20)
Inspirational (1)
Supply Bonus (+30)
Magic Being
Flying
Cold Blooded
Swamp Survival
Forest Survival
Swimming
Commentary here.
Contact Scorpion Man
(Conjuration 8)
fire 11earth 11 and 12earthgem

Scorpion Man
Sacred
Fire Resistance (15)
Poison Resistance (15)
Fear (+5)
Ambidextrous (2)
Magic Being
Swamp Survival
Spirit Sight
Commentary here.

National Item

  • + The Jade Mask Construction 9
    death 66nature 33 and 60deathgem15naturegem
    Commentary here.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/c-tis-ea.1712591269.txt.gz · Last modified: 2024/04/08 15:47 by johnnydown