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dom6:gath-la

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LA Gath, Last of the Giants

Lore

Ashdod is a dry wasteland inhabited by the Rephaim, giants descended from the Nephilim of primordial times. The Rephaim have degenerated and lost the prodigal powers of their predecessors, but they are still mighty in comparison to other beings. While not as mighty as they once were, there are still a few Rephaim with pure blood. In the Twin Cities of Ashdod and Ashkelon live the Anakim, mightiest of the Rephaim, and the Anakite priest-kings. With the disappearance of the Nephilim and the pureblooded Rephaim, the Nephilim Cult has been replaced by ancestor worship. Malikum, Rephaite kings of old, are worshiped at sacred banquets for the dead. The Kohanim of earlier times have been replaced by the Zamzummim, priest-mages and shepherds of the dead, who fulfill their purpose in life by being devoured at the funerary banquets.

"Hinnom, Ashdod and Gath are heavily influenced by ancient Israelite, Canaanite and Philistine concepts. I have always been intrigued and fascinated by biblical mythology, and had long I wanted to include the Nephilim and biblical Genesis myths into the game. However, I was worried that I would not do the sources justice, so it took a while before I finally got down to finishing the nations. The Bible, the Book of Enoch, the Dead Sea scrolls and the Ras Shamra texts of Ugarit and interpretations of these texts are the main sources of the nations. Gath, … draws more heavily from Israelite and Philistine concepts. Early Israelite religion and history with a centralized cult at the temple and Israelite tribes, combined with the legends of David and Goliath of Gath are obvious sources for the late iteration of the nation. I wanted the nation to be an abomination, slowly becoming more civilized throughout the ages. Hinnom is perhaps more than any other nation in the game an evil nation. I'm not very fond of the concept of evil, but it would be difficult to claim that the cannibalistic giants of Hinnom are anything but." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
fire 22 (rare 3)
earth 22 (rare 3)
astral 22 (rare 3)
death 22 (rare 3)
nature 22 (rare 3)
blood 22 (rare 3)
holy 33
Heroes
astral 33nature 44
Summons
nature 33holy 33 (req. astral 44nature 11)
holy 33 (req. astral 55fire 22)
astral 44holy 44 or
air 44holy 44 or
fire 44holy 44 or
earth 44holy 44
(req. astral 77fire 33)
Gittite Infantry
Several Human Tribes with different skills.
Sacred
Fire Resistance
Gluttony
Wasteland Survival
Fear of the Flood
Giant Forts
Temples cost 1200

Capitol Gems: 1firegem1earthgem2astralpearl
Heat Limit + 1
Prefers Heat Scale + 1

Blood Sacrifice: May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple nations with this ability can still use it. These nations do not have dying dominion.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Iassacharite Scout
35
6
1
Stealthy (55)
Wasteland Survival
Mountain Survival
Forest Survival
Commentary here.
Iassacharite Sage
60
2
1
random010%rp 66
Sacred
Wasteland Survival
Old Age (55/50)
Mundane Researcher
Commentary here.
Benjaminite Commander
55
1
1
Ambidextrous (2)
Pillager (5)
Wasteland Survival
Commentary here.
Gittite Commander
115
25
1
Fire Resistance (5)
Wasteland Survival
Commentary here.
Levite Priest
65
2
1
holy 11
Sacred
Wasteland Survival
Commentary here.
Iassacharite Sibyl
90
2
2
astral 11nature 11rp 99
Supply Bonus (10)
Fortune Teller (10%)
Wasteland Survival
Female
Commentary here.
Abba
245
2
2
nature 22random1100%rp 1111
Fire Resistance (5)
Stealthy (50)
Healer (1)
Supply Bonus (20)
Wasteland Survival
Female
Commentary here.
Kohen
180
2
2
blood 11holy 22random1100%rp 99
Sacred
Fire Resistance (5)
Wasteland Survival
Grand Communicant
Commentary here.
Yeddeoni
180
2
2
earth 22death 11random1100%rp 1111
Fire Resistance (5)
Wasteland Survival
Commentary here.
Seren
280
79
2
Capital Only
random020%
Sacred
Fire Resistance (5)
Gluttony (3)
Wasteland Survival
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Naphtali Spearman
10
11
9
Wasteland Survival Commentary here.
Reubenite Archer
10
7
9
Wasteland Survival Commentary here.
Benjaminite Slinger
11
11
12
Ambidextrous (2)
Pillager (2)
Wasteland Survival
Commentary here.
Gadite Swordsman
12
28
14
Fire Resistance (5)
Wasteland Survival
Commentary here.
Zebulunite Soldier
13
15
16
Formation Fighter (2)
Wasteland Survival
Commentary here.
Asherite Soldier
15
27
21
Commentary here.
Zebulunite Horn Blower
20
16
21
Standard (1)
Formation Fighter (2)
Wasteland Survival
Commentary here.
Gittite Soldier
25
22
15
Fire Resistance (5)
Wasteland Survival
Commentary here.
Levite Zealot
15
17
14
Sacred
Patrol Bonus (2)
Wasteland Survival
Commentary here.
Gibbor
70
43
23
Capital Only
Sacred
Fire Resistance (5)
Gluttony (2)
Wasteland Survival
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Nabi Multi-Hero holy 22
Sacred
Wasteland Survival
Commentary here.
Sabba - Sibyl of Hermon
Earliest Arrival Turn (5)
astral 33nature 44rp 1919
Sacred
Poison Resistance (7)
Healer (2)
Supply Bonus (40)
Fortune Teller (20%)
Wasteland Survival
Spirit Sight
Female
Commentary here.

National Spell and Item

Summons

Ritual
Summon Spell Unit Special Attributes Comments
Summon Mazzikim
(Conjuration 3)
nature 11 and 3naturegem

Mazzik x 10
Stealthy (40)
Flying
Need Not Eat
Demon
Wasteland Survival
Commentary here.
Call Malakh
(Conjuration 4)
astral 22 and 9astralpearl

Malakh
holy 11
Sacred
Fire Resistance (5)
Shock Resistance (5)
Stealthy (60)
Awe (4)
Invulnerability (15)
Magic Being
Flying
Need Not Eat
Spirit Sight
Commentary here.
Summon Lilot
(Conjuration 5)
nature 44 and 15naturegem

Lilot
Stealthy (55)
Dream Seduction (Morale vs. 14)
Flying
Demon
Wasteland Survival
Female
Commentary here.
Call Hashmal
(Conjuration 6)
fire 11astral 33 and 21astralpearl

Hashmal
holy 22
Sacred
Fire Resistance (25)
Shock Resistance (5)
Fire Shield (10)
Awe (5)
Invulnerability (20)
Magic Being
Ethereal
Flying
Need Not Eat
Inquisitor
Spirit Sight
Commentary here.
Call Arel
(Conjuration 7)
astral 44nature 11 and 39astralpearl

Arel
nature 33holy 33rp 1111
Sacred
Fire Resistance (5)
Poison Resistance (20)
Shock Resistance (5)
Healer (3)
Awe (6)
Invulnerability (15)
Supply Bonus (30)
Magic Being
Flying
Need Not Eat
Spirit Sight
Female
Commentary here.
Call Ophan
(Conjuration 8)
fire 22astral 55 and 49astralpearl

Ophan
holy 33
Sacred
Fire Resistance (15)
Poison Resistance (25)
Shock Resistance (15)
Fire Shield (11)
Awe (6)
Patrol Bonus (50)
Eyes (12)
Magic Being
Ethereal
Inanimate
Ethereal
Flying
Trample
Need Not Eat
Spirit Sight
Commmentary here.
Call Merkavah
(Conjuration 9)
fire 33astral 77 and 222astralpearl

Chayot
-2-2-2astral 44holy 44rp 11
fire 44-2-2-2holy 44rp 11
-2air 44-2-2holy 44rp 11
-2-2earth 44-2holy 44rp 11
Sacred
Fire Resistance (22)
Poison Resistance (15)
Shock Resistance (22)
Fire Shield (17)
Awe (7)
Invulnerability (30)
Spreads Dominion (1)
Magic Being
Flying
Counts as Sun
Need Not Eat
Eyeloss on Attackers
Spirit Sight
No Wish
Summons in Battle (Ophan x 4)
Shapechanger (→ ChayotChayotChayotThis)
The "-2" in the magic paths means three boosters are needed just to reach level 1.
Commmentary here.
Memories of Stone
(Enchantment 5)
earth 11death 22 and 10deathgem
in Waste

Fossil Warrior x 5 + [1/2 per lvl]
Fire Resistance (5)
Cold Resistance (5)
Poison Resistance (25)
Poor Amphibian
Pierce Resistant
Undead
Magic Being
Inanimate
Need Not Eat
Does Not Heal
Stone Being
Spirit Sight
Commentary here.
Scapegoats
(Blood 3)
blood 11 and 8bloodslave
in Waste

Se'ir x 2
Sacred
Berserker (4)
Need Not Eat
Demon
Wasteland Survival
Commentary here.
Summon Shedim
(Blood 4)
air 11blood 33 and 28bloodslave
in Waste

Shed x 3
Resist Shock (15)
Storm Power (2)
Flying
Storm Immunity
Need Not Eat
Demon
Commentary here.

Other Spells

Combat

  • Strange Fire (Evocation 4)
    fire 11astral 22
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Call Merkavah summons a Chayot, an astral 44holy 44 mage. It can change shape to have fire 44, air 44, and earth 44, but it cannot have crosspaths. It also requires a Pretender with the right paths to reasonably be able to summon.
Bind Heliophagus summons one of four mages with some combination of high paths in Fire, Death, or Blood.
Bind Demon Lord has a chance of summoning a mage with a high levels in any of the paths except Water.

Multi-Path Boosters

Gaining four Astral boosters to get a Ring of Sorcery and then the Ring of Wizardry is tricky, but the hero, Sabba - Sibyl of Hermon, has astral 33. It's still tricky, but less so.

Fire

Highest Starting: fire 22 Kohen Gadol (1 in 3)

Skull of Fire
fire 11death 11 Yeddeoni (1 in 4)

Bind Arch Devil
fire 22blood 22 Kohen Gadol (1 in 3) +

Air

No national access.

Ether Gate
astral 11death 11 Yeddeoni (1 in 4) +
Ether Lord has a 1 in 4 chance of air 11.

Water

No national access.

Contact Lamia Queen
death 11nature 22 Abba (1 in 3) +
Lamia Queen has a 7 in 16 chance of at least water 11.

Summon Spectre
death 22 Yeddeoni (1 in 4) +
Spectral Mage has a 7 in 16 chance of at least water 11.

Earth

Highest Starting: earth 22 Yeddeoni (1 in 4) or Kohen Gadol (1 in 3)

Pebble Skin Suit Unremovable
earth 22blood 22 Kohen Gadol (1 in 3) +

The Tome of Gaia Unique
earth 11nature 22 Abba (1 in 3) +

Blood Stone
earth 22blood 22 Kohen Gadol (1 in 3) +

Father Illearth
earth 22blood 22 Kohen Gadol (1 in 3) +
Father Illearth has earth 44 but no feet for Earth Boots.

A Yeddeoni can have the right crosspaths for the Atlas of Creation (Unique) but it requires too many boosters to be practical.

Astral

Highest Starting: astral 22 Kohen Gadol (1 in 3)

Coin of Meteoritic Iron
earth 11astral 11 Yeddeoni (1 in 4) +

Golem Construction
earth 11astral 11 Yeddeoni (1 in 4) +
Golem has astral 22.

Oath Rod of Kurgi Unique
astral 22blood 22 Kohen Gadol (1 in 3) +

Ether Gate
astral 11death 11 Yeddeoni (1 in 4) +
Ether Lord has astral 33

The Void Sphere Unique
astral 22blood 22 Kohen Gadol (1 in 3) + It's a lot of Astral boosters, but potentially doable.

A Yeddeoni can have the right crosspaths for the Atlas of Creation (Unique) but it requires too many boosters to be practical.

Death

Highest Starting: death 22 Yeddeoni (1 in 4)

The Black Book of Secrets Unique
death 22blood 22 Kohen Gadol (1 in 3)

Nature

Highest Starting: nature 22 Abba. The hero, Sabba - Sibyl of Hermon, has nature 44.

Call Arel
astral 11nature 22 Abba (1 in 3) or astral 11nature 11 Iassacharite Sibyl +
Arel has nature 33holy 33.

The Tome of Gaia Unique
earth 11nature 22 Abba (1 in 3) +

Moonvine Bracelet
astral 11nature 22 Abba (1 in 3) +

Glamour

No national access.

Troll King's Court
earth 22 Yeddeoni (1 in 4) or Kohen Gadol (1 in 3) +
Troll King has glamour 11

Summon Spectre
death 22 Yeddeoni (1 in 4) +
Spectral Mage has a 7 in 16 chance of at least glamour 11.

Forest Troll Tribe
nature 22 Abba +
Troll Shaman has a 1 in 4 chance of glamour 11

Blood

Highest Starting: blood 22 Kohen Gadol (1 in 3)

Tome of the Lower Planes Unique
astral 22blood 22 Kohen Gadol (1 in 3) +

The Black Book of Secrets Unique
death 22blood 22 Kohen Gadol (1 in 3)

Tome of the Lower Planes Unique
astral 22blood 22 Kohen Gadol (1 in 3) +

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.


Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.


Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/gath-la.1717478974.txt.gz · Last modified: 2024/06/04 05:29 by johnnydown