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Piconye is a kingdom of little horned men located in a fabulous land. It was once subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The little men of Piconye had never had a unified kingdom apart from Magnificent Ind and struggled to form a kingdom of their own. Heavily influenced by their former masters Piconye turned into a theocratic monarchy with priest-soldiers and religious potentates ever present. But where Ind had hidden their virtue from the outside world, Piconye has instead turned itself outwards in an attempt to spread the faith of the awakening God.
"Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind…." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Summons ![]() ![]() ![]() ![]() (req. ![]() ![]() ![]() ![]() (req. ![]() ![]() ![]() (req. ![]() ![]() | Small Sized Infantry Bird Knights Sacred Infantry Sacred Crossbowmen | ![]() Most Commanders are ![]() | ![]() ![]() ![]() ![]() |
Capitol Gems: 11
2
Order Limit + 1
Bless Points + 1
Prefers Heat Scale + 1
All Piconye Units have Gluttony (1) (except mounts)
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Piconye Scout ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Bird Knight Commander ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | War Bird | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Piconye Bishop ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Piconye Bishop General ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Piconye Arch Bishop ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Piconye Sage ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Piconye Sage-Priest ![]() ![]() ![]() Recruit Anywhere | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Piconye Pope ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Prester King ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Piconye Militia ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Piconye Slinger ![]() ![]() ![]() | Commentary here. | |
![]() | Piconye Crossbowman ![]() ![]() ![]() | Commentary here. | |
![]() | Piconye Spearman ![]() ![]() ![]() | Commentary here. | |
![]() | Piconye Soldier ![]() ![]() ![]() | Commentary here. | |
![]() | Piconye Defender ![]() ![]() ![]() | Commentary here. | |
![]() | Bird Knight ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | War Bird | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Crosswielder ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Soldier Priest ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Baculite ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Call Cyclops Tribe (Conjuration 3) ![]() ![]() | ![]() Cyclops x 5 + [1/2 per lvl] | Eyes (1) ![]() ![]() | Commentary here. |
Herd of Elephants (Conjuration 3) ![]() ![]() | ![]() Elephant x 5 + [1/2 per lvl] | ![]() ![]() | Commentary here. |
Pride of Lions (Conjuration 3) ![]() ![]() | ![]() Great Lion x 15+ | ![]() ![]() ![]() | Commentary here. |
Ambush of Tigers (Conjuration 3) ![]() ![]() | ![]() Tiger x 15+ | ![]() ![]() ![]() ![]() | Commentary here. |
Herd of Buffaloes (Conjuration 3) ![]() ![]() | ![]() Buffalo x 5 + [1/2 per lvl] | ![]() ![]() ![]() | Commentary here. |
Call Malakh (Conjuration 4) ![]() ![]() | ![]() Malakh | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Call Hashmal (Conjuration 6) ![]() ![]() ![]() | ![]() Hashmal | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Call Arel (Conjuration 7) ![]() ![]() ![]() | ![]() Arel | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Call Ophan (Conjuration 8) ![]() ![]() ![]() | ![]() Ophan | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Eyes (12) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commmentary here. |
Call Merkavah (Conjuration 9) ![]() ![]() ![]() | ![]() Chayot | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Counts as Sun ![]() ![]() ![]() No Wish ![]() ![]() | The "-2" in the magic paths means two boosters are needed just to reach zero. Commmentary here. |
See Magic Access. These guides supplement the summaries at the top.
Call Merkavah requires 7
3, probably only possible with a pretender. The Chayot summoned has four forms, one with
4, another with
4 (not a native path), a third with
4, and a fourth with
4. All have
4 and no crosspaths.
The Copper Arm
1
2 Piconye Sage-Priest (1 in 5) +
The Silver Arms Unique
1
2 Piconye Sage-Priest (1 in 5) +
The The Copper Arm and The Silver Arms are especially useful in the Nature and
Death paths.
Ring of Sorcery
3 Prester King (1 in 5) +
Ring of Wizardry
3 Prester King (1 in 5) + Ring of Sorcery +
Highest Starting: 2 Piconye Sage-Priest (1 in 5)
No recruitable access. Call Merkavah can get you 4, but it's expensive.
Highest Starting: 1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)
Trident from Beyond Unique
1
2 Prester King (1 in 5) +
Orb of Atlantis Unique
1
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Highest Starting: 2 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)
The Tome of Gaia Unique
1
1 Piconye Sage (1 in 4), Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Highest Starting: 3 Prester King (1 in 5)
Coin of Meteoritic Iron
2
2 Prester King (1 in 5)
No national access.
Forest Troll Tribe
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Troll Shaman has at least 1.
Highest Starting: 1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)
The Tome of Gaia Unique
1
1 Piconye Sage (1 in 4), Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Moonvine Bracelet
1
1 Piconye Sage-Priest (1 in 5) +
2
1 Prester King (1 in 5) +
Call Arel
2
1 Prester King (1 in 5) +
Arel has 3.
No national access.
Troll King's Court
2 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Troll King has 1.
Forest Troll Tribe
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Troll Shaman has a 1 in 4 chance of 1.
No national access.
Awaken Treelord Limited Amount, Stationary
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
3 Arel +
1 in 3 chance of Treelord, who has 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.