Table of Contents
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EA Tir na n'Og, Land of the Ever Young
Lore
Tir na n'Og is a blessed isle surrounded by whispering mists. It is the home of the Tuatha, a highly magical race descended from the Nemedians who once warred with the Fomorians. The Tuatha have made themselves lords and masters over the Fir Bolg, a lesser race descended from the same Nemedian ancestors. With the aid of the Fir Bolg, the Tuatha attacked the Fomorian giants and almost succeeded where the Nemedians failed, but eventually the Fomorians proved too powerful and the Tuatha were driven back to their Blessed Isle. The Tuatha and their Sidhe descendants have turned to crafts, poetry and magical arts, but some have chosen the path of war and have become warriors and generals of great renown. The Fir Bolg, inferior to the Tuatha but still far superior to ordinary men, compose much of the population and serve as farmers and lowly warriors.
"[Fomoria and Tir na n'Og] are the predecessors of Man and Eriu. They are both heavily influenced by "The Book of Invasions" and Celtic myths and folklore. The wars and conflicts between Fomorians, Nemedians, Fir Bolg and Tuatha were used to create a common backstory for the nations. The Fomorian ideas were combined with some ideas of sailing storm giants, inhuman goat-headed giants and some concepts of Fomorians as keepers of the watery dead that struck my imagination." -Illwinter
General Overview
If you are considering picking this nation to play, what should you know?
National Features
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Hero | Fir Bolg infantry Sidhe infantry Sacred Tuatha warriors | | |
Capitol Gems: **1
2
3
==== National Special Features ====
**Luck Limit + 1
Magic Limit + 1
Fir Bolg: Hit Points + 3, Magic Resistance + 3, Morale + 1, Strength + 2, Attack Skill + 2, Defense Skill + 3, Combat Speed + 1, Map Move + 4
Sidhe and Tuatha: Hit Points + 3, Magic Resistance + 4, Morale + 2, Strength + 2, Attack Skill + 3, Defense Skill + 3, Precision + 2, Combat Speed + 1,
Darkvision 50,
Stealthy,
Iron Vulnerability,
Glamour,
Forest Survival
National Units
Commanders
:
Stealthy (65),
Darkvision (50%),
Glamour,
Iron Vulnerability(1),
Spell Singer,
Forest Survival,
Supply Bonus (10)
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| | Fir Bolg Scout | | Commentary here. |
| | Fir Bolg Champion | Commentary here. | |
| | Baobhan Sidhe | Female | Commentary here. |
| | Fir Bolg Druid | | Commentary here. |
| | Sidhe Champion | | Commentary here. |
| | Bean Sidhe | Female | Commentary here. |
| | Sidhe Lord | | Commentary here. |
| | Ri | 10% | Commentary here. |
| Fay Horse | | Commentary here. |
| | Tuatha Sorceress | 10% | Commentary here. |
Troops
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| | Fir Bolg Militia | Commentary here. | |
| | Fir Bolg Slinger | Commentary here. | |
| | Fir Bolg Warrior | Commentary here. | |
| | Fir Bolg Warrior | Commentary here. | |
| | Sidhe Warrior | | Commentary here. |
| | Tuatha Warrior | | Commentary here. |
Heroes
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Lugh - Long Handed Earliest Arrival Turn (10) | +1 to new magic paths | Commentary here. |
Summons
| Cu Sidhe Summon Cu Sidhe (Conj. 3) | | Commentary here. |
National Spells and Items
Combat
- Geas (Thaumaturgy 3)
2
Single-target magic that puts a stronger version of Rage upon the target, having them spend their rounds attacking random units nearby. Geas is very hard to resist with Magic Resistance (+4 to the penetration roll). Each round, Geased units may attempt a Morale check of some sort to shirk off the Geas; if they manage it, they get Cursed. The range of Geas is lacking, at least for mages far from the frontlines.
Ritual
- Summon Cu Sidhe
Cu Sidhe x 10 (Conjuration 3)
2 for 5
A Cu Sidhe is a Sacred beast similar to a Dire Wolf, with the biggest differences from most animals being its high Magic Resistance and its ability to follow scripts. Cu Sidhe are quick, brave, and reasonably strong, but their HP is offset by the relatively thin protection their hides provide.
Items
- Shillelagh
(Construction 3)
1
1 for 3
2
A Hardwood Club touched by faeries. It provides Luck, a trait that makes 75% of all otherwise-lethal hits do absolutely nothing, along with a single Sprite as a retainer. The Sprite does an Elf Shot every combat round, which can shut down enemies in single combat (if their Magic Resistance is low enough).
Strategy
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Expansion
Different expansion options.
Early Game
Early game options.
Mid Game
Mid game options.
Late Game
Late game options.
Example Pretender Builds
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
Weaknesses
What are the nation's weaknesses?
See More
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