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Xibalba is a vast realm of dark caverns beneath the forests of Mictlan. According to legend, the sun and the moon passed through the labyrinthine caverns on their daily journey to the eastern horizon. On this journey they were guarded by the bat people, Zotz, that dwelled in the dark reaches of the Xibalban underworld. Being almost blind, they would not see and not covet the splendor of the sun. No one has seen the sun or the moon pass through Xibalba for ages, but the Zotz keep their vigil and their traditions alive. But lately the bat people has lost purpose and the priestly rulers of Xibalba look to the surface world to once more bask in the splendor of the sun and the moon. The Zotz are led by priest-kings from various cities, and only the priesthood represents centralized power. They still train the sacred Sun Guides once tasked with guarding the celestial entities through the dark world of Xibalba. The Zotz have contact with surface dwellers, primarily those of Mictlan, and have adopted some of their technology and practices. The Zotz have an affinity for blood hunting and black magic. Despite being guides of the sun, their skill in solar magic is limited. The Zotz are numerous and live in great swarming cave colonies. Numbers rather than strength allows them to win their battles.
"Xibalba is a nation inspired by Mayan mythological concepts as expressed in the Mayan texts Popol Vuh and Chilam Balam. The Popol Vuh describes the creation of the world and other mythological concepts. It also tells of the hero twins Hunahpú and Xbalanqué and their travels to Xibalba, the Mayan underworld, through which the sun travels during the night. Ever since high school, when I first came across the TTRPG Chill, and found a creature named Camazotz, I've been intrigued by bat-gods and Mesoamerican myth. The bat-god was actually the first god made for Mictlan, when that nation appeared in Dominions 2. When I started to work on Xibalba it was clear from the beginning that it would be a Mayan nation of bat-people.
Xibalba was also one of the first nations to get a national global spell based on its national backstory. The concept had been used when we remade the themes and carrion woods into a national spell, but we were never fond of how that worked out. The Xibalban Theft of the Sun along with the Agarthan Unleash Imprisoned Ones reintroduced the national global enchantments.
. . . .
Xibalba is a vast realm of dark caverns beneath the forests of Mictlan. According to legend, the sun and the moon passed through the labyrinthine caverns on their daily journey to the eastern horizon. On this journey they were guarded by the bat people, Zotz, that dwelled in the dark reaches of the Xibalban underworld. Being almost blind, they would not see and not covet the splendor of the sun. No one has seen the sun or moon pass through Xibalba for ages, but the Zotz keep their vigil and traditions alive. Lately, the bat people have lost purpose and the priestly rulers of Xibalba look to the surface world to once more bask in the splendor of the sun and moon. The Zotz are led by priest kings from various cities, and only the priesthood represents centralized power. They still train the sacred Sun Guides that were once tasked with guarding the celestial entities through the dark world of Xibalba. The Zotz have contact with surface dwellers, primarily those of Mictlan, and have adopted some of their technology and practices. The Zotz have an affinity for blood hunting and black magic. Despite being guides of the sun, their skill in solar magic is limited. The Zotz are numerous and live in great swarming cave colonies. Numbers—rather than strength—allow them to win battles." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Summons ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (req. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (req. ![]() | Flying, Stealthy Light Infantry Scorpions | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Theft of the Sun Awe | ![]() ![]() ![]() ![]() ![]() |
Capitol Gems: 31
2
Sloth Limit + 1
Heat Limit + 1
Prefers Heat Scale + 1
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion.
:
Stealthy (40),
Patrol Bonus (-1),
Blood Searcher (+1),
Blind Fighter (1),
Flying,
Cold Blooded,
Forest Survival
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Batab ![]() ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Xibalban Scorpion Trainer ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Ajaw ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Ajaw Kan Ek' ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Ah Nakom ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Chilan ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ah K'in ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Theft of the Sun Awe (1) | Commentary here. |
![]() | Ah Itz ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Camazotz ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ah K'in Kan Ek' ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Theft of the Sun Awe (1) | Commentary here. |
![]() | Onaqui ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
:
Stealthy (40),
Patrol Bonus (-1),
Blood Searcher (+1),
Blind Fighter (1),
Flying,
Cold Blooded,
Forest Survival
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Large Scorpion ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Giant Scorpion ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Xibalban Warrior ![]() ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Xibalban Warrior ![]() ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Xibalban Dart Thrower ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Xibalban Guard ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Xibalban Scorpion ![]() ![]() Limited Recruitment (15/turn) | ![]() ![]() Eyes (8) ![]() ![]() ![]() | Commentary here. |
![]() | Sun Guide ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() Theft of the Sun Awe (1) | Commentary here. |
:
Stealthy (40),
Blood Searcher (+2),
Cause Unrest (+3 or +5 per Month),
Blind Fighter (1),
Flying,
Need Not Eat,
Demon,
Forest Survival,
Summon Allies (Beast Bat) x 2
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Chek Ahau - Halach Uinic | ![]() ![]() ![]() Theft of the Sun Awe (1) | Commentary here. |
![]() | Ahaltocob - Stabbing Demon (Multi) Earliest Arrival Turn (20) | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Chamiabac - Demon of the Bone Staff Earliest Arrival Turn (20) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Chamiaholom - Demon of the Skull Staff Earliest Arrival Turn (20) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ahalpuh - Demon of Pus Earliest Arrival Turn (20) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ahalgana - Jaundice Demon Earliest Arrival Turn (20) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ahalmez - Sweeping Demon Earliest Arrival Turn (20) | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
: Unique,
Sacred,
Poison Resistance (7),
Stealthy (40),
Supply Bonus (+40),
Forest Survival,
Shapechanger
:
Flying,
Need Not Eat,
Demon,
Forest Survival
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Sacred Scorpion (Conjuration 3) ![]() ![]() ![]() | ![]() Sacred Scorpion | ![]() ![]() ![]() Eyes (8) ![]() ![]() ![]() | Commentary here. |
Summon Jaguars (Conjuration 3) ![]() ![]() ![]() | ![]() Jaguar x 25 | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Balam (Conjuration 7) ![]() ![]() | ![]() Balam of the North or Balam of the East or Balam of the South or Balam of the West | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Changes shape into: ![]() Balam of the North Balam of the East Balam of the South Balam of the West | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
Changes shape into: ![]() Balam of the North Balam of the East Balam of the South Balam of the West | ![]() ![]() ![]() ![]() | Commentary here. | |
Summon Chaac (Conjuration 8) ![]() ![]() | ![]() Chaac of the North or Chaac of the East or Chaac of the South or Chaac of the West | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Common Attributes: Unique ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Bind Beast Bats (Blood 2) ![]() ![]() | ![]() Beast Bat x 3 | ![]() ![]() ![]() ![]() | Commentary here. |
Bind Jaguar Fiends (Blood 4) ![]() ![]() | ![]() Ozelotl x 3 | ![]() ![]() | Commentary here. |
Contact Onaqui (Blood 7) ![]() ![]() | ![]() Onaqui | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Beast Bat x 8 | ![]() ![]() ![]() ![]() | Commentary here. | |
Rain of Jaguars (Blood 8) ![]() ![]() ![]() | ![]() Ozelotl x 14+ | ![]() ![]() | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.